[bug?] Some ships not exist outside shipyards (or at all)

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Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

[bug?] Some ships not exist outside shipyards (or at all)

Post by Artificial » Mon, 31. May 21, 08:35

After around a week of gameplay I found that some ships that exist in game can not be found in open world or even as mission targets. Also, some of them not even can be bought. Here's list of that ships. It might be not full or particically incorrect, but I guess, in the biggest part it's correct.

Terran
Not using Mercator Armored Transporter.

ATF
No Tyr and Fenris in open-wrold.
Fenrir not spawns in missions.
Never seen Skirnir in open-world or missions.

Argon
Does argon M7D Griffon even exist?

OTAS
Not using Mistral and Mistral Super Freighter XL.
No sign of M7M Sirokos and Akilos in "open world". Also - I never seen them in missions.
Venti spawns only in missions, no "open-world versions".
I never seen Notus outside shipyard.
OTAS M8 Auster spawns only in missions and not exist in open-world.

Split
Problem with M7D, no sign of M7D Panther.

Atreus
Nobody using Medusa Prototype or Skate Prototype. Also, nobody using Wenendra Armored Transporter.

Pirates
Not using TS Pirate Ship, but sells it.

Yaki
Not using race M6 Washi (but I met one in open world and it was pirate).
Not using M7M Senshi and M7D Kariudo (and I not seen it in missions too).
Not using TM Advanced Chokaro.

Also, in my experience my M7D and M7 not spawns in missions. It might be bug or my combat rank is still too low - I'm not sure.

carolinay
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by carolinay » Mon, 31. May 21, 09:21

Many can't really be bought directly. Most can be bought by using the "acquire special ships" diplomacy and others are only sold for research points (e.g. Aran).

I've seen some of these ships in my world. I don't recall seeing a Pirate Ship, however, but it's nice to see it again.

Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Artificial » Mon, 31. May 21, 10:15

Yeah, I know that you can send diplomats to get access to some ships, but that's still quite weird when, for example, OTAS stops to use their own Mistrals and starts to use common argon TS. Or when some races declines to use their M7D. Or when they using ships that assigned to other faction and never use their own (Yaki, for example, always use Pirate Centaur but never use their own "racial" Washi).

Why I noticed that issue with some ships - since Terran Conflict I prefers to capture ships instead of buying them. :)

RunGiantBoom
Posts: 68
Joined: Sat, 22. May 21, 22:44
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by RunGiantBoom » Fri, 11. Jun 21, 21:03

Artificial wrote:
Mon, 31. May 21, 08:35
After around a week of gameplay I found that some ships that exist in game can not be found in open world or even as mission targets. Also, some of them not even can be bought. Here's list of that ships. It might be not full or particically incorrect, but I guess, in the biggest part it's correct.
Looks like this problem won't be fixed in version 1.2.

The only way to get ships like the M7D Panther is through reputation and diplomacy. This can be a difficult task in the modern system of dynamic reputation.

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by -XeNoN- » Sat, 12. Jun 21, 00:11

Artificial wrote:
Mon, 31. May 21, 08:35
After around a week of gameplay I found that some ships that exist in game can not be found in open world or even as mission targets. Also, some of them not even can be bought. Here's list of that ships. It might be not full or particically incorrect, but I guess, in the biggest part it's correct.

Terran
Not using Mercator Armored Transporter.

ATF
No Tyr and Fenris in open-wrold.
Fenrir not spawns in missions.
Never seen Skirnir in open-world or missions.

Argon
Does argon M7D Griffon even exist?

OTAS
Not using Mistral and Mistral Super Freighter XL.
No sign of M7M Sirokos and Akilos in "open world". Also - I never seen them in missions.
Venti spawns only in missions, no "open-world versions".
I never seen Notus outside shipyard.
OTAS M8 Auster spawns only in missions and not exist in open-world.

Split
Problem with M7D, no sign of M7D Panther.

Atreus
Nobody using Medusa Prototype or Skate Prototype. Also, nobody using Wenendra Armored Transporter.

Pirates
Not using TS Pirate Ship, but sells it.

