[RC1] Hacking does not seem to work - In part intended, in part fixed in a future update.

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alt3rn1ty
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[RC1] Hacking does not seem to work - In part intended, in part fixed in a future update.

Post by alt3rn1ty » Sat, 1. Apr 23, 19:14

Video https://www.dropbox.com/s/31sd4bzzw8mme ... 5.mp4?dl=0
Game save https://www.dropbox.com/s/df8f95gt47xs8 ... ml.gz?dl=0
DXDiag + VulkanInfo https://www.dropbox.com/s/82r1w4nw5qezw ... 23.7z?dl=0

In the video fast forward to circa 45 seconds to skip the game loading.
I am onboard the Paranid Wharf in Trinity Sanctum III, inside the Security room.

Notice first I hacked the the stations Security vessels.
Next the TEM on the map are coming down from the north to attack the station.
.. And then the station launches its drones.

Hacking did not work.
I can also hack the stations turrets, and if any TEM get through they get taken out by the turrets.
So I presume all hacking is currently fubar.
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FankX
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Re: [RC1] Hacking does not seem to work

Post by FankX » Sat, 1. Apr 23, 19:53

I noticed the same when doing the VIG leader replacement mission, but i thought i did something wrong.
Even when i hacked it, they still called for help and spawned drones and stuff.

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Re: [RC1] Hacking does not seem to work

Post by alt3rn1ty » Mon, 3. Apr 23, 14:38

FankX wrote:
Sat, 1. Apr 23, 19:53
I noticed the same when doing the VIG leader replacement mission, but i thought i did something wrong.
Even when i hacked it, they still called for help and spawned drones and stuff.
Do you have a save just before it occurs / video / dxdiag / steps to reproduce which would further help Devs looking into this?
(as per this part of the forums rules)
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Re: [RC1] Hacking does not seem to work

Post by FankX » Mon, 3. Apr 23, 19:41

Sadly, none otherwise i would have provided it ...
I will post one if i run into that issue again, should be soon, because i need to purge VIG again.

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Re: [RC1] Hacking does not seem to work

Post by FankX » Mon, 3. Apr 23, 22:15

FankX wrote:
Mon, 3. Apr 23, 19:41
Sadly, none otherwise i would have provided it ...
I will post one if i run into that issue again, should be soon, because i need to purge VIG again.
Savegame: https://drive.google.com/file/d/19bZK_X ... share_link
Coordinated Attack on Station where i am docked at, attack will start ~1m30s after savegame start.
Try to hack all panels and wait.

Notice that shields and weapons went offline, while drones are still active.

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Re: [RC1] Hacking does not seem to work

Post by alt3rn1ty » Mon, 3. Jul 23, 18:17

:) That should help.
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Re: [RC1] Hacking does not seem to work

Post by MakerLinux » Sun, 16. Jul 23, 20:06

Hi, I also have this issue, reported here first.
My savegame has the attacked programmed and about to start and the turrets already hacked with the countdown appearing on the terminal, and my character in front of it.

Please fix that, it's an essential mechanic that was made more interesting when you allowed the terminals to be interactible even when you are in an enemy station, but that would be useless if hacking turrets did not actually disables them.
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Re: [RC1] Hacking does not seem to work

Post by BurnIt! » Mon, 17. Jul 23, 13:40

Station security vessels are the little police ships circling the station and hunting / scanning criminals or looking for you if you do signal leak hacking.

These are NOT the station defense drones which are launched to attack enemies.
There is currently no way to hack defense drones.
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Re: [RC1] Hacking does not seem to work

Post by alt3rn1ty » Mon, 17. Jul 23, 14:24

Ah ok I have been reading Security vessels as to mean Defence drones, my bad.

-----------------

So that just leaves the problem of the Turrets not stopping firing after being hacked.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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Re: [RC1] Hacking does not seem to work

Post by MakerLinux » Mon, 17. Jul 23, 15:08

BurnIt! wrote:
Mon, 17. Jul 23, 13:40
Station security vessels are the little police ships circling the station and hunting / scanning criminals or looking for you if you do signal leak hacking.

These are NOT the station defense drones which are launched to attack enemies.
There is currently no way to hack defense drones.
What about the turrets? Is this a bug, when it says the turrets are hacked but the station still sends swarm/cluster missiles?
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux
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Re: [RC1] Hacking does not seem to work - Explained.

Post by alt3rn1ty » Mon, 17. Jul 23, 15:13

The topic has been mrked as explained, however ..
alt3rn1ty wrote:
Sat, 1. Apr 23, 19:14
I can also hack the stations turrets, and if any TEM get through they get taken out by the turrets.
So I presume all hacking is currently fubar.
Turrets when hacked still fire as noted in the OP

This hacking topic was not just about Defence drones.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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Re: [RC1] Hacking does not seem to work - Explained.

