[6.00 Beta 7] Xenon AI

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Grom Alith
Posts: 16
Joined: Tue, 19. Oct 21, 14:24

[6.00 Beta 7] Xenon AI

Post by Grom Alith » Fri, 24. Mar 23, 13:46

The Xenon, with their seperate starting locations have a major issue. They build mining, combat and other ships in any of the shipyards they start with, and then send them on suicidal moves, repeatedly, through the most of the galaxy that is hostile to them, to one of their other seperated systems.For example, ships built in Matrix 9, will be sent to Matrix #79B repeatedly, going through hostile areas suicidally.

CBJ
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EGOSOFT
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Re: [6.00 Beta 7] Xenon AI

Post by CBJ » Fri, 24. Mar 23, 13:51

Every game is different. Please provide a savegame showing what you're seeing in your game, so that someone can see whether it's within the expected parameters or not.

Grom Alith
Posts: 16
Joined: Tue, 19. Oct 21, 14:24

Re: [6.00 Beta 7] Xenon AI

Post by Grom Alith » Fri, 24. Mar 23, 21:24

CBJ wrote:
Fri, 24. Mar 23, 13:51
Every game is different. Please provide a savegame showing what you're seeing in your game, so that someone can see whether it's within the expected parameters or not.

Current command targets a sector on the other side of the map
Attachments
save_005.xml.gz
Save
(16.26 MiB) Downloaded 10 times
20230324231625_1.jpg
Current command targets a sector on the other side of the map
20230324231559_1.jpg
20230324231555_1.jpg
20230324231542_1.jpg

Grom Alith
Posts: 16
Joined: Tue, 19. Oct 21, 14:24

Re: [6.00 Beta 7] Xenon AI

Post by Grom Alith » Fri, 24. Mar 23, 21:25

Here is a combat ship on a suicide course
Attachments
20230324231625_1.jpg

Efendi_
Posts: 11
Joined: Fri, 17. Mar 23, 15:06

Re: [6.00 Beta 7] Xenon AI

Post by Efendi_ » Sat, 25. Mar 23, 00:55

I would like to share my Xenon experience with 6.00 public beta 7 as a contribution to this topic. The universe statistics are as follows:
20230325024104_1.jpg
The Xenon was very passive so far, i am constantly witnessing mining ships and energy transports trying to go through Hat I, Getsu Fune and Ian IV therefore getting blasted instantly. AI lost thousands of those mentioned craft(And other smaller ones) so far to the station guns of Argon Food Ration factory (Screenshot attached, another two are about to be blasted):
20230325023702_1.jpg
I truely understand that the seed is completely random, however 4.xx and 5.xx versions had more aggressive Xenon behaviors, driving the economy forward by creating demand to replace ships and stations.

From time to time i see a solo 'K' in secure space, ripped into shreds by local militia force. There never was a big enough xenon fleet or offensive momentum to threaten a sector. Xenon is confined to their starting positions and i did almost nothing to contribute. I saw only two Kha'ak installations in friendly space, took them out and the third one spawned in Matrix #451. Kha'ak is also out of the picture. As a result, Non-xenon factions are thriving, flying hundreds of L miners, transports, 3-4 destroyer patrol fleets vice versa and it is not a good thing. My universe is becoming stale, a boring place. I remember Xenon burning everything from Hat I to Grand Exchange IV from my previous playthroughs. I sincerely hope that we will get such agressive behaviors back in our games.

I have advanced enough in the story to trigger such invasions, as we had during 5.xx versions. Savegame can be downloaded from the following link:

https://drive.google.com/file/d/1aKoeOo ... share_link

Grom Alith
Posts: 16
Joined: Tue, 19. Oct 21, 14:24

Re: [6.00 Beta 7] Xenon AI

Post by Grom Alith » Sat, 25. Mar 23, 14:00

For example, when the Xenon need more mining ships in Scale Plate Green 1, instead of ordering a ship from the nearest shipyard, they will order it from a random shipyard, and then the ship will be destroyed on the way to Scale Plate Green 1 as it tries to fly through many hostile sectors.
This will continue until they randomly decide to build a ship in the closest sector.
The same thing happens with combat ships, when they need patrols in a sector, they start ordering ships for it from random shipyards.
The same thing can happen when they form new fleets, after a ship for a fleet is built they just send it through all enemy sectors one by one to join the fleet commander.

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