Yaki
Not using race M6 Washi (but I met one in open world and it was pirate).
Not using M7M Senshi and M7D Kariudo (and I not seen it in missions too).
Not using TM Advanced Chokaro.

Also, in my experience my M7D and M7 not spawns in missions. It might be bug or my combat rank is still too low - I'm not sure.
All of these ships can be bought with "Acquire special ships" some the ships are rare to spawn through jobs since most jobs entries are randomized by class and pirate TS spawns even rarer than others

Midnightknight
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Midnightknight » Sat, 12. Jun 21, 02:43

Trying to get the advanced Eclipse from atreus (cause i'm enemy) and could see any so far either, but might be wrong.

RunGiantBoom
Posts: 68
Joined: Sat, 22. May 21, 22:44
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by RunGiantBoom » Sat, 12. Jun 21, 09:54

-XeNoN- wrote:
Sat, 12. Jun 21, 00:11
All of these ships can be bought with "Acquire special ships" some the ships are rare to spawn through jobs since most jobs entries are randomized by class and pirate TS spawns even rarer than others
ofc we can, but it's hard when you're trying to play as someone who's not everyone's friend. I have -70000 notoriety with Yaki, so it will be a long journey to Kariudo :)

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by -XeNoN- » Sat, 12. Jun 21, 10:40

...
Guys why dont you use game mechanics to your advantage...
You cant buy corporate special ships if you only have positive corporate rank, you need both with corresponding race, and that's where Agents come in, in FL increasing notoriety is ridiculously easy to do unlike tc/ap, most people dislike Dynamic Relations but imo that's one of the best things in FL becaue of balance

Just use agents, first increase notoriety with the race then with corporations, then youre be able to buy

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by -XeNoN- » Sat, 12. Jun 21, 10:41

RunGiantBoom wrote:
Sat, 12. Jun 21, 09:54
-XeNoN- wrote:
Sat, 12. Jun 21, 00:11
All of these ships can be bought with "Acquire special ships" some the ships are rare to spawn through jobs since most jobs entries are randomized by class and pirate TS spawns even rarer than others
ofc we can, but it's hard when you're trying to play as someone who's not everyone's friend. I have -70000 notoriety with Yaki, so it will be a long journey to Kariudo :)
Why Kariudo?? Carrack is best M7 in FL actually

Midnightknight
Posts: 418
Joined: Sat, 12. Jun 10, 11:49
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Midnightknight » Sat, 12. Jun 21, 12:29

-XeNoN- wrote:
Sat, 12. Jun 21, 10:40
...
Guys why dont you use game mechanics to your advantage...
You cant buy corporate special ships if you only have positive corporate rank, you need both with corresponding race, and that's where Agents come in, in FL increasing notoriety is ridiculously easy to do unlike tc/ap, most people dislike Dynamic Relations but imo that's one of the best things in FL becaue of balance

Just use agents, first increase notoriety with the race then with corporations, then youre be able to buy
That's completely untrue, yes you can rise your notoriety easily the first few ranks but the ones needed for destroyers good luck with agents, you need to send a ton of them and even like this you might end up capped and unable to have them. M7M are also already pretty hard to get this way. And also you might actually need your agents for something else like acquiring the blueprints or a few stations you can't really get cause of this reputation lock.

I'll also add, what is the point to have ships that do not exists at all in the universe and are not unique ships? Even the Maru can be seen flying and it's a ship that have been built only once. So all the others that have been produced at least a few time are nowhere to be found?

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by -XeNoN- » Sat, 12. Jun 21, 17:14

Midnightknight wrote:
Sat, 12. Jun 21, 12:29
-XeNoN- wrote:
Sat, 12. Jun 21, 10:40
...
Guys why dont you use game mechanics to your advantage...
You cant buy corporate special ships if you only have positive corporate rank, you need both with corresponding race, and that's where Agents come in, in FL increasing notoriety is ridiculously easy to do unlike tc/ap, most people dislike Dynamic Relations but imo that's one of the best things in FL becaue of balance

Just use agents, first increase notoriety with the race then with corporations, then youre be able to buy
That's completely untrue, yes you can rise your notoriety easily the first few ranks but the ones needed for destroyers good luck with agents, you need to send a ton of them and even like this you might end up capped and unable to have them. M7M are also already pretty hard to get this way. And also you might actually need your agents for something else like acquiring the blueprints or a few stations you can't really get cause of this reputation lock.

