beta-code is 6.20 - 509993

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LRVs
Posts: 82
Joined: Fri, 14. Jul 23, 20:32

beta-code is 6.20 - 509993

Post by LRVs » Tue, 25. Jul 23, 20:43

the ghost as re-apeared...

zip-folder:
https://filetransfer.io/data-package/aqxMlMep#link

savefile:
save_002

video files:
X4 2023-07-25 19-53-22
X4 2023-07-25 19-54-56

ok. i had accepted the quest to destroy criminals around the station. i did something else while on this station,
i probably did not have to quest active.

when i undocked i noticed a few red - civilians. saw one standing still.
got interested headed towards it. the ship i saw might be the one that i captured in my first video. but i can't be sure.

when i noticed a other criminal ship that can't be damaged i made a new vid. second video.
you can see me making the savefile posted above.

did a test. the imortal ships react to me getting close like the normal ones.

like you see in the video. there is no proximity detection.

with normal criminals there is also (at least when i tried) no proximity detection but.
you do hear sounds. a low grumbling sound when you move to close to the civilian.

ok i noticed 1 time a bumb when trying to go tru a few civilian ships. but there might have been a security ship beside it.
i did not check i tried to skip past.

i made a new game. young gun. so maby this gamemode is what is making the imortal ships.
in my other beta game of stranded i did not encounter any. 100+ hours of play and criminal quests.

also. in the first video you see the criminal ship dissapearing.
for some reason it reminds me of the quest ships you save from the mines.
where if you are far enough they too dissapear.

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