[#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty- fixed in the future
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[#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty- fixed in the future
Description:
First have a look at the screenshot. Afaik in 5.10 and before, those war build missions were static, conditions and monetary reward were always the same. Beta changelog description indicates some dynamic changes to it, as the screenshot cleary shows. This mission now requires an additional docking and S ship building module. However the monetary reward is still the same, neither covering the building costs nor the increased difficulty. Those missions are offered at reputation 10 and you need reputation 20 and a hefty sum of money to aquire a S/M building blueprint too.
Savegame:
https://drive.google.com/file/d/1FXvtGd ... sp=sharing
First have a look at the screenshot. Afaik in 5.10 and before, those war build missions were static, conditions and monetary reward were always the same. Beta changelog description indicates some dynamic changes to it, as the screenshot cleary shows. This mission now requires an additional docking and S ship building module. However the monetary reward is still the same, neither covering the building costs nor the increased difficulty. Those missions are offered at reputation 10 and you need reputation 20 and a hefty sum of money to aquire a S/M building blueprint too.
Savegame:
https://drive.google.com/file/d/1FXvtGd ... sp=sharing
6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
I have the requirement in a mission to build "Kapazität für Schiffbau: 1 xS, 1 xL" (Capacity for build ships : 1 xS, 1 xL).
How can I fulfil this requerement?
Build 2 shipyards? That would a bit expensive. Revenue is max. 6 mio CR.
See screen shot: http://www.wultan.de/x4/StationRequirements.png
How can I fulfil this requerement?
Build 2 shipyards? That would a bit expensive. Revenue is max. 6 mio CR.
See screen shot: http://www.wultan.de/x4/StationRequirements.png
Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
I have a similar problem, but I was hoping that 1 x S meant drone construction. Now the station is ready, but will not be accepted.
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Wir fordern den Bau einer neuen Militärinstallation in einer strategischen Position, um gegen zukünftige Aggressionen der Xenon gewappnet zu sein. Die Einrichtung muss den folgenden Spezifikationen genügen.
Ziel: Stiller Zeuge I (an spezifischem Ort)
Minimale Bauplatzgröße: 4 x 3 x 2 km
Benötigte Konstrukte: 10 x Geschütztürme, 2 x Dockbereiche, 10 x Schildgeneratoren
Kapazität für Schiffbau: 1 x S
Containerlagerkapazität: 40000
Auslagen werden im angemessenen Rahmen großzügig erstattet.
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Wir fordern den Bau einer neuen Militärinstallation in einer strategischen Position, um gegen zukünftige Aggressionen der Xenon gewappnet zu sein. Die Einrichtung muss den folgenden Spezifikationen genügen.
Ziel: Stiller Zeuge I (an spezifischem Ort)
Minimale Bauplatzgröße: 4 x 3 x 2 km
Benötigte Konstrukte: 10 x Geschütztürme, 2 x Dockbereiche, 10 x Schildgeneratoren
Kapazität für Schiffbau: 1 x S
Containerlagerkapazität: 40000
Auslagen werden im angemessenen Rahmen großzügig erstattet.
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Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
Drones are XS ships and not S.
A dog has a master; a cat has domestic staff.
Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
The same problem.
I've placed there an S habitation module and three S storage modules.
No effect.
Seems like this is an error in mission description.
I've placed there an S habitation module and three S storage modules.
No effect.
Seems like this is an error in mission description.
Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
That's not what the OP's mission asked for. If you have a different mission with different requirements then you will need to provide a savegame showing what your specific situation is.
The forum rules also specifically ask people NOT to post "me too" posts without providing new information.
The forum rules also specifically ask people NOT to post "me too" posts without providing new information.
Re: 6.00 Beta 1 (492332) - How to fulfil requirement for station in mission
Sorry! Certainly, somebody should provide a savegame.
Here it is: https://drive.google.com/file/d/1jMpPkK ... share_link
https://i.imgur.com/1dXJuyc.jpg
Here it is: https://drive.google.com/file/d/1jMpPkK ... share_link
https://i.imgur.com/1dXJuyc.jpg
Last edited by Terre on Mon, 23. Jan 23, 07:57, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
I'm sorry, I see 2 staff members have been in here. what was the solution?
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
I just fulfiled the requirement for "1xS" by building a S/M Shipyard. Thats anwers the first question in my first post.
But, a S/M Shipyard is worth 11 Mio CR. The reward is to small.
