TER Ring Gate Defence

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adeine
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TER Ring Gate Defence

Post by adeine » Sun, 14. Nov 21, 07:14

(finally possible with precision thanks to environment being shown in the designer - wish it were possible to accurately deploy for a custom game start though!)

Image
click for more images and description

Utilising research data from the Terran Jump Gate Initiative these defensive structures connect directly to existing jump gates, siphoning an incidental amount of energy from the structure to power an impressive arsenal of point defence weaponry. Quickly devised fearing another Xenon incursion into Terran space following the reactivation of the jump gates, the proven success of the Ring Gate Defence has led to calls for broader expansion across known jump gates where political tensions allow.
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NB: This defence perimeter acts as one contiguous structure in the station planner, allowing a simple drag, rotate and drop onto any gate desired. The central module connected to everything for positioning purposes is one of the disc defence modules on the side.
Attachments
ter ring gate defence.xml
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CypherCL
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Re: TER Ring Gate Defence

Post by CypherCL » Mon, 15. Nov 21, 22:49

Not sure if I'm too dumb for this one, but no matter what I do... the plan is always "tinier" than the gate I'm trying to apply it onto... :(

https://imgur.com/a/fRh1VMJ

adeine
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Re: TER Ring Gate Defence

Post by adeine » Mon, 15. Nov 21, 23:24

It looks like it's positioned too far back. The E docks are to either side of the gate, whereas in your screenshot they're behind the gate.

You should be able to see how it's supposed to line up in the planning screenshots. You can use the top defence disc to centre it, the side ones should 'hook' into the gaps of the gate, then adjust the vertical position so it doesn't clip through on either side.

CypherCL
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Re: TER Ring Gate Defence

Post by CypherCL » Tue, 16. Nov 21, 00:13

Here some other perspective/s; no matter how I align it, more forward or more to the back - even directly inside it:

https://imgur.com/a/H5V0fpa
https://imgur.com/a/IIIZpN9
https://imgur.com/a/o5Cerx3
https://imgur.com/a/YkBnQZo

adeine
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Re: TER Ring Gate Defence

Post by adeine » Tue, 16. Nov 21, 05:58

Fired up the game to take some example screenshots of build planner placement in Segaris, Frontier Edge and Two Grand (though the installation is mounted backwards in Two Grand, not that it matters)

click here for album

Only thing I can think of; are you running any mods that change the size of gates in any way?

CypherCL
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Re: TER Ring Gate Defence

Post by CypherCL » Tue, 16. Nov 21, 15:37

Not that I know of... Went through the whole mod list, and from what I know - there isn't even a mod that makes jump gates bigger... :(
All the other construction plans work perfect, I just can't get this one to work properly... :oops:

adeine
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Re: TER Ring Gate Defence

Post by adeine » Tue, 16. Nov 21, 17:56

Try in an unmodded custom game start.

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alexalsp
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Re: TER Ring Gate Defence

Post by alexalsp » Wed, 17. Nov 21, 05:54

Save your building plan and submit it to CypherCL for export.

The game allows it. And you will not need to explain on your fingers ...

Anthoam
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Re: TER Ring Gate Defence

Post by Anthoam » Wed, 17. Nov 21, 17:19

CypherCL wrote:
Tue, 16. Nov 21, 15:37
there isn't even a mod that makes jump gates bigger... :(
There is actually, Rise of the Ossian Raider does make gates bigger

Manawydn
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Re: TER Ring Gate Defence

Post by Manawydn » Sun, 21. Nov 21, 02:13

Anthoam wrote:
Wed, 17. Nov 21, 17:19
CypherCL wrote:
Tue, 16. Nov 21, 15:37
there isn't even a mod that makes jump gates bigger... :(
There is actually, Rise of the Ossian Raider does make gates bigger
Does it? They look about the same to me, but I guess I can take another look

-It does

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steph_m37
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Re: TER Ring Gate Defence

Post by steph_m37 » Mon, 10. Jan 22, 21:35

Hi!

I absolutely adore this nice design, I tested and then to stay in line with my stations I recreated, keeping your style, on the other hand
All modules are connected and the docking module just in front (screenshot) is the root of all modules so it's easier to position.

Image

So I wanted to ask your permission to put the xml file on my page. (I would put a link to your page)
(terran solar panel are just cosmetic, the two little fabrication module and argon living space too, Lack of decoration modules in X4)

Steph
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adeine
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Re: TER Ring Gate Defence

Post by adeine » Wed, 12. Jan 22, 05:11

Sure thing!

Probably easier to position, but no longer 'part of the gate'. :wink:

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alt3rn1ty
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Re: TER Ring Gate Defence

Post by alt3rn1ty » Fri, 14. Jan 22, 11:56

This looks like a really cool X4 retake on the old ring of fire, nice idea Adeine :)

Does it ever cause any clipping with L / XL ships teleporting in (as opposed to ships actually using the gate and warping in) ?
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steph_m37
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Re: TER Ring Gate Defence

Post by steph_m37 » Fri, 14. Jan 22, 23:15

adeine wrote:
Wed, 12. Jan 22, 05:11
Sure thing!

Probably easier to position, but no longer 'part of the gate'. :wink:
Yes it's true, i have both station on the map now :D mine and yours :wink:
I'm using you're station in my headquarters sector to dock my cargo (for appro construction or other thing) near gate :thumb_up:

Steph.
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adeine
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Re: TER Ring Gate Defence

Post by adeine » Mon, 17. Jan 22, 19:34

alt3rn1ty wrote:
Fri, 14. Jan 22, 11:56
This looks like a really cool X4 retake on the old ring of fire, nice idea Adeine :)

Does it ever cause any clipping with L / XL ships teleporting in (as opposed to ships actually using the gate and warping in) ?
Hasn't for me, the only issue teleporting sometimes causes is it makes ships appear at an inefficient angle for the large turrets if you're in sector (off to the side of the gate rather than inside or in front/back).

But with an ideal loadout (L plasma) they're close enough to initiate anyway.

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