PHQ Megaplex hexagon V4 (30.03.2023)

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daBeschi
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Joined: Mon, 28. Jan 19, 14:04
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PHQ Megaplex hexagon V4 (30.03.2023)

Post by daBeschi » Tue, 27. Apr 21, 21:59

Hello,

I'm building for a while now on my megaplex PHQ. I wanted an all in one with a bit of style. If you try to place every part on its own, then you will go crazy. So I build 1/3 as mainly two separate parts.

But i made a miscalculation and with all the needed modules included it would have become bigger then 2500 parts, which takes forever to build. So i decided to throw out all terran production modules and all basic resource production modules. Now there is no need for big fluid and solid storage and the overall size got smaller. Then I compressed the outer shell by decreasing the distance between pears by one part (you need to connect the pear first to a module and then you can connect the sequence to the existing pear without being disallowed to).

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Calculation for: 0,5 Raptor/hr + 2 Behemoth/hr + 8 Cerberus/hr + 60 Eclipse/hr (used alexalsp's tool for getting the values easiely viewtopic.php?f=181&t=421949)
Note: If you want the same amount for terran ships, then you need nearly the same amount of raw resources and at least 10-12 of each production module ... mhh or double it :gruebel:

Still plenty of room for more modules. Maybe putting a line of defence bridges over the ship production modules ...

Included modules:
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5 Advanced Composite Production
45 Advanced Electronics Production
96 Argon L Habitat
43 Argon Medical Supply Production
3 Drone Component Production
18 Energy Cell Production
10 Engine Part Production
2 Field Coil Production
24 Food Ration Production
26 Hull Part Production
5 Meat Production
28 Microchip Production
2 Missile Component Production
9 Plasma Conductor Production
9 Quantum Tube Production
2 Scanning Array Production
8 Shield Component Production
3 Smart Chip Production
9 Spice Production
6 Turret Component Production
6 Water Production
16 Weapon Component Production
7 Wheat Production
5 Antimatter Converter Production
Now I just need to build it :roll: and make a picture. The planning was made in a cheat savegame to get access to all modules.

Greetings
test.xml
(259.28 KiB) Downloaded 210 times
- is 1/3 with double the energycell production and by tripling it some modules need to be removed/one added in the last stage.
phq_werft_01_final.7z
(27.17 KiB) Downloaded 391 times
phq_werft_01_final - old.7z
(29.27 KiB) Downloaded 140 times
This one has Turrets and shields on the production modules what was not intended by me
- if you don't want to use the 12 terran cross connectors on the inner circle, then replace them in the xml "struct_ter_cross_01_macro" with the paranid one (need to have a look which macro is the big one and not the triangle one).
Edit: Removed all terran shields and replaced them with intended argon ones (search and replace with the macro of your favourite ones, same for turrets)
phq_werft_02.7z
(27.93 KiB) Downloaded 734 times
- Now with 24 Weapon component modules (also + 1 plasma conductor) and just 54 container L storage and 6 solid L storage left.
Last edited by daBeschi on Thu, 30. Mar 23, 20:56, edited 3 times in total.

daBeschi
Posts: 76
Joined: Mon, 28. Jan 19, 14:04
x4

Re: PHQ Megaplex hexagon

Post by daBeschi » Sun, 9. May 21, 17:42

Hello,

Short update: 1/3 build including the ship production. It says 1 billion station budget nedded :o
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Building is enhanced with build time reduction mod. A hull part production complex and a claytronic complex were set up before to provide a constant stream of needed stuff.

At the moment weapon components are low, but I will see how it behaves thee long run.

And so it looks when fully build (used the Modified PHQ MOD and took the pictures while trying around a bit)

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And at last a short overview how it performs. I filled it up completely with cheats and let it run in seta for about 20 minutes while building also own ships. I should add a couple more weapon component modules to make it even ... maybe and throw the water and way too much solid storage also out.
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Greetings

daBeschi
Posts: 76
Joined: Mon, 28. Jan 19, 14:04
x4

Re: PHQ Megaplex hexagon V4 (30.03.2023)

Post by daBeschi » Thu, 30. Mar 23, 21:16

Hello,

After a long time I thought of completely redesigning the station, but couldn't come up with a proper idea. So I just updated my old design with 12 more weapon component productions, 4 more argon L habitats, added 4 scrap recycler with 8 scrap delivery docks, doubled the ship production capabilities (because why not :mrgreen: ) and removed all turrets and shield from the modules (of course not from the defence discs :P ). Lastly I added the shield module from the Tides of Avarice DLC with two storage modules (maybe it become useful in the future).

Unfortunately the bottom part looks like missing something. For some time I thought of splitting the ship production and putting the XL docks under the station, but it also wasn't looking right. Maybe someone of you has an idea.

You can start a custom game with this fully build, but the performance suffers a lot if you come close :roll: and feeding this monstrosity is hard. Sure I could have integrated the resource productions, but I thought it would be more efficient (and less eye cancer) to mine and produce the basic wares decentralized. But feel free to do whatever you want with this blueprint.

Edit: With my initial testing I recognised the extreme hunger for energy cells of the recyclers. So I will add plenty more solar plants in the next iteration.

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Greetings
Attachments
PHQ_Werft_04.7z
(29.39 KiB) Downloaded 104 times

daBeschi
Posts: 76
Joined: Mon, 28. Jan 19, 14:04
x4

Re: PHQ Megaplex hexagon V4.1 (03.04.2023)

Post by daBeschi » Mon, 3. Apr 23, 17:16

Hello,

I took the opportunity and added a hexagonal lower section with more solar plants and 18 more L/XL docks. :roll: could there be too much of them?

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Greetings
Attachments
PHQ_Werft_04_1.7z
(31.43 KiB) Downloaded 472 times

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