In most faction missions you have to build a station with one or two shipyards. IMHO that is a bit exaggerated since version 6.
But, a S/M Shipyard is worth 11 Mio CR. The reward is to small.
In most faction missions you have to build a station with one or two shipyards. IMHO that is a bit exaggerated since version 6.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
I've seen this twice now, once with ARG and once with TER. The ARG just wanted a single S shipyard like in this picture, but the Terrans wanted S and L ship production.
Im essentially gonna have to skip all these now, due to reputation, blueprint costs, and actual material costs... i can't afford to do these missions.
Im essentially gonna have to skip all these now, due to reputation, blueprint costs, and actual material costs... i can't afford to do these missions.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
Beyond the cost issue, wouldn't this also result in the proliferation of wharves everywhere? Seems like something that might strain the economy if ship building resources start being diffused instead of concentrated.
Though for me the bigger issue is map spam as each of these would obviously have their own icon.
Though for me the bigger issue is map spam as each of these would obviously have their own icon.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
So, I find myself wondering if the reward calculation is broken here. The reward is written as:
Station Value + 50% (max:4,876,000).
Doesn't that statement imply that the reward should always be, in the same way the fleet assembly missions work, any amount of money originally invested in the station and modules, PLUS 50% of that on top, with the 4.8 million cap? Meaning no matter how much capital you spend on the station, you will always receive a max profit of 4.8 million (adjusted down from there per station total value), whether the station cost 1.5 million to build, or 1.5 billion?
What I'm pointing out is simply that, given the way that fleet assembly mission rewards work (ship value + 50%), perhaps the payout calculation is bugged here?
Station Value + 50% (max:4,876,000).
Doesn't that statement imply that the reward should always be, in the same way the fleet assembly missions work, any amount of money originally invested in the station and modules, PLUS 50% of that on top, with the 4.8 million cap? Meaning no matter how much capital you spend on the station, you will always receive a max profit of 4.8 million (adjusted down from there per station total value), whether the station cost 1.5 million to build, or 1.5 billion?
What I'm pointing out is simply that, given the way that fleet assembly mission rewards work (ship value + 50%), perhaps the payout calculation is bugged here?
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
Am I missing something or should this mission not also be requesting a min workforce for this to be a working warf?
Also I agree it sounds like the reward money is bugged and has been for some time.
Also I agree it sounds like the reward money is bugged and has been for some time.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
In my mind the price cap is so you're not building these monstrous stations for the factions. In an average game I may take 10 or 15 of these per faction I am working with. I've had True Sight have like 6 or 7 defense platforms...Family Zhin with 5 or 6. They don't need 6 or 7 shipyards in one sector when they can barely feed one already.Nulric wrote: ↑Tue, 31. Jan 23, 19:06So, I find myself wondering if the reward calculation is broken here. The reward is written as:
Station Value + 50% (max:4,876,000).
Doesn't that statement imply that the reward should always be, in the same way the fleet assembly missions work, any amount of money originally invested in the station and modules, PLUS 50% of that on top, with the 4.8 million cap? Meaning no matter how much capital you spend on the station, you will always receive a max profit of 4.8 million (adjusted down from there per station total value), whether the station cost 1.5 million to build, or 1.5 billion?
What I'm pointing out is simply that, given the way that fleet assembly mission rewards work (ship value + 50%), perhaps the payout calculation is bugged here?
If everyone had a super easy tech tree and no enemies like the Terrans it might work to feed that many.
I like the idea of building a shipyard for the NPCs, but it should be well away from their own territory, by at least 3 or 4 sectors, and in neutral or allied territory, and it should come in the game at the same time the player has a blueprint for his own shipyard.
Often these missions are taken early or mid game as a revenue source when players dont even have their own shipyard, or blueprints yet.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
Thank you all for the detailed reports. This issue will be fixed in an upcoming update.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
What exactly is the issue here? The reward or that S/M fabs are required? If the latter I'm hoping that the devs have considered the various consequences of the latter? Which off-hand would be map pollution and any potential supply line issues.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
The issue is that ship fabs shouldn't have been listed as a requirement in the first place.
Re: [#574][6.00 Beta 1] Reward for (war) build mission doesn't count in changed conditions / difficulty
Excellent thanks. It did seem unbalancing after all.Gimbutz wrote: ↑Thu, 2. Feb 23, 18:57The issue is that ship fabs shouldn't have been listed as a requirement in the first place.