[#1420][6.20 beta 6] Boron Ray Ion Pulse Turrets minor issue - Fix in 7.00.

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alt3rn1ty
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[#1420][6.20 beta 6] Boron Ray Ion Pulse Turrets minor issue - Fix in 7.00.

Post by alt3rn1ty » Tue, 8. Aug 23, 19:57

Issue:
Boron Ray Ion Pulse Turrets (actually I am pretty sure I have seen this on the Hydra Regal too, so maybe its just Ion Pulse Turrets in general) .. They fire their pulse from behind themselves.
In the following code box, imagine the 0 character to be the turret, and the --- to be the pulse firing

Code: Select all

1.    0
2.    0 ------------
3. -- 0 ------------
1. Is the turret not firing
2. Is what you would expect to see, the turret being the source of the pulse, and the pulse emitting away from it
3. Is what we see, the pulse starts behind the turret, goes through the turret and ships hull, and then goes on towards its target.

Save game:
https://www.dropbox.com/scl/fi/s49s87e7 ... 8nf8y&dl=0

Video:
https://www.dropbox.com/scl/fi/zk9qkg10 ... 90fwq&dl=0

Have a look at the video and you will see what I mean.
If you wish to repro, the save game is with you in the Ray, make it close in on the gate ahead the Xenon should come through soonish, or go through the gate and cause a bit of carnage .. Then press F2 twice and position the camera to see the Ion Pulse turrets firing.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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alt3rn1ty
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Re: [#1420][6.20 beta 6] Boron Ray Ion Pulse Turrets minor issue

Post by alt3rn1ty » Wed, 9. Aug 23, 13:48

Just tried the same with my Hydra Regal, and the Ion Pulse weapon has the same issue on that ship (only more obvious because its a much smaller ship)
Try the same repro steps as in the OP but teleport to the Hydra Regal.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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Re: [#1420][6.20 beta 6] Boron Ray Ion Pulse Turrets minor issue

Post by linolafett » Thu, 14. Mar 24, 15:48

Thank you for the report, this is resolved in an upcoming build.
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Re: [#1420][6.20 beta 6] Boron Ray Ion Pulse Turrets minor issue - Fix in 7.00.

Post by alt3rn1ty » Fri, 5. Apr 24, 02:07

Thank you - Issue resolved.

I have videos of both Hydra going against an FRF Rattlesnake, and winning under AI NPC control, and a fleet of Rays having a battle with a FAF Rattlesnake which totally obliterated the FAF Rattlesnake .. IF you need them as proof :

But I can confirm, issue resolved :D
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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