I'll also add, what is the point to have ships that do not exists at all in the universe and are not unique ships? Even the Maru can be seen flying and it's a ship that have been built only once. So all the others that have been produced at least a few time are nowhere to be found?
WHat are you talking about, maxing notoriety with agents is painfully easy...just spend all tasks and max influence then send another agent to collect influence, just repeat the process...and along the way complete the agent missions, the point is to have only 3 agents available at the time, if you have 5 you wont be able to "restock" the agents
I never said you can have all maxed rank, the point is with Dynamic relations is that you can have positive ranks with all of them its just that you cant have all on max though, the point is too max the ones you need...you can always steal blueprints and equipment that's what i did
Also to avoid any drop in your notoriety ranks do not kill anything or take any missions until you buy the ship or equipment you need
Besides agents you can always do boarding too...

Some ships like "blank variants" are mostly placeholders or ships that are acquired from the missions or some events or Agents but they do exist in the Jobs file, the game randomly chooses the class from that specific class of ship in my 200 + hours of FL ive seen a few times for example pirate TS
Kogarasu Maru is technically an M6/M6+ and it can spawn on the Terran space too usually in The Moon or Mars

Check yourself you will see

Midnightknight
Posts: 418
Joined: Sat, 12. Jun 10, 11:49
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Midnightknight » Sat, 12. Jun 21, 19:52

-XeNoN- wrote:
Sat, 12. Jun 21, 17:14
WHat are you talking about, maxing notoriety with agents is painfully easy...just spend all tasks and max influence then send another agent to collect influence, just repeat the process...and along the way complete the agent missions, the point is to have only 3 agents available at the time, if you have 5 you wont be able to "restock" the agents
I never said you can have all maxed rank, the point is with Dynamic relations is that you can have positive ranks with all of them its just that you cant have all on max though, the point is too max the ones you need...you can always steal blueprints and equipment that's what i did
Also to avoid any drop in your notoriety ranks do not kill anything or take any missions until you buy the ship or equipment you need
Besides agents you can always do boarding too...

Some ships like "blank variants" are mostly placeholders or ships that are acquired from the missions or some events or Agents but they do exist in the Jobs file, the game randomly chooses the class from that specific class of ship in my 200 + hours of FL ive seen a few times for example pirate TS
Kogarasu Maru is technically an M6/M6+ and it can spawn on the Terran space too usually in The Moon or Mars

Check yourself you will see
No you are wrong, maybe you should play unmodified a bit. I won't argue again with someone saying things completely wrong for ten posts but you are wrong and completely wrong. Sometime you can effectively take +8 rank at once with an agent and 200 influence, (happens if you are really low) but spending 4000 influence is sometime not enough to gain a single rank without even being caped. I have the issue with Strong Arms currently, and i spend 4000 influence to be high enough to be able to buy PBC cause it progress really slowly, 1000 influence gives around 20% now.

-XeNoN-
Posts: 373
Joined: Tue, 6. Mar 12, 12:04
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by -XeNoN- » Sat, 12. Jun 21, 22:30

Midnightknight wrote:
Sat, 12. Jun 21, 19:52
-XeNoN- wrote:
Sat, 12. Jun 21, 17:14
WHat are you talking about, maxing notoriety with agents is painfully easy...just spend all tasks and max influence then send another agent to collect influence, just repeat the process...and along the way complete the agent missions, the point is to have only 3 agents available at the time, if you have 5 you wont be able to "restock" the agents
I never said you can have all maxed rank, the point is with Dynamic relations is that you can have positive ranks with all of them its just that you cant have all on max though, the point is too max the ones you need...you can always steal blueprints and equipment that's what i did
Also to avoid any drop in your notoriety ranks do not kill anything or take any missions until you buy the ship or equipment you need
Besides agents you can always do boarding too...