Post by Gimbutz » Mon, 17. Jul 23, 16:12

alt3rn1ty wrote:
Mon, 17. Jul 23, 15:13
The topic has been mrked as explained, however ..
alt3rn1ty wrote:
Sat, 1. Apr 23, 19:14
I can also hack the stations turrets, and if any TEM get through they get taken out by the turrets.
So I presume all hacking is currently fubar.
Turrets when hacked still fire as noted in the OP

This hacking topic was not just about Defence drones.
I could use some help. I loaded the save in the OP, which put me in front of an ALI Defence Platform. I went to the Wharf in Unholy Retribution (the post mentioned Trinity Sanctum III, but that's where the Shipyard is) but the station didn't have any turrets I could see. So I went to the Shipyard in Trinity Sanctum III, hacked the turrets, and attacked the station until it became hostile. The turrets didn't fire back. Do you have an idea what I could do to reach your result? Otherwise, the issue may have been fixed since the time you created the report.

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Re: [RC1] Hacking does not seem to work - Explained.

Post by MakerLinux » Mon, 17. Jul 23, 16:18

Gimbutz wrote:
Mon, 17. Jul 23, 16:12
alt3rn1ty wrote:
Mon, 17. Jul 23, 15:13
The topic has been mrked as explained, however ..
alt3rn1ty wrote:
Sat, 1. Apr 23, 19:14
I can also hack the stations turrets, and if any TEM get through they get taken out by the turrets.
So I presume all hacking is currently fubar.
Turrets when hacked still fire as noted in the OP

This hacking topic was not just about Defence drones.
I could use some help. I loaded the save in the OP, which put me in front of an ALI Defence Platform. I went to the Wharf in Unholy Retribution (the post mentioned Trinity Sanctum III, but that's where the Shipyard is) but the station didn't have any turrets I could see. So I went to the Shipyard in Trinity Sanctum III, hacked the turrets, and attacked the station until it became hostile. The turrets didn't fire back. Do you have an idea what I could do to reach your result? Otherwise, the issue may have been fixed since the time you created the report.
You can use my save, my character is in front of the turret hacking console with the timeout already started, and my three fleets are about to attack the station I'm in, and that one rattlesnake is always the frist to go boom with their swarm or cluster missiles.
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux
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Re: [RC1] Hacking does not seem to work - Explained.

Post by Gimbutz » Mon, 17. Jul 23, 16:49

MakerLinux wrote:
Mon, 17. Jul 23, 16:18
You can use my save, my character is in front of the turret hacking console with the timeout already started, and my three fleets are about to attack the station I'm in, and that one rattlesnake is always the frist to go boom with their swarm or cluster missiles.
Thank you for the save and instructions!

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Re: [RC1] Hacking does not seem to work - Partially explained.

Post by Gimbutz » Tue, 18. Jul 23, 10:43

The bug where missile turrets weren't affected by the turret hack will be fixed in a future update. Once the fix is in, a new hack has to be triggered to affect these turrets, unfortunately.

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Re: [RC1] Hacking does not seem to work - Explained.

Post by alt3rn1ty » Tue, 18. Jul 23, 10:44

Gimbutz wrote:
Mon, 17. Jul 23, 16:12
~ So I went to the Shipyard in Trinity Sanctum III, hacked the turrets, and attacked the station until it became hostile. The turrets didn't fire back. Do you have an idea what I could do to reach your result? Otherwise, the issue may have been fixed since the time you created the report.
This game!. Trying to get reproducers sometimes is a 'mare.

Gimbutz I may when posting have given you the wrong save, but the save linked will have been about the same time as the problem was present ..

.. So yes going to the shipyard and trying to recreate should have reproduced the issue, however that was not the case.

So hopefully Makerlinux save (who is currently on 6.20 Beta 3) may well be a better test case, fingers crossed.

Just a for info note if you have time:
I have started a completely new game recently using Custom Budgeted, which I think in the long term will be better for testing and not have really old complicated issues. So all my old saves are being overwritten.
My playthroughs up until now go back to around v2.5 of the game, I noticed one thing that was probably fixed ages ago, when I started the new custom game the highway ring which fast travels you around a lot of sectors no longer has any bumps in it. In my old long term playthrough saves it was a consistent nagging issue that travelling on the highway the ship would bump on the "kinks in the track", after starting anew those kinks are all gone. So I believe some things in this game can become embedded in a save and are not retroactively fixable.
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Re: [RC1] Hacking does not seem to work - In part intended, in part fixed in a future update.

Post by alt3rn1ty » Tue, 18. Jul 23, 10:45

:D Ninja post by Gimbutz, good to see that turned out well.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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Re: [RC1] Hacking does not seem to work - In part intended, in part fixed in a future update.

Post by MakerLinux » Wed, 19. Jul 23, 17:48

Just tested the new update, waited for the current turret hacking timer to expire (as explained by Gimbutz) and hacked the turrets again. This time everything went as expected, thank you very much for the fix!!!
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux
Controllers: steam controller via Steam Input or HOTAS set: TSaitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLD with nReal AIR AR headset

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