Traffic Checkpoint

Forum for sharing construction plans and loadouts.

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flywlyx
Posts: 956
Joined: Sat, 15. May 21, 03:45
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Traffic Checkpoint

Post by flywlyx » Mon, 6. Dec 21, 20:42

Image
Suitable for any gate/accelerator.
The ring segment could be easily detached and duplicated to adjust cost and defence strength.
Each segment has 150 L Plasma Turrets, 60 L Pulse Turrets and 90 L Beam Turrets
checkpoint.xml
(470.2 KiB) Downloaded 962 times

snwboardn21
Posts: 236
Joined: Sun, 13. Nov 05, 02:08
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Re: Traffic Checkpoint

Post by snwboardn21 » Mon, 6. Dec 21, 21:08

absolute madman
"It is better to keep ones mouth shut and be thought a fool, than to open it and remove all doubt"

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Peanutcat
Posts: 296
Joined: Fri, 8. Jul 11, 23:56
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Re: Traffic Checkpoint

Post by Peanutcat » Mon, 6. Dec 21, 21:14

Beautiful
F signature

Panos
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Joined: Sat, 25. Oct 08, 00:48
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Re: Traffic Checkpoint

Post by Panos » Mon, 6. Dec 21, 21:50

flywlyx wrote:
Mon, 6. Dec 21, 20:42
Image
Suitable for any gate/accelerator.
The ring segment could be easily detached and duplicated to adjust cost and defence strength.
Each segment has 150 L Plasma Turrets, 60 L Pulse Turrets and 90 L Beam Turrets

checkpoint.xml
Wow thank you for sharing it too. :o

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Rakeris
Posts: 407
Joined: Wed, 31. Dec 03, 04:25
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Re: Traffic Checkpoint

Post by Rakeris » Tue, 7. Dec 21, 02:37

This is awesome, thank you!

Jeronimos
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Joined: Fri, 14. May 21, 13:57

Re: Traffic Checkpoint

Post by Jeronimos » Tue, 7. Dec 21, 21:48

how to install it?

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alexalsp
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Re: Traffic Checkpoint

Post by alexalsp » Wed, 8. Dec 21, 08:33

Jeronimos wrote:
Tue, 7. Dec 21, 21:48
how to install it?
Move the blueprint to C:\Users\******\Documents\Egosoft\X4\*****\constructionplan
In the game import/export blueprint

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Valkerion
Posts: 18
Joined: Sun, 4. Nov 12, 07:56
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Re: Traffic Checkpoint

Post by Valkerion » Sun, 21. May 23, 22:21

I started to rebuild this design because I wanted to use only Terran Mk1 shields, as it is definitely a waste of resources normally to put Mk3 all over for the hundreds of hardpoints, even Mk2 is a stretch. But in rebuilding I noticed there are a lot of fudged snaps and messed up rotations in the original, and had to start building from scratch. Result is essentially the same, but no geometry issues if that would bother you. Also not using any plasma, only Terran pulse and Beams, for personal preference. Price is about 1/3 (~500m) of the original post.

Stage I is just the first two rings, Stage II has the third ring which can copy easily to expand as you wish, Stage III has six rings as the original. Place a 2km/2km/2km plot with the south face touching the gate and then expand to cover it, will load my design perfectly.
Hex Checkpoint Stage I_ Mk1 Shield.xml
(141.63 KiB) Downloaded 145 times
Hex Checkpoint Stage II_ Mk1 Shield.xml
(225.21 KiB) Downloaded 120 times
Hex Checkpoint Stage III_ Mk1 Shield.xml
(476.17 KiB) Downloaded 143 times

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