V6.00 BETA6 Inconsistent sound in space

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dtpsprt
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V6.00 BETA6 Inconsistent sound in space

Post by dtpsprt » Fri, 17. Mar 23, 21:48

While I know that in the void of space there is no sound whatsoever since there is no means for it to be transmitted, the whole game industry has "decided" (correctly IMHO) that sounds should exist in order for the games to be pleasant to play and the player will not be disoriented.

That said there should be "logical" level grades of sound.

As you can hear in this first save sound is entirely muted (when "normal" sound levels like NPCs talking, Betty etc) in the repairing of Electrical points in a Data Vault and also on the big panels opening and the huge Energy arrays turning

https://drive.google.com/file/d/1PBh798 ... sp=sharing

While on the other hand, even though at a very low level, the explosions of a lockboxes locks can be (faintly) heard as demonstrated in this save

https://drive.google.com/file/d/1pjFuot ... sp=sharing

Can the sound be adjusted so that it exists in both cases on a "logical" level according to the size, supposed weight and mass moving?

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