Split stations
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Split stations
So i noticed a lack of Split stations which is what i was looking for being super OCD and needing my stations to be somewhat uniform to my fleet, so i started making some basic stations
Obviously they can be better but i went for a certain look and have lots of room for additions
Obviously they can be better but i went for a certain look and have lots of room for additions
- Attachments
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- split hull plates.xml
- Self sustained
- (20.32 KiB) Downloaded 669 times
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- split engine parts.xml
- Self sustained
- (16.38 KiB) Downloaded 575 times
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- split electronics and turrets.xml
- (28.28 KiB) Downloaded 550 times
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- split anti matter and missiles.xml
- (21.01 KiB) Downloaded 548 times
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- split drone and chips.xml
- (23.13 KiB) Downloaded 540 times
Last edited by Nemesis_87 on Fri, 15. May 20, 22:35, edited 3 times in total.
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Re: Split stations
Edited
- Attachments
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- split shields and weapons.xml
- (29.65 KiB) Downloaded 460 times
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- split shipyard.xml
- (15.02 KiB) Downloaded 537 times
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- split small defence.xml
- (15.58 KiB) Downloaded 482 times
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- split small defence.xml
- (15.58 KiB) Downloaded 428 times
Last edited by Nemesis_87 on Fri, 15. May 20, 22:37, edited 5 times in total.
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Re: Split stations
Added
split drones_chips.xml
Requires Split hull plates and Split engine parts
split electronics and turrets.xml
Requires Split drones and chips
split drones_chips.xml
Requires Split hull plates and Split engine parts
split electronics and turrets.xml
Requires Split drones and chips
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Re: Split stations
Deleted all old stations and replaced them with updated ones, 2 stations you can build on there own but the rest require each other and have everything to supply a shipyard, also includes shipyard and defence stations
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Re: Split stations
New Super heavy HQ, this is my personal homebase for my mass empire, requires massive amounts of resources to build and huge logistical empire but can build fleets and defend itself
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- split super heavy hq.xml
- (254.56 KiB) Downloaded 503 times
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Re: Split stations
A screenshot would be cool.
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Re: Split stations
Well best to check them out ingame seeing you can add them while the game is running, much better than a ss and if ya dont like it ya can just delete it
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Re: Split stations
I won't download anything on the fly. Thats a pity but my problem.Nemesis_87 wrote: ↑Fri, 5. Jun 20, 08:35Well best to check them out ingame seeing you can add them while the game is running, much better than a ss and if ya dont like it ya can just delete it
Re: Split stations
Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
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Re: Split stations
your welcomeTENGILL wrote: ↑Sat, 6. Jun 20, 21:12Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
The Hull and engine part ones are self sufficient, The rest rely on each other, i try not to make single stations too big to avoid performance issues, i got another station which builds everything in a smaller amount which il post later, which is used to support the 6 other factorys
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Re: Split stations
Im going to delete all these soon and replace them with the new line, in the meantime, here is an all in one station which builds everything for shipyards, its a good size but not huge by any means so it dont kill FPS, it will work as a good starter station which will compliment the rest of my stations
- Attachments
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- split large all in one shipbuilding.xml
- (85.09 KiB) Downloaded 418 times
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Re: Split stations
Thank you for the info, looking forward to trying them out.Nemesis_87 wrote: ↑Sun, 7. Jun 20, 10:55your welcomeTENGILL wrote: ↑Sat, 6. Jun 20, 21:12Thank you for your hard work!
Are the stations self sufficient or do they need support station for the basic wares?
Like the Hull station, will it have all the production modules or do i need to supply the materials from a different station?
I am at work right now so i can not play the game to look for my self.
The Hull and engine part ones are self sufficient, The rest rely on each other, i try not to make single stations too big to avoid performance issues, i got another station which builds everything in a smaller amount which il post later, which is used to support the 6 other factorys
I am working om my own designs and i am trying to keep them as separated designs, so no one epic station to rule them all.
That way you fill out the emptiness of space and it looks cool with the ships flying between them.
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Re: Split stations
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Re: Split stations
This shipyard is based off of your Split Super Heavy HQ.
I really loved your shipyard design, so I used the base framework and replaced most of the split architecture with terran modules and added production facilities making it a self-sustaining shipyard with the ***exclusion of Energy Cells***
The station is crewed with Argon habitation modules and supporting food and medical infrastructure.
I excluded energy cells from the construction design because I have dedicated solar power plants to provide energy cells within the system via heavy freighters.
Just wanted to share my modification of your excellent station with you and the community. I know its not a Split Station but it is Nemesis_87 original shipyard that I modified so credit goes to you.
I really loved your shipyard design, so I used the base framework and replaced most of the split architecture with terran modules and added production facilities making it a self-sustaining shipyard with the ***exclusion of Energy Cells***
The station is crewed with Argon habitation modules and supporting food and medical infrastructure.
I excluded energy cells from the construction design because I have dedicated solar power plants to provide energy cells within the system via heavy freighters.
Just wanted to share my modification of your excellent station with you and the community. I know its not a Split Station but it is Nemesis_87 original shipyard that I modified so credit goes to you.