[RES][#974][6b7] Gate connection is under the map tile - Fixed in RC2.

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jojorne
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Joined: Sun, 17. Nov 13, 17:25
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[RES][#974][6b7] Gate connection is under the map tile - Fixed in RC2.

Post by jojorne » Thu, 23. Mar 23, 17:36

https://www.mediafire.com/convkey/68d3/ ... ?size_id=5
If you look at the gate connection line, it's probably sharing the same place as the map tile.

Toshis8
Posts: 91
Joined: Fri, 10. Mar 23, 11:02

Re: [#974][6b7] Gate connection is under the map tile

Post by Toshis8 » Fri, 24. Mar 23, 10:51

I would like to add, that i've checked it on two different systems with different hardware and both have same issue like the OP, so its not the issue of just one specific hardware.

Its not just the gate connection lines that are clipping, but multiple map elements, like for example station icons (look at player HQ icon in screenshot bellow).

https://i.imgur.com/E7Y8SJd.jpg

Also, station icons are flickering when zoomed out (circled in green).

rudi_pioneer
Posts: 407
Joined: Fri, 2. Apr 21, 21:06
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[RC1] Lines beween sectors flicker and are cut off

Post by rudi_pioneer » Fri, 31. Mar 23, 23:53

Especially visible when moving the map, lines between the sectors flicker and are often partially not visible. https://imgur.com/a/A8SMtfW I'd describe it as 'two layers sharing same Z-index' look.

Issue screenshots: https://imgur.com/a/A8SMtfW
Graphic settings: https://imgur.com/a/yxgUKzw
Dxdiag: https://www.dropbox.com/s/ihzfo24lohqvt ... 1.txt?dl=0
Vulkan info: https://www.dropbox.com/s/r6nwygpgwdwwg ... 1.txt?dl=0
Save: accomplished scientist (happens on every start, but this one is easiest since connections are already there)

HBK
Posts: 456
Joined: Fri, 10. Mar 06, 15:23
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Re: [RC1] Lines beween sectors flicker and are cut off

Post by HBK » Sat, 1. Apr 23, 01:26

rudi_pioneer wrote:
Fri, 31. Mar 23, 23:53
I'd describe it as 'two layers sharing same Z-index' look.
The commonly used term is « Z-fighting ». And yeah it 100% looks like Z-fighting.

SirBerrial
Posts: 185
Joined: Fri, 7. Dec 18, 20:42
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[6.0 RC1] Jump Gate connections flicker on the map

Post by SirBerrial » Tue, 4. Apr 23, 18:47

Connections between jump gates that go over gray frame hexes flicker on the map:
https://youtu.be/KWkAId_NI0Y
The vertical and horizontal crosshair lines that appear around selected objects do not seem to render above those hexes too.
Accelerator connections and the rest of icons and map graphics seem to be fine.

VulkanInfo and DxDiag:
https://mega.nz/file/NlRn1bgK#dhEEmxHp3 ... DGCGGN6Ce4

CBJ
EGOSOFT
EGOSOFT
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Joined: Tue, 29. Apr 03, 00:56
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Re: [6.0 RC1] Jump Gate connections flicker on the map

Post by CBJ » Tue, 4. Apr 23, 18:54

Fixed in an upcoming build.

HBK
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Joined: Fri, 10. Mar 06, 15:23
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Re: [RES][#974][6b7] Gate connection is under the map tile - fix after RC1

Post by HBK » Wed, 5. Apr 23, 15:36

Seems to be fixed in RC2 (didn't see it mentioned in patch notes).

jojorne
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Joined: Sun, 17. Nov 13, 17:25
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Re: [6.0 RC1] Jump Gate connections flicker on the map

Post by jojorne » Wed, 5. Apr 23, 19:42

SirBerrial wrote:
Tue, 4. Apr 23, 18:47
The vertical and horizontal crosshair lines that appear around selected objects do not seem to render above those hexes too.
Your video is processing...

Image
do you mean this? I think it's WAI.

SirBerrial
Posts: 185
Joined: Fri, 7. Dec 18, 20:42
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Re: [6.0 RC1] Jump Gate connections flicker on the map

Post by SirBerrial » Wed, 5. Apr 23, 20:13

jojorne wrote:
Wed, 5. Apr 23, 19:42
Image
do you mean this? I think it's WAI.
Nah, it was not. There were gaps in those lines above the gray border hexes.
Seems fixed in RC2.

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