[#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty- fixed in the future

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

Moderator: DevNet Public Moderators

Post Reply
User avatar
Old Drullo321
Posts: 1032
Joined: Sat, 7. Feb 04, 16:01
x4

[#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty- fixed in the future

Post by Old Drullo321 » Sun, 22. Jan 23, 03:56

Description:

First have a look at the screenshot. Afaik in 5.10 and before, those war build missions were static, conditions and monetary reward were always the same. Beta changelog description indicates some dynamic changes to it, as the screenshot cleary shows. This mission now requires an additional docking and S ship building module. However the monetary reward is still the same, neither covering the building costs nor the increased difficulty. Those missions are offered at reputation 10 and you need reputation 20 and a hefty sum of money to aquire a S/M building blueprint too.


Savegame:

https://drive.google.com/file/d/1FXvtGd ... sp=sharing
Attachments
Screenshot (1234).png

Wultan
Posts: 352
Joined: Mon, 19. Apr 04, 19:08
x4

6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by Wultan » Sun, 22. Jan 23, 16:33

I have the requirement in a mission to build "Kapazität für Schiffbau: 1 xS, 1 xL" (Capacity for build ships : 1 xS, 1 xL).
How can I fulfil this requerement?
Build 2 shipyards? That would a bit expensive. Revenue is max. 6 mio CR.

See screen shot: http://www.wultan.de/x4/StationRequirements.png

JeDe
Posts: 59
Joined: Mon, 15. Apr 13, 21:07
x4

Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by JeDe » Sun, 22. Jan 23, 17:32

I have a similar problem, but I was hoping that 1 x S meant drone construction. Now the station is ready, but will not be accepted.
---
Wir fordern den Bau einer neuen Militärinstallation in einer strategischen Position, um gegen zukünftige Aggressionen der Xenon gewappnet zu sein. Die Einrichtung muss den folgenden Spezifikationen genügen.

Ziel: Stiller Zeuge I (an spezifischem Ort)
Minimale Bauplatzgröße: 4 x 3 x 2 km
Benötigte Konstrukte: 10 x Geschütztürme, 2 x Dockbereiche, 10 x Schildgeneratoren
Kapazität für Schiffbau: 1 x S
Containerlagerkapazität: 40000

Auslagen werden im angemessenen Rahmen großzügig erstattet.
---

JeDe
Posts: 59
Joined: Mon, 15. Apr 13, 21:07
x4

Re: [6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by JeDe » Sun, 22. Jan 23, 17:42

You are not alone with the problem and it gets even worse

viewtopic.php?f=192&t=451264

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30373
Joined: Fri, 16. Apr 04, 19:21
x4

Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by Alan Phipps » Sun, 22. Jan 23, 22:11

Drones are XS ships and not S.
A dog has a master; a cat has domestic staff.

VlReaderr
Posts: 10
Joined: Tue, 1. Jun 21, 09:31
x4

Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by VlReaderr » Sun, 22. Jan 23, 23:00

The same problem.
I've placed there an S habitation module and three S storage modules.
No effect.

Seems like this is an error in mission description.

CBJ
EGOSOFT
EGOSOFT
Posts: 51744
Joined: Tue, 29. Apr 03, 00:56
x4

Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by CBJ » Mon, 23. Jan 23, 00:16

That's not what the OP's mission asked for. If you have a different mission with different requirements then you will need to provide a savegame showing what your specific situation is.

The forum rules also specifically ask people NOT to post "me too" posts without providing new information.

VlReaderr
Posts: 10
Joined: Tue, 1. Jun 21, 09:31
x4

Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission

Post by VlReaderr » Mon, 23. Jan 23, 01:33

Sorry! Certainly, somebody should provide a savegame.
Here it is: https://drive.google.com/file/d/1jMpPkK ... share_link

https://i.imgur.com/1dXJuyc.jpg
Last edited by Terre on Mon, 23. Jan 23, 07:57, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

Paltremal
Posts: 6
Joined: Wed, 24. Aug 22, 06:05

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Paltremal » Thu, 26. Jan 23, 17:42

I'm sorry, I see 2 staff members have been in here. what was the solution?

Wultan
Posts: 352
Joined: Mon, 19. Apr 04, 19:08
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Wultan » Fri, 27. Jan 23, 22:02

I just fulfiled the requirement for "1xS" by building a S/M Shipyard. Thats anwers the first question in my first post.

But, a S/M Shipyard is worth 11 Mio CR. The reward is to small.
In most faction missions you have to build a station with one or two shipyards. IMHO that is a bit exaggerated since version 6.

User avatar
grapedog
Posts: 2398
Joined: Sat, 21. Feb 04, 20:17
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by grapedog » Sat, 28. Jan 23, 17:15

I've seen this twice now, once with ARG and once with TER. The ARG just wanted a single S shipyard like in this picture, but the Terrans wanted S and L ship production.

Im essentially gonna have to skip all these now, due to reputation, blueprint costs, and actual material costs... i can't afford to do these missions.

