[6.0 RC1] Ship moving endless - Order guard location
Moderator: DevNet Public Moderators
[6.0 RC1] Ship moving endless - Order guard location
Bug is still alive.
i guard some gates without fleetsettings. just ships with quard location orders.
why ?
AI works most time for this.
Fleets AI have problems and lose alot ships in fleetsettings. so you need 30+ ships for the same that 6 ships can handle with only this quard loaction order.
so what happend:
in some cases i use a smaller range then 40km with quard location. sometimes a ship fly away not to the 40km max range. it fly away in a line and never stop moving. (there is still a bug inside your order / AI handling)
Shiptyp: any type
ordertyp: guard location
temp fix. reset the radius and hit accept button (but you always need to look at the location, i do this in alot systems. so it cost alot of time)
savegame
savegame
screen
[img]https://abload.de/img/x4_shipmovingendlessshfox.jpg
i guard some gates without fleetsettings. just ships with quard location orders.
why ?
AI works most time for this.
Fleets AI have problems and lose alot ships in fleetsettings. so you need 30+ ships for the same that 6 ships can handle with only this quard loaction order.
so what happend:
in some cases i use a smaller range then 40km with quard location. sometimes a ship fly away not to the 40km max range. it fly away in a line and never stop moving. (there is still a bug inside your order / AI handling)
Shiptyp: any type
ordertyp: guard location
temp fix. reset the radius and hit accept button (but you always need to look at the location, i do this in alot systems. so it cost alot of time)
savegame
savegame
screen
[img]https://abload.de/img/x4_shipmovingendlessshfox.jpg
Re: [6.0 RC1] Ship moving endless - Order guard location
System: The Void
location: Gate to second contact II
location: Gate to second contact II
Re: [6.0 RC1] Ship moving endless - Order guard location
I managed to make this bug with repeat orders: collect drop and attack targets. Then I enable SETA. I don't have a save because saving and loading fixes the issue...
Re: [6.0 RC1] Ship moving endless - Order guard location
In my case, it felt like the ship collided with something that stuck to the ship. The continuous collision was pushing the ship away.
Re: [6.0 RC1] Ship moving endless - Order guard location
i do not see wracks or something close to the ship. i have this issue alot of times, when i use guard location at locations. not only to gates. that also to stations or somewhere in space to save zones of my miners