Terran Capitol City [PHQ]
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Terran Capitol City [PHQ]
This is a large station in Terran.
It can build ships of all sizes and can produce all kinds of ware.
The factory module uses a calculator to create ware that will complete two Tokyo ships per hour in the game.
The station uses only Vanilla Terran, and all modules are arranged in a way that is comfortable for the player. (No collisions...maybe...)
However, you'll need a lot of ships to maintain this station. Be careful.
It can build ships of all sizes and can produce all kinds of ware.
The factory module uses a calculator to create ware that will complete two Tokyo ships per hour in the game.
The station uses only Vanilla Terran, and all modules are arranged in a way that is comfortable for the player. (No collisions...maybe...)
However, you'll need a lot of ships to maintain this station. Be careful.
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Re: Terran Capitol City [PHQ]
This is pretty nice. No clue how I missed this one.
Re: Terran Capitol City [PHQ]
I love this City but unfortunately it removes the science lab so I'm unable to talk to Boron. Tried to download HQ2 to see if it worked and it will not, am I missing something? I really want this city. Thanks
Shoot First Ask Questions Later
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Re: Terran Capitol City [PHQ]
That's a common issue it seems with anything related to the PHQ. Weird that there isn't a way to correct that at this point in development. You would think they would add an extra buildable module or the like to reset the boron in some manner.
Re: Terran Capitol City [PHQ]
I was wondering if i could open up the construction plan and delete the PHQ from it save and try? but I'm no mod guy:(
Shoot First Ask Questions Later
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Re: Terran Capitol City [PHQ]
You could do it for sure. I was thinking about that on the PHQ Knowhere one where it's a sphere design. Most plans end up cube-shaped due to plot constraints. I really wanted to as an example build a station around a highway making a sort of tunnel. I can't really do that, unfortunately. It would be pretty neat to have XR type argon fields/agri bridge over or under a highway IMO. Defense outposts would be neat as well if you could front-load enough damage where enemies get sniped whole cruising so fast.
Re: Terran Capitol City [PHQ]
I didn't realize there was such a problem.
What is HQ2 and is it a mod? Sorry, I don't know it.
Do I need to make a version without PHQ to fix the problem?
I do have a plan.
Thank you for liking this station. I'm happy.
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Re: Terran Capitol City [PHQ]
I built this the other day actually. I didn't have a problem with the scientist start with PHQ or my modded starts with PHQ in Nop4. I do however have cheat menu installed in case I don't save edit in the research or at least one research. The PHQ starts or say replacement stations seem to break the menu. I don't know for sure. All I do know is that once a fresh start with the modded starts the research icon will not show up all the time in the menu.
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- Posts: 1
- Joined: Mon, 10. Apr 06, 06:02
Re: Terran Capitol City [PHQ]
I am curious this plan says it removes the research station. Does it really and is there a way to put it back on ?
Re: Terran Capitol City [PHQ]
What do you mean ? When you accept to build this plan, it will remove everything already built, like the research module. But you can see in the queue that it will be rebuilt.AtomBomb56 wrote: ↑Thu, 2. Dec 21, 04:53I am curious this plan says it removes the research station. Does it really and is there a way to put it back on ?