Boarding I

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BrigandPhantos77
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Re: Boarding I

Post by BrigandPhantos77 » Tue, 21. Jun 22, 10:10

Sovereign01 wrote:
Mon, 13. Jun 22, 21:24
UPDATE: I reloaded to before I boarded the Valhalla when I realised a couple of things- that there were still many Terran ships I haven't bought yet while I had the notoriety, as well as the special ships. And because the Valhalla had parked itself in Jupiter it's not as though it's going anywhere. So I decided to raise my notoriety a bit first so I can buy more of the ships and reduce the number of Terran/ATF I have to board beyond the Valhalla (which I'll get first). With the cap on Terran rep thanks to my commonwealth rep I know I'll have to board the M1s and M2s regardless but if I can at least get the M7s it'll mean 3 fewer ships I'll need to board, which still leaves 6 others in addition to the Valhalla.

As it happens, the marines that have finished their training are coming in thick and fast now, I'm up to 37 so far which works out to an average of maxing 4 marines per ship.

EDIT: Make that 39, and it looks like Planetary Senator is as high as I'm going to get. Time to formulate my plan of attack :twisted:
I'm still procrastinating opening there space. I lose rep with them at a rate of about 10% per sector crossed. Doing too much trade with the commonwealth. Actually making an income of 5 to 6 million about every 5 to 10 minutes in game. Might have to disable factories to do anything with the Terrans.

First plan is to park a Colossus in either Mercury or Saturn, then buy out all the fighters I can for RE. Not looking forward to the rep drops all around when I bump there's.
Peace is a state of mind!
War is absolute!
~ Phantos ~

Sovereign01
Posts: 1797
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Re: Boarding I

Post by Sovereign01 » Wed, 22. Jun 22, 06:02

BrigandPhantos77 wrote:
Tue, 21. Jun 22, 10:05
Sovereign01 wrote:
Wed, 15. Jun 22, 18:44
UPDATE: Boosting my rep as high as I could before boarding had another positive effect when I took the Valhalla. I still lost many ranks, but my rep was still positive at the end of it so the Terrans weren't instantly hostile so my plans are going to alternate between recruiting/sending agents to replenish my notoriety between boardings. The boarding itself was pretty much the same as before, the Valhalla being escorted by 3 Skirnirs and again attacked from behind. I used the max of 26 marines to board it and picked the last one up with the Pteranodon. Took more damage than I'd like but that was merely inconvenient, and got 3 of them up to max rank in the process. I currently have almost 40 marines in the Sirokos ready to board, before leaving the outpost to do boarding I transfer the excess marines to the TP I've been using to ferry newly-trained ones from my barracks so I'm not messing around when ordering the boarding itself. First was the Valhalla, a Kyoto will be next. Although a second Valhalla did spawn by the moon when I boarded the first... :twisted: :lol:

The factories I've built to manufacture the Terran hardware are still being upgraded, which includes the one for the Point Singularity Projector. It's produced 8 so far out of 32 that I need for the Valhalla. The 5 I got from a destroyed Xenon K are a headstart in that regard, however.
I remember you saying you captured a J previously. How many marines did you need for success?

I finally took the risk of a Q and got it. I used all Split marines, as I didn't care about there loss. :twisted: I'll use more split for future Xenon captures.
It was an I- after many reloads I managed to capture it with 26 maxed marines, losing 7. For that particular boarding I used my Aquilo to clear out the rest of the Xenon from the sector, being careful to leave the I intact before bringing in the Sirokos.
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

Sovereign01
Posts: 1797
Joined: Wed, 25. May 05, 14:38
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Re: Boarding I

Post by Sovereign01 » Wed, 22. Jun 22, 06:32

BrigandPhantos77 wrote:
Tue, 21. Jun 22, 10:10
Sovereign01 wrote:
Mon, 13. Jun 22, 21:24
UPDATE: I reloaded to before I boarded the Valhalla when I realised a couple of things- that there were still many Terran ships I haven't bought yet while I had the notoriety, as well as the special ships. And because the Valhalla had parked itself in Jupiter it's not as though it's going anywhere. So I decided to raise my notoriety a bit first so I can buy more of the ships and reduce the number of Terran/ATF I have to board beyond the Valhalla (which I'll get first). With the cap on Terran rep thanks to my commonwealth rep I know I'll have to board the M1s and M2s regardless but if I can at least get the M7s it'll mean 3 fewer ships I'll need to board, which still leaves 6 others in addition to the Valhalla.