Some ships like "blank variants" are mostly placeholders or ships that are acquired from the missions or some events or Agents but they do exist in the Jobs file, the game randomly chooses the class from that specific class of ship in my 200 + hours of FL ive seen a few times for example pirate TS
Kogarasu Maru is technically an M6/M6+ and it can spawn on the Terran space too usually in The Moon or Mars

Check yourself you will see
No you are wrong, maybe you should play unmodified a bit. I won't argue again with someone saying things completely wrong for ten posts but you are wrong and completely wrong. Sometime you can effectively take +8 rank at once with an agent and 200 influence, (happens if you are really low) but spending 4000 influence is sometime not enough to gain a single rank without even being caped. I have the issue with Strong Arms currently, and i spend 4000 influence to be high enough to be able to buy PBC cause it progress really slowly, 1000 influence gives around 20% now.
Proof enough for you?


https://i.imgur.com/JnDjKGa.png

https://i.imgur.com/JLGkQ5b.png

As you can see its vanilla and im manipulating game mechanic when i need it maybe you should learn to play mate

RunGiantBoom
Posts: 68
Joined: Sat, 22. May 21, 22:44
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by RunGiantBoom » Sat, 12. Jun 21, 22:41

Midnightknight wrote:
Sat, 12. Jun 21, 19:52
No you are wrong, maybe you should play unmodified a bit. I won't argue again with someone saying things completely wrong for ten posts but you are wrong and completely wrong. Sometime you can effectively take +8 rank at once with an agent and 200 influence, (happens if you are really low) but spending 4000 influence is sometime not enough to gain a single rank without even being caped. I have the issue with Strong Arms currently, and i spend 4000 influence to be high enough to be able to buy PBC cause it progress really slowly, 1000 influence gives around 20% now.
Strong Arms are a very strange one. I had 10% -5 rep and spent lots of agents to steal PBC forge and marine barracks.
At some point, for test, i spent 1000 influence on notoriety and it went from 10% -5 to 24% +10. I have no idea why it so bumped out.

-XeNoN- wrote:
Sat, 12. Jun 21, 17:14
WHat are you talking about, maxing notoriety with agents is painfully easy...just spend all tasks and max influence then send another agent to collect influence, just repeat the process...and along the way complete the agent missions, the point is to have only 3 agents available at the time, if you have 5 you wont be able to "restock" the agents

For yaki 1000 influence points increase from 29% -6 to 30% -6. So i must spend 6*70 agent tasks on Yaki rep just to get -5. it is around 70 agents. How many agents necessary to get rep for M7D? 150? 200?

Afallon_Sk
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Afallon_Sk » Sat, 12. Jun 21, 22:50

-XeNoN- wrote:
Sat, 12. Jun 21, 10:41
RunGiantBoom wrote:
Sat, 12. Jun 21, 09:54
-XeNoN- wrote:
Sat, 12. Jun 21, 00:11
All of these ships can be bought with "Acquire special ships" some the ships are rare to spawn through jobs since most jobs entries are randomized by class and pirate TS spawns even rarer than others
ofc we can, but it's hard when you're trying to play as someone who's not everyone's friend. I have -70000 notoriety with Yaki, so it will be a long journey to Kariudo :)
Why Kariudo?? Carrack is best M7 in FL actually
How is Carrack the best M7? I use TIger as my main M7 but I tried the Carrack. In my opinion it lacks firepower because of the low weapon regen and it only has 2x 1GJ shields. It is even described as a ''light frigate'' by Betty. I like that it can use boarding pods and Plasma Beam Cannons though.

Midnightknight
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Joined: Sat, 12. Jun 10, 11:49
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Midnightknight » Sat, 12. Jun 21, 23:12

RunGiantBoom wrote:
Sat, 12. Jun 21, 22:41

Strong Arms are a very strange one. I had 10% -5 rep and spent lots of agents to steal PBC forge and marine barracks.
At some point, for test, i spent 1000 influence on notoriety and it went from 10% -5 to 24% +10. I have no idea why it so bumped out.