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Raptor34 » Sat, 28. Jan 23, 18:59

Beyond the cost issue, wouldn't this also result in the proliferation of wharves everywhere? Seems like something that might strain the economy if ship building resources start being diffused instead of concentrated.
Though for me the bigger issue is map spam as each of these would obviously have their own icon.

Nulric
Posts: 217
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Nulric » Tue, 31. Jan 23, 19:06

So, I find myself wondering if the reward calculation is broken here. The reward is written as:

Station Value + 50% (max:4,876,000).

Doesn't that statement imply that the reward should always be, in the same way the fleet assembly missions work, any amount of money originally invested in the station and modules, PLUS 50% of that on top, with the 4.8 million cap? Meaning no matter how much capital you spend on the station, you will always receive a max profit of 4.8 million (adjusted down from there per station total value), whether the station cost 1.5 million to build, or 1.5 billion?

What I'm pointing out is simply that, given the way that fleet assembly mission rewards work (ship value + 50%), perhaps the payout calculation is bugged here?

pigalot
Posts: 1
Joined: Sun, 22. Jan 23, 20:16
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by pigalot » Wed, 1. Feb 23, 17:23

Am I missing something or should this mission not also be requesting a min workforce for this to be a working warf?

Also I agree it sounds like the reward money is bugged and has been for some time.

User avatar
grapedog
Posts: 2398
Joined: Sat, 21. Feb 04, 20:17
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by grapedog » Wed, 1. Feb 23, 18:44

Nulric wrote:
Tue, 31. Jan 23, 19:06
So, I find myself wondering if the reward calculation is broken here. The reward is written as:

Station Value + 50% (max:4,876,000).

Doesn't that statement imply that the reward should always be, in the same way the fleet assembly missions work, any amount of money originally invested in the station and modules, PLUS 50% of that on top, with the 4.8 million cap? Meaning no matter how much capital you spend on the station, you will always receive a max profit of 4.8 million (adjusted down from there per station total value), whether the station cost 1.5 million to build, or 1.5 billion?

What I'm pointing out is simply that, given the way that fleet assembly mission rewards work (ship value + 50%), perhaps the payout calculation is bugged here?
In my mind the price cap is so you're not building these monstrous stations for the factions. In an average game I may take 10 or 15 of these per faction I am working with. I've had True Sight have like 6 or 7 defense platforms...Family Zhin with 5 or 6. They don't need 6 or 7 shipyards in one sector when they can barely feed one already.

If everyone had a super easy tech tree and no enemies like the Terrans it might work to feed that many.

I like the idea of building a shipyard for the NPCs, but it should be well away from their own territory, by at least 3 or 4 sectors, and in neutral or allied territory, and it should come in the game at the same time the player has a blueprint for his own shipyard.

Often these missions are taken early or mid game as a revenue source when players dont even have their own shipyard, or blueprints yet.

Gimbutz
EGOSOFT
EGOSOFT
Posts: 491
Joined: Fri, 12. Apr 19, 21:42
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Gimbutz » Thu, 2. Feb 23, 15:47

Thank you all for the detailed reports. This issue will be fixed in an upcoming update.

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Raptor34 » Thu, 2. Feb 23, 16:24

Gimbutz wrote:
Thu, 2. Feb 23, 15:47
Thank you all for the detailed reports. This issue will be fixed in an upcoming update.
What exactly is the issue here? The reward or that S/M fabs are required? If the latter I'm hoping that the devs have considered the various consequences of the latter? Which off-hand would be map pollution and any potential supply line issues.

Gimbutz
EGOSOFT
EGOSOFT
Posts: 491
Joined: Fri, 12. Apr 19, 21:42
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Gimbutz » Thu, 2. Feb 23, 18:57

Raptor34 wrote:
Thu, 2. Feb 23, 16:24
Gimbutz wrote:
Thu, 2. Feb 23, 15:47
Thank you all for the detailed reports. This issue will be fixed in an upcoming update.
What exactly is the issue here? The reward or that S/M fabs are required? If the latter I'm hoping that the devs have considered the various consequences of the latter? Which off-hand would be map pollution and any potential supply line issues.
The issue is that ship fabs shouldn't have been listed as a requirement in the first place.

Raptor34
Posts: 2475
Joined: Sat, 12. Jun 10, 04:43
x4

Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty

Post by Raptor34 » Thu, 2. Feb 23, 19:41

Gimbutz wrote:
Thu, 2. Feb 23, 18:57
Raptor34 wrote:
Thu, 2. Feb 23, 16:24
Gimbutz wrote:
Thu, 2. Feb 23, 15:47
Thank you all for the detailed reports. This issue will be fixed in an upcoming update.
What exactly is the issue here? The reward or that S/M fabs are required? If the latter I'm hoping that the devs have considered the various consequences of the latter? Which off-hand would be map pollution and any potential supply line issues.
The issue is that ship fabs shouldn't have been listed as a requirement in the first place.
Excellent thanks. It did seem unbalancing after all.

Post Reply

Return to “X4: Foundations - Public Beta Feedback”