[6.00 Beta 496555] Excessive Superhighway Ejection Speed

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Varyah
Posts: 36
Joined: Tue, 26. Jul 16, 16:28
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[6.00 Beta 496555] Excessive Superhighway Ejection Speed

Post by Varyah » Wed, 5. Apr 23, 14:14

When exiting superhighways player controlled ships as well as non-player ships (incl. Xenon K/I) get ejected at massive speeds (ca. 15km/s). I observed this once even when OOS (shortly after leaving the sector).

Follow up collisions sometimes cause other ships (guarding the super highway exit for example) to be dragged along or even result in ships stuck inside each other.

Notes: no mods, fresh install, loaded two years old save game when starting to try the beta version.

Varyah
Posts: 36
Joined: Tue, 26. Jul 16, 16:28
x4

Re: [6.00 Beta 496555] Excessive Superhighway Ejection Speed

Post by Varyah » Wed, 5. Apr 23, 20:05

Tested with freshly released RC2. Problem still persists.

More test data: S ship (Chimera, no modifications) seems to handle it well enough and can decelerate on exit quickly (unless colliding on exit and tumbling uncontrollably); M ship (Dragon Raider) is hard to control or decelerate on exit (but also has a chassis modification that reduces mass by ca. 23% and drag by ca. 12% - maybe that doesn't help either); L ship (Rattlesnake, no modifications) came only to full stop (hammering the stop engine hot key) after around 50km from the exit. Exit speeds go up to 20km/s.

This makes it a bit difficult to deal with enemy incursions around superhighway exits, either the exiting enemies shoot past you or you miss them by tens of kilometers which is particularly in an L ship a bit annoying.

Katorone
Posts: 378
Joined: Thu, 12. Oct 06, 10:49
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Re: [6.00 Beta 496555] Excessive Superhighway Ejection Speed

Post by Katorone » Sat, 8. Apr 23, 02:51

A workaround for this is having an autopilot target and enabling autopilot during or right after traversing the superhighway. The ship will be able to immediately stop or at least exit at "normal" speed.

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