[#537][6.0 Beta 1] Issues using Container Magnet

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

Moderator: DevNet Public Moderators

Darlandra
Posts: 48
Joined: Wed, 22. Oct 08, 02:51
x4

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by Darlandra » Sat, 28. Jan 23, 18:06

In short: This is an issue of the collision mesh around the ship basically turning off. When this begins to happen, your ship will ALSO fly through asteroids and stations as well. Reloading apparently resets the colliders for your ship.

Chef_de_Loup
Posts: 24
Joined: Mon, 28. Nov 05, 09:20
x4

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by Chef_de_Loup » Sun, 29. Jan 23, 18:21

I can confirm that saving the game and reloading the savegame immediatly solve the issue. You don't need to end the game or quit to desktop.

ScarletEmerald
Posts: 18
Joined: Sun, 16. Dec 18, 18:55

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by ScarletEmerald » Sun, 29. Jan 23, 18:29

I am still having this issue in 6.0 Beta 2.

CBJ
EGOSOFT
EGOSOFT
Posts: 51740
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by CBJ » Sun, 29. Jan 23, 20:03

Please see the forum rules. "Me too" posts that don't add any useful information are not helpful.

Buzz2005
Posts: 2184
Joined: Sat, 26. Feb 05, 01:47
x4

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by Buzz2005 » Mon, 30. Jan 23, 19:56

Maybe in this save you can recreate not picking up containers, since I ran into THE bug, drops going trough my odyssey, did a quicksave quickload and was able to use magnet and pick almost all, there are 2 left, they just stop short off the ody, I did try moving but still no go.

Hope it helps, there are a lot of drops around me so maybe more or less will "bug" out :?

https://www.dropbox.com/s/64w002sbbnoed ... ml.gz?dl=0
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

ScarletEmerald
Posts: 18
Joined: Sun, 16. Dec 18, 18:55

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by ScarletEmerald » Wed, 1. Feb 23, 04:48

CBJ wrote:
Sun, 29. Jan 23, 20:03
Please see the forum rules. "Me too" posts that don't add any useful information are not helpful.
The information I intended to add with my post was that the issue still persists in Beta 2.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30367
Joined: Fri, 16. Apr 04, 19:21
x4

Re: [#537][6.0 Beta 1] Issues using Container Magnet

Post by Alan Phipps » Wed, 1. Feb 23, 10:29

CBJ was making a general reminder about 'chatty' threads and not directing it at any one specific poster. Unless an issue is declared fixed in the changelogs so far, the issue will not have been fixed yet and so can be expected to be seen in the current beta build too.

Of course already declared fixes that do not work fully in all situations are important to know about and would need reports with full situational and supporting evidence for further investigation.
A dog has a master; a cat has domestic staff.

Post Reply

Return to “X4: Foundations - Public Beta Feedback”