[6.00B1] Story_Criminal.xml wrong mission objective reference

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errorname1002
Posts: 99
Joined: Fri, 30. Nov 18, 23:54
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[6.00B1] Story_Criminal.xml wrong mission objective reference

Post by errorname1002 » Sat, 28. Jan 23, 19:39

In the MD file:Story_Criminal.xml, the objective of a possible state for Ch1_2_Smuggling.state is referencing the wrong T line, seen below:

Code: Select all

                          <do_else>
                            <!--The player returned but without enough storage -->
                            <add_npc_line speaker="$MaestroActor" hidechoices="true">
                              <text line="30252148" comment="You returned. Good!"/>
                              <text line="30252147" comment="Unfortunately, the ship you came in cannot fit the package. Return with a bigger storage."/>
                            </add_npc_line>
                            <set_objective cue="$MissionCue" step="$ObjectiveStep" action="objective.acquire_units" text="{30288,1031}" object="$MaestroActor" updatebriefing="true" comment="Return with a larger cargo capacity(Custom Action)"/>
                          </do_else>
Text="{30288,1031}" is in fact :"Escaping the Clutches of the Ministry of Finance(Logbook Title)" and not "Return with a larger cargo capacity" the correct Text reference is :Text="{30252,1031}"
You can see how it looks like in game in the link below:
https://cdn.discordapp.com/attachments/ ... /image.png

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