As it happens, the marines that have finished their training are coming in thick and fast now, I'm up to 37 so far which works out to an average of maxing 4 marines per ship.

EDIT: Make that 39, and it looks like Planetary Senator is as high as I'm going to get. Time to formulate my plan of attack :twisted:
I'm still procrastinating opening there space. I lose rep with them at a rate of about 10% per sector crossed. Doing too much trade with the commonwealth. Actually making an income of 5 to 6 million about every 5 to 10 minutes in game. Might have to disable factories to do anything with the Terrans.

First plan is to park a Colossus in either Mercury or Saturn, then buy out all the fighters I can for RE. Not looking forward to the rep drops all around when I bump there's.
When I reloaded my game, buying all the ships I could for REing was exactly what I did, including 3 out of the 4 special ships, the cap on notoriety meaning I couldn't buy the M7D, but I did spy one flying around Asteroid Belt so I can get it that way. While I was doing that I did visit the Yaki and picked up their M7D, also managed to get one of the Adv Fujins to bail using PBEs so I got all their special ships, and much later between other captures I boarded a Hoshi.

I found that positive Terran Rep was actually a necessity instead of a convenience for boarding because without it you cannot actually use their beacons to jump in meaning you bring your own if you don't want to use the gates, so a series of agents boosting rep and gathering influence was mandatory- all my boarding so far has been via jump beacon in the same sector as the target.

I went after a Kyoto next, luckily its escorts were nonexistent so the actual boarding was a piece of cake and I sent it straight to the HQ for kitting out, the shortage of PSPs means it won't be seeing any action for a while. Both times I used the Pteranodon to suppress its shields.

Next target was a Skirnir, the only ones to be found were guarding the Valhalla that spawned to replace the one I 'borrowed' :twisted: Only attempted boarding one when it wandered a bit too far away from the ship it was escorting since the others were quite trigger happy, getting the marines aboard (it can take 28) was almost impossible because I couldn't get my Sirokos in front of it since its weapons can only fire aft, eventually got lucky in that my pods avoided getting shot down. Using the Hammer volley trick on the Skirnir didn't work because the Hammers would either fail to knock out the shields or destroy the ship entirely, in the end I was able to use Wraiths to get the job done.

Most recently was an Odin (no Wodens present), on the ship the Hammer trick did work and I was able to use the Kogarasu Maru to distract it from my pods so I was able to board it, send over the JD kit and ecells and managed to GTFO with my prize. I'm hoping that like the Tyr/Valhalla, the Woden will appear once the Odin disappears. So far its replacement was another Odin. And like the Skirnir with the Valhalla, the only Aegirs to appear have been escorting Odins. Boarding one of those is not going to be easy.
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

DanKara
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Re: Boarding I

Post by DanKara » Wed, 22. Jun 22, 07:39

Sovereign01 wrote:
Wed, 22. Jun 22, 06:32
[...] the only Aegirs to appear have been escorting Odins. Boarding one of those is not going to be easy.
AEGIRs spawn in Station-Defense-Missions, that have ATF as enemy. Easy to pick ...

