To see if a mostly Boron parts PHQ could be ..
a) More game performance friendly than my old one
b) Less of a problem for ships landing/taking off
On my laptop, both goals have been achieved. And being a Wharf its a bit of a money spinner (which will also be a good base for terraforming later on).
Also you will need lots of Blueprints for Boron station building modules like the big Hex docking module for L/XL traders, and S/M ships/thrusters/weapons/etcetera
It has one Wharf, Boron S/M Fabrication.
Expected operating budget is circa 500 million.
I find its now pretty well balanced for Work force needs (and the Bofu/Meds). It also overproduces a little on each resource needed .. maybe needs a bit of tweaking in some areas, have a look at the logical overview when a module is in full flow of Production/Consumption (usually best time is just after a heap of ships have been churned out the Fabrication bays).
It also has 20 Boron disc defence modules, kitted out with Boron weapons/shields (maybe not the best ones chosen), and situated around the outside of the station so as to reduce the occurance of firing through its own modules ( I know it doesnt do any harm, its just a visually annoying thing to me

The only bad thing is you can't have it entirely Boron, Antimatter Converters etcetera are all the usual standard style, but I placed them all over the place so they are kind of aesthetically watered down by the station structures style they are appended to.
There are some good places left to expand it if anyone needs to.
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Video ..
https://youtu.be/0RxYQHV8iGM
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I think Boso Ta will be a happy squid on this station now

I mean he's never going to move, so I made his pad better.
Needs :
10x10x10 Plot.
Station Manager.
Ship dealer.
Build drones/Cargo drones (set in the Logical overview)
Good L sized miners (I'm now running with 12 x L Rorqual Mineral miners, 3 x L Rorqual Gas miners, and 3 x L Sturgeon Traders. This number seems to be a good balance overall for all needs of the station, I never have shortages once the whole setup is established and Miner Captains are 3 Star experience or above, once you have Terraforming projects completed up to the Aerial Maze you can start throwing out 5 Star pilots for all the miners)
Station Loadout is set to custom (in my game anyway, maybe need to check in yours), so that the station manager doesn't go randomly adding loads of additional turrets to storage modules etcetera, reducing game performance, and increasing the eyesore of the station shooting through its own modules.
The station was constructed with game version 6.20 beta installed.
Overlaps were not allowed.
Download .. (see following posts for notes on changes)
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NOTE: THERE IS A NEWER DOWNLOAD IN THIS POST, - a bit more optimally built, and this is the final version.