[6.0 Beta 5] Chasing Leads mission awkward cutscene

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Moray
Posts: 23
Joined: Thu, 27. Mar 08, 23:58

[6.0 Beta 5] Chasing Leads mission awkward cutscene

Post by Moray » Thu, 16. Mar 23, 00:07

In Hatikva Free League mission Chasing Leads, between part 1: Follow Scale Plate ship and 2: Undock there's a cutscene with Reen and Dal Busta in Reen's office. During Dal Busta's speech his character didn't appear; the camera focused awkwardly on empty parts of the room. Is he supposed to be there? Also his dialog is somewhat awkward: at one point he says something like "I can only advise" and the next sentence he says "you must do exactly as I say" – kind of contradictory.

My machine specs are:
Dell G5 5090
Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz 2.90 GHz
8.00 GB (7.86 GB usable)
Windows 11 Home
NVIDIA GeForce GTX 1650
Dedicated video memory: 4096 MB
Total available graphics memory: 8119 MB

I think one of Dell's infamous high disk usage processes started up while I was playing; perhaps that was enough of a performance hit on the system to disrupt things?
Moray
"To err is human; to purr, feline."

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Dj_FRedy
Posts: 230
Joined: Mon, 27. Jun 11, 05:58
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Re: [6.0 Beta 5] Chasing Leads mission awkward cutscene

Post by Dj_FRedy » Thu, 16. Mar 23, 11:35

Reading up on this problem I remember doing this mission and coming across something similar for a few lines of action with 'Reen & Dal'. A closer look revealed that a 'placeholder' in the 'npc_usecase_definitions.xml' file was causing the problem in my case. Could this be the same problem? Either way this is the placeholder: (if true then 30202008 else 30202007) the action is not triggered.

Code: Select all

Line 2767:               table[ $actor = '$Reen', $speak = if true then 30202008 else 30202007, $recipient = 'player', $comment = 'We have prepared a freighter for you' ],
Line 2769:               table[ $actor = '$Reen', $speak = if true then 30202010 else 30202009, $recipient = 'player' ],
Line 2770:               table[ $actor = '$Reen', $speak = if true then 30202012 else 30202011, $recipient = 'player' ],
Line 2772:               table[ $actor = '$Reen', $speak = if true then 30202014 else 30202013, $recipient = 'player' ],
Line 2774:               table[ $actor = '$Reen', $speak = if true then 30202017 else 30202016, $recipient = 'player' ],
Line 2835:               table[ $actor = '$Reen',  $speak = if true then 30202088 else 30202087,  $recipient = 'player' ],
Line 2848:               table[ $actor = '$Reen',  $speak = if true then 30202025 else 30202024,  $recipient = 'player' ],
Line 2880:               table[ $actor = '$Reen',  $speak = if true then 30202033 else 30202032,  $recipient = 'player' ],
Line 2884:               table[ $actor = '$Dal',   $speak = if true then 30202013 else 30202012,  $recipient = 'player' ],
Something like this, as explained in the header of this file, would be more valid.

Code: Select all

$speak_to_male = 30202007, $speak_to_female = 30202008,
"All my contributions to the Technical Support and Public Beta Feedback sections will be concise and to the point, no diatribes, that's what the other sections are for".
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dtpsprt
Posts: 2802
Joined: Wed, 6. Nov 02, 20:31
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Re: [6.0 Beta 5] Chasing Leads mission awkward cutscene

Post by dtpsprt » Thu, 16. Mar 23, 12:00

It's not only on this mission that this can happen. It has happened to me many times in different situations and it's not repeatable in a save.

I believe it's because of the new engine that uses a lot of CPU, even for graphics. At many points there are delays and become omissions because the "story" moves on...

Moray
Posts: 23
Joined: Thu, 27. Mar 08, 23:58

Re: [6.0 Beta 5] Chasing Leads mission awkward cutscene

Post by Moray » Tue, 28. Mar 23, 20:06

Dj_FRedy wrote:
Thu, 16. Mar 23, 11:35
Reading up on this problem I remember doing this mission and coming across something similar for a few lines of action with 'Reen & Dal'. A closer look revealed that a 'placeholder' in the 'npc_usecase_definitions.xml' file was causing the problem in my case.
Interesting – I haven't looked into those files.
Moray
"To err is human; to purr, feline."

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