For yaki 1000 influence points increase from 29% -6 to 30% -6. So i must spend 6*70 agent tasks on Yaki rep just to get -5. it is around 70 agents. How many agents necessary to get rep for M7D? 150? 200?
Don't bother saying Xenon is wrong, he is right even if he is wrong. He have absolute knowledge of what happens on every game.
Last edited by Midnightknight on Sun, 13. Jun 21, 00:03, edited 1 time in total.

DirkHardpec
Posts: 16
Joined: Wed, 2. Jun 21, 20:05

Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by DirkHardpec » Sun, 13. Jun 21, 00:01

Afallon_Sk wrote:
Sat, 12. Jun 21, 22:50
-XeNoN- wrote:
Sat, 12. Jun 21, 10:41
RunGiantBoom wrote:
Sat, 12. Jun 21, 09:54


ofc we can, but it's hard when you're trying to play as someone who's not everyone's friend. I have -70000 notoriety with Yaki, so it will be a long journey to Kariudo :)
Why Kariudo?? Carrack is best M7 in FL actually
How is Carrack the best M7? I use TIger as my main M7 but I tried the Carrack. In my opinion it lacks firepower because of the low weapon regen and it only has 2x 1GJ shields. It is even described as a ''light frigate'' by Betty. I like that it can use boarding pods and Plasma Beam Cannons though.
You kinda answered your own question, boarding pods and PBCs. Being able to launch 20 marines with pods in a non M7M is a huge advantage. It has good cargo capacity and is also the 3rd or 4th fastest stock as well (discovery pandora crates kind of negate this advantage though).

The Tiger is a solid choice too, but I tried out the Astraeus with PBC's and some of the engine tunings found about and it feels pretty over powered. I think a lot of M7's are strong as long as they have a bit of speed and the player is flying them.
Last edited by DirkHardpec on Sun, 13. Jun 21, 00:09, edited 1 time in total.

RunGiantBoom
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by RunGiantBoom » Sun, 13. Jun 21, 00:05

DirkHardpec wrote:
Sun, 13. Jun 21, 00:01
I tried out the Astraeus with PBC's and some of the engine tunings found about and it feels pretty over powered.
Then you should check out Brigantine. It has 32 PBC and boarding pods :D

But it also requires a lot of pandora upgrades.

DirkHardpec
Posts: 16
Joined: Wed, 2. Jun 21, 20:05

Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by DirkHardpec » Sun, 13. Jun 21, 00:13

RunGiantBoom wrote:
Sun, 13. Jun 21, 00:05
DirkHardpec wrote:
Sun, 13. Jun 21, 00:01
I tried out the Astraeus with PBC's and some of the engine tunings found about and it feels pretty over powered.
Then you should check out Brigantine. It has 32 PBC and boarding pods :D

But it also requires a lot of pandora upgrades.
That does sound like a lot of fun, but I don't think there are enough pandora crates in the game to make it fast enough to where I wouldn't want to hang myself flying it around (I know you'd jump it to you instead, but I'm still not a fan of piloting M2's even if it's just in one sector).

Midnightknight
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Re: [bug?] Some ships not exist outside shipyards (or at all)

Post by Midnightknight » Sun, 13. Jun 21, 00:34

DirkHardpec wrote:
Sun, 13. Jun 21, 00:13
That does sound like a lot of fun, but I don't think there are enough pandora crates in the game to make it fast enough to where I wouldn't want to hang myself flying it around (I know you'd jump it to you instead, but I'm still not a fan of piloting M2's even if it's just in one sector).

You have really many pandora creates in FL and keep in mind they are not a single upgrade when you see on. I was surprised to see my Shrike jump to 141 m/s with only one pandora, cause in fact it was "8 in one create". I checked with the script to locate them and they often come in pack of 4 or 8.

So a single create of 8 would bring the brigantine to 81, (14.8 added every 4 upgrade) and 110.6 with 16, what is still quite reasonable with how many can span in the universe.

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