Most stations in this lib are either overdone or purely cosmetic or purely functional, I tried to find a very good compromise.
The stations are open complexes small enough to not outright kill fps if not build directly next to each other.
All stations are planned together with a Complexplaner, so they produce about the same as the others demand.
There might be minor theoretical shortages to create a nice looking design, but they match 99% so a single NPC trader keeps things running.
I used the myself and they print money like hell though you need quite some transportships for full productivity, my distribution was:
2 shiptech
1 Hardware
1 Shipyard
1 of each resources
1 foodstation, I'm not yet happy with its design
may me an additional Computronium production here and there.
There are Argon Split and Paranid Versions of the stations.
Used Modules:
Split: T Dock, disc defence.
Terran: 4M 10S Dock, Disc and Bridge defence
Teladi: All L Storages
Argon: Disc and Bridge defence
Paranid: Disc defence
3M6S Luxury Dock
And pretty much any production module for legal stuff.
Habitats:
Argon M,L
Split M,L
Paranid S,M,L
Terran M,L
I avoided the use of structural elements, it's a direct snap of 'paying' modules.
I got the resource stations supplied with 30-40 Magnetar mineral and crane gas sentinel miners in different compositions.
Shiptechsupply
12km x 8km x 12km
Hardware Store
12km x 8km x 12km
Methane&Silicon
12km x 4km x 12km
Metals&Coolants
12km x 4km x 12km
Cumputronium&Antimatter
12km x 4km x 12km
Shipyard
12km x 8km x 12km
Waterrefinery
12km x 4km x 4km
Known issues due to egosofts love for eulerian angles sometimes a few modules (pitch=90°) may rotate, hopefully fixed next patch.
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Nice appealing and functional Station designs
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- ubuntufreakdragon
- Posts: 5195
- Joined: Thu, 23. Jun 11, 14:57
Nice appealing and functional Station designs
- Attachments
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- constructionplan.7z
- (38.76 KiB) Downloaded 1066 times
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
Re: Nice appealing and functional Station designs
How do I get this to work? I went to steam and opened the source folder but I didn't see any personal folder that has anything to do with construction. Can you help me?
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- Posts: 4
- Joined: Thu, 11. Feb 10, 14:38
Re: Nice appealing and functional Station designs
just put those xml files in your "Documents/egosoft/X4/randomnumbers/constructionplan" folder
look at this popular youtuber/streamer Captain Collins:
https://www.youtube.com/watch?v=_uB18KEFQD0
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- Posts: 7
- Joined: Tue, 30. Nov 21, 07:14
Re: Nice appealing and functional Station designs
I like the station pictures, but am too lazy to get 7zip extra...