[#636][6.0 B 2] Entering Jump Gates issue (jolt) - Fixed in b3.

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[#636][6.0 B 2] Entering Jump Gates issue (jolt) - Fixed in b3.

Post by alt3rn1ty » Fri, 27. Jan 23, 13:49

First a couple of questions : Jump gates in question are the usual ring with the swirly blue effect.
1. Are all Jump Gates supposed to be able to jump through, no matter which side (front or back) you approach them from?
2. If 1 above is not true, then are some gates purposely positioned with the jump side facing away from the sector centre? (what I would call the back of the gate is facing the sector centre)

I ask because since the 6.0 betas have been public, on a few occasions I chose to fly around as many sectors as possible docking at various stations along the way for a few reasons .. With an NPC as pilot of the ship (Kuraokami), me just standing behind him as a passenger watching.
During these tours I have noticed on around 5 occasions, when the pilot flew through a gate to exit the sector, no warp to next sector happened, the pilot then immediately slowed down and turned the ship to fly into the back of the gate .. and then succesfully warped to the next sector.

@Devs : If that seems like it should not be happening, do you need a list of all gates where it does happen?
I do not have a list ready, but willing to put one together idc
Last edited by Alan Phipps on Mon, 6. Feb 23, 19:25, edited 1 time in total.
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Re: [FEEDBACK][6.0 B 2] Jump Gates

Post by Alan Phipps » Fri, 27. Jan 23, 15:09

So with player as pilot the ship just has to collide with the gate transit boundary at any time, but with an NPC as pilot the ship cannot jump until after it has reached the intended point of gate approach and then heads to the transit boundary collision point with the express intent of jumping.

A lot of AI piloted capital ships seem to prefer jumping or navigating to/from rear access points, possibly as an aid to collision avoidance.
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Re: [FEEDBACK][6.0 B 2] Jump Gates

Post by jojorne » Fri, 27. Jan 23, 15:15

any official statement on this? what about editing the files and flipping the gate side? this isn't new to the beta btw

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Re: [FEEDBACK][6.0 B 2] Jump Gates

Post by Ketraar » Fri, 27. Jan 23, 15:15

The entering of gates should work from both sides. No need for a list, according to dev its a jolt issue and will be looked into.

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Re: [FEEDBACK][6.0 B 2] Jump Gates

Post by alt3rn1ty » Fri, 27. Jan 23, 19:21

Ketraar wrote:
Fri, 27. Jan 23, 15:15
The entering of gates should work from both sides. No need for a list, according to dev its a jolt issue and will be looked into.

MFG

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:thumb_up: Hah, I didn't even suspect jolt to be a part of this.
Thanks Ketraar
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Re: [#636][6.0 B 2] Enetring Jump Gates issue (jolt)

Post by DocAce » Mon, 6. Feb 23, 18:34

I just came to this bug and have been unable to reproduce it myself. I positioned myself "behind" a few gates, set guidance to the sector it leads to, then used the autopilot (which uses the same AI logic as NPCs). Every time it flew around the gate to the approach position, not through the event horizon.
Something like a savegame would be perfect.

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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt)

Post by Alan Phipps » Mon, 6. Feb 23, 19:28

Similar thread here but unfortunately also without a save.
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Re: [#636][6.0 B 2] Enetring Jump Gates issue (jolt)

Post by alt3rn1ty » Mon, 6. Feb 23, 23:39

DocAce wrote:
Mon, 6. Feb 23, 18:34
I just came to this bug and have been unable to reproduce it myself. I positioned myself "behind" a few gates, set guidance to the sector it leads to, then used the autopilot (which uses the same AI logic as NPCs). Every time it flew around the gate to the approach position, not through the event horizon.
Something like a savegame would be perfect.
Yep but sorry its driving me nuts.

Tried all day to make a reliable reproducer, I can get it to happen in quite a few gates (not the same ones everytime) .. But not produce a save game just before it happens that will load up and 100% repro the issue.

I have been directing my ship (currently a Geometric Owl) to fly from one end of the 'verse to the other, and half way across each sector making a save just before it goes through the next gate in hopes that this will be one of the random occurrences.

When it does happen, I load up the save and then after the load just let the game continue through the same gate again .. and it doesn't happen.

So I cant produce a reliable reproducer for you guys, even though I do see it happen quite often. :evil:

Its just one of those typically X4 frustrating things we the user can regularly see but cant reliably get across for you guys to sort out.
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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt)

Post by alt3rn1ty » Tue, 7. Feb 23, 00:16

Try this one :

https://www.dropbox.com/s/df8f95gt47xs8 ... ml.gz?dl=0

Load it up and just watch.
The next gate you fly through if we are lucky you will not warp to the next sector, instead the ship will then turn around and fly through the back of the gate and then will warp to the next sector.

I loaded it up but it would not do it again, fingers crossed you may see it happen, at least you will have a gate where it has happened for an end user and maybe there will be something you can determine from this, I dont hold much hope though.
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Re: [#636][6.0 B 2] Enetring Jump Gates issue (jolt)

Post by Kolohe » Tue, 7. Feb 23, 01:42

DocAce wrote:
Mon, 6. Feb 23, 18:34
I just came to this bug and have been unable to reproduce it myself. I positioned myself "behind" a few gates, set guidance to the sector it leads to, then used the autopilot (which uses the same AI logic as NPCs). Every time it flew around the gate to the approach position, not through the event horizon.
Something like a savegame would be perfect.
viewtopic.php?f=192&t=451710&p=5160092#p5160092

I was also unable to reproduce, test cases in above thread.

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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt)

Post by alt3rn1ty » Tue, 7. Feb 23, 11:22

alt3rn1ty wrote:
Tue, 7. Feb 23, 00:16
Try this one :

https://www.dropbox.com/s/df8f95gt47xs8 ... ml.gz?dl=0

Load it up and just watch.
The next gate you fly through if we are lucky you will not warp to the next sector, instead the ship will then turn around and fly through the back of the gate and then will warp to the next sector.

I loaded it up but it would not do it again, fingers crossed you may see it happen, at least you will have a gate where it has happened for an end user and maybe there will be something you can determine from this, I dont hold much hope though.
@DocAce - Actually if it does not happen on the first gate you fly through, let it run for a while and see if it happens for you on the third gate, I just had it happen again after loading it up again and letting the journey progress.
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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt)

Post by DocAce » Tue, 7. Feb 23, 14:31

Thank you, I am able to reproduce the bug with this save.

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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt)

Post by DocAce » Tue, 7. Feb 23, 15:16

This will be fixed in an upcoming update.

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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt) - Fix in a future build.

Post by alt3rn1ty » Tue, 7. Feb 23, 15:46

YEEES!, Result. 8)
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Re: [#636][6.0 B 2] Entering Jump Gates issue (jolt) - Fix in a future build.

Post by alt3rn1ty » Sat, 11. Feb 23, 18:46

viewtopic.php?f=192&t=405397
"[Beta 3] Improved reliability of travel through gates and accelerators (problem introduced in 6.00)."

I think this has fixed it, at least I have not had any reoccurrence since Beta 3 was public.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

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