Oh also you will need lots of Blueprints for Boron station building modules like the big Hex docking module for L/XL traders, and S/M ships/thrusters/weapons/etcetera
Goal with this was to see if a mostly Boron parts PHQ could be :
a) More game performance friendly than my old one
b) Less of a problem for ships landing/taking off
On my laptop, both goals have been achieved. And being a Wharf its a bit of a money spinner (which will also be a good base for terraforming later on).
It has two Wharfs, one is the normal S/M Fabrication, the other is a Boron S/M Fabrication.
To make the station more Boron looking just remove the normal one.
Expected operating budget is circa 230 million.
I find its now pretty well balanced for Work force needs (and the Bofu/Meds). It also overproduces a little on each resource needed .. maybe needs a bit of tweaking in some areas, have a look at the logical overview when a module is in full flow of Production/Consumption (usually best time is just after a heap of ships have been churned out the Fabrication bays).
It also has 9 Boron disc defence modules, kitted out with Boron weapons/shields, and situated around the outside of the station so as to reduce the occurance of firing through its own modules ( I know it doesnt do any harm, its just a visually annoying thing to me

The only bad thing is you cant have it entirely Boron, Antimatter Converters etcetera are all the usual standard style, but I placed them all over the place so they are kind of watered down by the station structures style they are appended to.
There are some good places left to expand it if anyone needs to.
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Video ..
https://youtu.be/0RxYQHV8iGM
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I think Boso Ta will be a happy squid on this station now

I mean hes never going to move, so I made his pad better.
Needs :
10x10x10 Plot.
Station Manager.
Ship dealer.
Build drones (set in the Logical overview)
Good L sized miners (5-6 Gas, 7-9 Mineral .. Depends how close to resources your PHQ is)
Edit : Its Loadout is set to custom too, so that the station manager doesn't go randomly adding loads of additional turrets to storage modules etcetera, reducing game performance, and increasing the eyesore of the station shooting through its own modules.
The station was constructed with game version 6.20 beta installed. And overlaps were not allowed.
Edit 2 : This is the latest version (see posts below for notes on changes since the first version)
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