Sovereign01
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Re: Boarding I

Post by Sovereign01 » Wed, 22. Jun 22, 13:48

DanKara wrote:
Wed, 22. Jun 22, 07:39
Sovereign01 wrote:
Wed, 22. Jun 22, 06:32
[...] the only Aegirs to appear have been escorting Odins. Boarding one of those is not going to be easy.
AEGIRs spawn in Station-Defense-Missions, that have ATF as enemy. Easy to pick ...
I wasn't aware they were a possible enemy, do they appear as such in sectors bordering theirs or can any one do? I'm at a rank where station defence missions spawn a couple of frigates as well as smaller ships. Just yesterday I had 2 such missions going at the same time in a Teladi sector (both with agents as reward), enemies being Pirates and Yaki. Hilariously, when a Carrack met an Akurei, they attacked each other! :lol:
Last edited by Sovereign01 on Wed, 22. Jun 22, 20:48, edited 1 time in total.
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

DanKara
Posts: 268
Joined: Fri, 21. Dec 18, 14:19
x4

Re: Boarding I

Post by DanKara » Wed, 22. Jun 22, 15:50

Sovereign01 wrote:
Wed, 22. Jun 22, 13:48
do they appear as such in sectors bordering theirs or can any one do?
Can happen anywhere, I think.
Non-Criminals and even XEN as enemies in such mission are not as common. Missions against Non-Criminials never reward agents, therefore I rarely did those ... so my memory might be wrong on their appearance frequency (long time agent huntress here :P )

Sovereign01
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Re: Boarding I

Post by Sovereign01 » Thu, 23. Jun 22, 02:35

DanKara wrote:
Wed, 22. Jun 22, 15:50
Sovereign01 wrote:
Wed, 22. Jun 22, 13:48
do they appear as such in sectors bordering theirs or can any one do?
Can happen anywhere, I think.
Non-Criminals and even XEN as enemies in such mission are not as common. Missions against Non-Criminials never reward agents, therefore I rarely did those ... so my memory might be wrong on their appearance frequency (long time agent huntress here :P )
I might have to get my Aegir that way, the new Odin had 4 of them spawn as escorts- I guess I should have grabbed one of the escorts of the last one instead as they were more spread out and didn't have any Valis. This time however, there were over a dozen of them in sector. While my Aquilo proved it was more than capable of laying waste to all of them, it didn't get me anything good so I reloaded to try something else! :D
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

BrigandPhantos77
Posts: 290
Joined: Wed, 27. Dec 17, 06:47
x4

Re: Boarding I

Post by BrigandPhantos77 » Thu, 23. Jun 22, 04:56

Sovereign01 wrote:
Thu, 23. Jun 22, 02:35
DanKara wrote:
Wed, 22. Jun 22, 15:50
Sovereign01 wrote:
Wed, 22. Jun 22, 13:48
do they appear as such in sectors bordering theirs or can any one do?
Can happen anywhere, I think.
Non-Criminals and even XEN as enemies in such mission are not as common. Missions against Non-Criminials never reward agents, therefore I rarely did those ... so my memory might be wrong on their appearance frequency (long time agent huntress here :P )
I might have to get my Aegir that way, the new Odin had 4 of them spawn as escorts- I guess I should have grabbed one of the escorts of the last one instead as they were more spread out and didn't have any Valis. This time however, there were over a dozen of them in sector. While my Aquilo proved it was more than capable of laying waste to all of them, it didn't get me anything good so I reloaded to try something else! :D
Funny thing about the Terran's, on my very first playthrough I had to face the Terran's in the starting area on a patrol mission before unlocking the Hub. I got one of there M4s that way. Couldn't use it of course, no weapons. :lol: But it was nice to get to RE right away. And it added them as discovered race right off the bat.

So to answer your previous question, I'd say they can appear with any mission giver.

As to boarding other Xenon Capital ships, just set up the same way I did for the Q? Same amount of Marines?
Peace is a state of mind!
War is absolute!
~ Phantos ~

DanKara
Posts: 268
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Re: Boarding I

Post by DanKara » Thu, 23. Jun 22, 07:33

Sovereign01 wrote:
Thu, 23. Jun 22, 02:35
[...] and didn't have any Valis. This time however, there were over a dozen of them in sector. [...]
Aren't the VALI's part of a different 'battlegroup'? I think they will leave that place eventually.

