Yep, monitoring it in a test game had the covered M7M's loitering around the gate until something happened to themDeianeira wrote: ↑Fri, 23. Jul 21, 20:02The "Paranid" M7M can't dock at Duke's Haven anymore unfortunately. It wouldn't really matter anyway, as the Military transport unloads at most 10 marines before idling indefinitely... it's just par for the course at this point for an Egosoft game: badly designed, untested and forever unfinished
The TP's should go and find more marines though, their code is one big infinite while loop which is basically split in two halves - being "if I have room, go find marines" and "if I am full, go unload", and there's an idle period at the start of each loop.
So it is quite likely the TP simply can't find any suitable marines.
I have a test game and some XXL Barracks up now, though so far they've only produced junk but we'll see how many per hundred marines are useful pretty soon.
I've also been observing the M7M behaviour (it's mostly as expected, and sometimes it does something bizarre), examining the code more (I think some of my probabilities are wrong, but in a good way - the odds are more in our favour, and having Lasting Vengeance Beta around is more useful than I thought), and figuring out ways to potentially jam up the broken system so we have a bit more control over what happens and when.
But if the XXL training barracks can't produce marines with a high enough skill I don't know how to get enough marines on any reasonable timescale.
I suppose It can be done.Hwitvlf wrote: ↑Sat, 24. Jul 21, 18:18Deathifier, since you've been looking into the script and it's fresh in your mind, have you considered making a fix as a Mod? It wouldn't help get the Steam achievement, but it doesn't sound like it would be too hard and it might be one step closer to getting an official fix released someday.
What would be the goal though? Fixing it so players can trigger the achievement is one thing, but that's kinda pointless without the achievement.
Making it function for day-to-day game sessions is more complex and it would be very easy to go from it doing nothing at all to constantly harassing the player.
To do it properly, or what I consider properly (i.e. something that the average player will see on occasion in regular play and that, unless otherwise provoked, might affect them very rarely) is actually a considerable amount of work.
If the dev's were agreeable to fixing it i'd consider putting the time in to do it properly however they've already stated that, essentially, this project is done and therefore the probability of future updates is almost zero.