Nice appealing and functional Station designs

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ubuntufreakdragon
Posts: 5189
Joined: Thu, 23. Jun 11, 14:57
x4

Nice appealing and functional Station designs

Post by ubuntufreakdragon » Mon, 19. Sep 22, 07:01

Most stations in this lib are either overdone or purely cosmetic or purely functional, I tried to find a very good compromise.
The stations are open complexes small enough to not outright kill fps if not build directly next to each other.

All stations are planned together with a Complexplaner, so they produce about the same as the others demand.
There might be minor theoretical shortages to create a nice looking design, but they match 99% so a single NPC trader keeps things running.
I used the myself and they print money like hell though you need quite some transportships for full productivity, my distribution was:
2 shiptech
1 Hardware
1 Shipyard
1 of each resources
1 foodstation, I'm not yet happy with its design
may me an additional Computronium production here and there.

There are Argon Split and Paranid Versions of the stations.
Used Modules:
Split: T Dock, disc defence.
Terran: 4M 10S Dock, Disc and Bridge defence
Teladi: All L Storages
Argon: Disc and Bridge defence
Paranid: Disc defence
3M6S Luxury Dock
And pretty much any production module for legal stuff.
Habitats:
Argon M,L
Split M,L
Paranid S,M,L
Terran M,L
I avoided the use of structural elements, it's a direct snap of 'paying' modules.
I got the resource stations supplied with 30-40 Magnetar mineral and crane gas sentinel miners in different compositions.


Shiptechsupply
Image

12km x 8km x 12km

Hardware Store
Image

12km x 8km x 12km

Methane&Silicon
Image

12km x 4km x 12km

Metals&Coolants
Image

12km x 4km x 12km

Cumputronium&Antimatter
Image

12km x 4km x 12km

Shipyard
Image

12km x 8km x 12km

Waterrefinery
Image

12km x 4km x 4km

Known issues due to egosofts love for eulerian angles sometimes a few modules (pitch=90°) may rotate, hopefully fixed next patch.

Download
Attachments
constructionplan.7z
(38.76 KiB) Downloaded 1055 times
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

greypoe
Posts: 2
Joined: Sun, 25. Dec 22, 21:57

Re: Nice appealing and functional Station designs

Post by greypoe » Sun, 25. Dec 22, 22:02

How do I get this to work? I went to steam and opened the source folder but I didn't see any personal folder that has anything to do with construction. Can you help me?

Daniel Villada
Posts: 4
Joined: Thu, 11. Feb 10, 14:38
x4

Re: Nice appealing and functional Station designs

Post by Daniel Villada » Mon, 26. Dec 22, 16:23

greypoe wrote:
Sun, 25. Dec 22, 22:02
How do I get this to work? I went to steam and opened the source folder but I didn't see any personal folder that has anything to do with construction. Can you help me?
just put those xml files in your "Documents/egosoft/X4/randomnumbers/constructionplan" folder

look at this popular youtuber/streamer Captain Collins:
https://www.youtube.com/watch?v=_uB18KEFQD0

Maynard.Keaynes
Posts: 7
Joined: Tue, 30. Nov 21, 07:14
x4

Re: Nice appealing and functional Station designs

Post by Maynard.Keaynes » Tue, 23. May 23, 15:38

I like the station pictures, but am too lazy to get 7zip extra...

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