Have you ever used the MARU for boarding (with 'launch all marines' hotkeyed)? Simply approach the slowest AEGIR (maybe damage its hull to make it even slower). Start the boarding process and 'flee' - but stay within weapon reach of the other three AEGIR's (else all ships will regroup with their leader) to draw them appart. Shortly before the end of the boarding process you should be back at your boarded AEGIR so you can transfer stuff an jump both ships out.
I have never tried or needed: I think in 'classic'-control mode it is still possible to navigate the playership (to avoid incomming fire) while navigating some menus. In addition I've read somewhere that the 'jump device transfer glitch" can be modified/used in a way that both ships jump in the same jump sequence. Hmm ... maybe worth trying with the next VALHALLA to circumvent its jump-restrictions...

Sovereign01
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Re: Boarding I

Post by Sovereign01 » Thu, 23. Jun 22, 22:05

DanKara wrote:
Thu, 23. Jun 22, 07:33
Sovereign01 wrote:
Thu, 23. Jun 22, 02:35
[...] and didn't have any Valis. This time however, there were over a dozen of them in sector. [...]
Aren't the VALI's part of a different 'battlegroup'? I think they will leave that place eventually.

Have you ever used the MARU for boarding (with 'launch all marines' hotkeyed)? Simply approach the slowest AEGIR (maybe damage its hull to make it even slower). Start the boarding process and 'flee' - but stay within weapon reach of the other three AEGIR's (else all ships will regroup with their leader) to draw them appart. Shortly before the end of the boarding process you should be back at your boarded AEGIR so you can transfer stuff an jump both ships out.
I have never tried or needed: I think in 'classic'-control mode it is still possible to navigate the playership (to avoid incomming fire) while navigating some menus. In addition I've read somewhere that the 'jump device transfer glitch" can be modified/used in a way that both ships jump in the same jump sequence. Hmm ... maybe worth trying with the next VALHALLA to circumvent its jump-restrictions...
They had different names, I think 4 of them were with the Aegirs and the other 8 were part of a different group. It was difficult to tell as they were all concentrated in the same part of the sector. I'll check the next Odin carrier group that appears and see what ships accompany it. I managed to grab the Terran Maccana so that's one more ship checked off the list then while my agents are restoring my rep and influence I'm claiming the various engine tuning and rudder optimisations, got a Kyoto going for some tunings. Amed with the dozen PSPs off the Odin so it's far from defenceless. I hope if I keep blowing up Odins a Woden will appear :D
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

Jimmy C
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Re: Boarding I

Post by Jimmy C » Fri, 24. Jun 22, 09:37

To check which ships belong in a group, look at their ID code. It's a 6-character alphanumeric code opposite their name in the sensor map. The first letter is the faction, the next 2 are ship class. The next 3 are two letters and a number. Ships in the same group have the same letters in their ID.

BrigandPhantos77
Posts: 290
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Re: Boarding I

Post by BrigandPhantos77 » Fri, 24. Jun 22, 14:40

:evil: :evil: :evil: Wiped 10 times in a row trying to nab an I. Nice one sitting in Xenon 596. I took a J from Brennan's triumph on the first try. Only lost 6 marines. Happy with that one. That "I" will be mine though. I swear it.

At least I picked up a nice bountiful harvest from dropped loot of another J before I made the attempt.

11 PPC
15 PAC
7 ISR
15 FBL
4 MAM Launchers (and replenished my ammo)
1 EMPC
Peace is a state of mind!
War is absolute!
~ Phantos ~

Sovereign01
Posts: 1797
Joined: Wed, 25. May 05, 14:38
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Re: Boarding I

Post by Sovereign01 » Sun, 26. Jun 22, 06:05

Jimmy C wrote:
Fri, 24. Jun 22, 09:37
To check which ships belong in a group, look at their ID code. It's a 6-character alphanumeric code opposite their name in the sensor map. The first letter is the faction, the next 2 are ship class. The next 3 are two letters and a number. Ships in the same group have the same letters in their ID.
In the end there were 16 Valis in that sector all in the vicinity of the one remaining Aegir, the rest (and the Odin) having bitten the dust when my Aquilo launched and left, so that was a non-starter. I ended up going to the next sector and repeating the trick against one of the Skirnirs guarding the Valhalla, which were still hostile from the last takeover I did :lol:

I used Wraiths since Hammers were too imprecise for knocking down shields on an M7M, problem I found with them is that they often miss and take a long time to reacquire a target, even a big one, so some hit and then a long time later some of the rest come in. Not the result I want because I deliberately fly my ship at the same speed when launching Wraiths so that they all arrive simultaneously. Also had to deal with his missiles until he ran out of Shadows, once his shields were down I pointed my ship at my Sirokos the moment its pods launched and I had him jump to safety so that the Skirnir would chase me. And because his guns fired aft he couldn't shoot at either me or my pods. So now I have my 2nd Skirnir so I can RE one and not have to wait to use it, and the Valhalla has no escorts left so is ripe for the taking.

Another Odin spawned in place of the last one in Asteroid Belt, do Wodens spawn at all? So far the only ones I've seen appear are as part of the main plot.
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

Sovereign01
Posts: 1797
Joined: Wed, 25. May 05, 14:38
x4

Re: Boarding I

Post by Sovereign01 » Sun, 26. Jun 22, 06:13

BrigandPhantos77 wrote:
Fri, 24. Jun 22, 14:40
:evil: :evil: :evil: Wiped 10 times in a row trying to nab an I. Nice one sitting in Xenon 596. I took a J from Brennan's triumph on the first try. Only lost 6 marines. Happy with that one. That "I" will be mine though. I swear it.

At least I picked up a nice bountiful harvest from dropped loot of another J before I made the attempt.

11 PPC
15 PAC
7 ISR
15 FBL
4 MAM Launchers (and replenished my ammo)
1 EMPC
Took me countless attempts to get that I. I can take a shot at boarding some of the other Xenon ships- marines are finishing their training thick and fast now so I've finally got enough for the job.

Nice haul from the J (apart from the ever-useless FBLs). Best haul I ever got had 5 PSPs in it from a K I blew up (got the achievement for that one). Maybe if I kill a few more I can pick up extras :D . The factory making them takes a full day to upgrade to XXL.
In The Threat, the Odysseus was the ship of choice.

In Terran Conflict, Skirnirs would rain fire from afar.

In AP, it was my fleet that greeted the Xenon!

BrigandPhantos77
Posts: 290
Joined: Wed, 27. Dec 17, 06:47
x4

Re: Boarding I

Post by BrigandPhantos77 » Sun, 26. Jun 22, 07:18

Sovereign01 wrote:
Sun, 26. Jun 22, 06:13
Took me countless attempts to get that I. I can take a shot at boarding some of the other Xenon ships- marines are finishing their training thick and fast now so I've finally got enough for the job.

Nice haul from the J (apart from the ever-useless FBLs). Best haul I ever got had 5 PSPs in it from a K I blew up (got the achievement for that one). Maybe if I kill a few more I can pick up extras :D . The factory making them takes a full day to upgrade to XXL.
I ended up turning my attention to the split and temporarily gave up in the I. I picked up there Elephant and an Acinonyx Prototype to RE. I kinda like that Acinonyx. Very aggressive ship. It got me down to 26% shields before my Marines took it. Made the Split Customs upset in the process. They stopped accepting my weapons fire was an accident at that point. :lol: But I can live with that. Took a PX, lost 3 marines. It was either wipe completely or lose 3 marines. Had to send backup to prevent the wipe. I saved just before the pods made contact on the first group. As soon as I took it, a J and K and 2 Q's almost came into range. I was able to jump it out to safety. Almost lost it to another P waiting outside the system I took it in. The only Xenon I have left to RE are I, K and P.

Paranid are going to be fun. Biggest I can purchase is the Deimos which I already RE. And I am rep locked out of anything beyond it. I took the Duke's Zeus over and over. I began scrapping them to build other ships. Right now I got soo much Silicon I don't know what to do with it.

I won't be making PSP anytime soon. Not gonna unlock the Terrans till I am ready, which means either shutting down, or getting factories out of harms way from rep hits.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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