[1568][5.0b1] Shader issues - Improved after Nvidia driver update.
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[1568][5.0b1] Shader issues - Improved after Nvidia driver update.
Everything has a blueish tint now. Also, reflective surfaces (especially visible with glass like the cockpit or the rails on docks) have some brownian noise or whatever, and weird reflections that almost look like clipping.
I'm running the game on a GTX 1080 on a Win10 device. Screenshots here: https://imgur.com/a/OAkF5AV
I'm running the game on a GTX 1080 on a Win10 device. Screenshots here: https://imgur.com/a/OAkF5AV
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Re: [5.0b1] Shader issues
I would guess that the devs would need your graphics settings/config and a DxDiag upload link before being able to advise you as to what might be going on. The location and sun type etc may be having some effect too. Any 3rd party mods, especially ones that affect sectors and backgrounds?
The screenshots do suggest that your individual game, system and settings may be at the heart of the issue as there would already be hosts of complaints here if that were happening for all 5.00 beta players.
The screenshots do suggest that your individual game, system and settings may be at the heart of the issue as there would already be hosts of complaints here if that were happening for all 5.00 beta players.
A dog has a master; a cat has domestic staff.
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Re: [5.0b1] Shader issues
Having exactly same issue with blue tint. Specifically in Grand Exchange sectors. Flying in other sectors with asteroids sometimes creates random brownish artifacts.
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Re: [5.0b1] Shader issues
Switching from MSAA to SSAA seems to remove the bluish tint and artifacts issue.
Re: [5.0b1] Shader issues
Yep also seeing weird shader issues in 5.0 beta, though I haven't seen the blue tint yet I do see a lot of the brown effects.
Depends what system you are in, and what ship cockpit you are looking through.
I my Kuraokami, settings as follows, Config.xml :
In Pious Mists IV I can see what is like a reflected edge of a planet, which depending on your attitude in relation to the planet changes shape as it goes by on your screen
https://i.imgur.com/g4S4dXr.png
The edge of the cockpit reflections are also a bit pixellated.
In Pious Mists II (entering from Pious Mists IV), you have a planet in the lower half of your screen
https://i.imgur.com/H7ARQ05.png
If you then steer your cockpit upwards (so the planet goes down and out of view), you then start to see a reflection of what is the edge of the planet which went off screen, this reflection then meets itself as you go further up and highlights the awful looking blotches on the cockpit which look like you took your ship through a very bad car wash
https://i.imgur.com/11EOiwV.png
In Unholy retribution you can get a reflection of the bright star in that sector playing across your screen which also highlights the bad looking cockpit screen blotches
https://i.imgur.com/5IbiMQS.png
Texture setting in all cases above (Low/Medium/High) make no difference.
I have also seen in another sector (I can't recall which sector it was unfortunately) what looked like a planet sized reflection of light brown colour, which covered half of the whole cockpit view if you get the ships attitude right, but did not seem to have any source in the sector (no planet of a similar size to reflect).
Generally I agree something about 5.0 betas in the shading department is new and though it does look like an attempt to enhance immersion with more reflections, generally just makes the badly textured blotches on a cockpit screen look more noticable.
I dont use the higher demand Anti-aliasing options because they make my laptop a bit hotter, so stick to FXAA with most effects off.
Depends what system you are in, and what ship cockpit you are looking through.
I my Kuraokami, settings as follows, Config.xml :
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<!-- graphic options -->
<fullscreen>false</fullscreen>
<borderless>true</borderless>
<antialiasing>fxaa_low</antialiasing>
<presentmode>mailbox</presentmode>
<colorcorrection>0</colorcorrection>
<gamma>1.00</gamma>
<capturehq>false</capturehq>
<gfxquality>0</gfxquality>
<!-- high gfx preset -->
<shaderquality>2</shaderquality>
<shadows>0</shadows>
<softshadows>false</softshadows>
<ssao>0</ssao>
<glow>0</glow>
<lodfactor>0.45</lodfactor>
<effectdistance>0.40</effectdistance>
<distortion>true</distortion>
<disableradar>false</disableradar>
<radarquality>1</radarquality>
<ssr>false</ssr>
<ssrquality>low</ssrquality>
<texturequality>medium</texturequality>
<chromaticaberration>false</chromaticaberration>
<!-- sound options -->
<nosound>false</nosound>
<volumetotal>1.00</volumetotal>
<volumemusic>0.95</volumemusic>
<volumevoice>1.00</volumevoice>
<volumeambient>1.00</volumeambient>
<volumeui>1.00</volumeui>
<volumeeffects>1.00</volumeeffects>
<!-- game options -->
<subtitles>true</subtitles>
<autosave>false</autosave>
<autoroll>false</autoroll>
<toggleboost2>false</toggleboost2>
<togglemouselook>false</togglemouselook>
<rumbleintensity>0.00</rumbleintensity>
<aimassist>1</aimassist>
<collisionassist>true</collisionassist>
<controlmodemessages>true</controlmodemessages>
<radarmode>false</radarmode>
<stopshipinmenu>false</stopshipinmenu>
<forceshootatcursor>false</forceshootatcursor>
<fpusecameraforward>false</fpusecameraforward>
<separateRadar>true</separateRadar>
<speaktargetname>true</speaktargetname>
<autosaveintervalfactor>1.00</autosaveintervalfactor>
<!-- input options -->
<confinemouse>false</confinemouse>
<gamepadmode>2</gamepadmode>
<tobiimode>combined</tobiimode>
<tobiianglefactor>1.00</tobiianglefactor>
<tobiigazeanglefactor>0.40</tobiigazeanglefactor>
<tobiipositionfactor>1.00</tobiipositionfactor>
<tobiideadzoneangle>0.00</tobiideadzoneangle>
<tobiideadzoneposition>0.00</tobiideadzoneposition>
<tobiigazedeadzone>0.10</tobiigazedeadzone>
<tobiifilterstrength>5</tobiifilterstrength>
<tobiigazefilterstrength>30</tobiigazefilterstrength>
<!-- online options -->
<showvisitornames>false</showvisitornames>
<ventures>true</ventures>
<highlightvisitors>false</highlightvisitors>
<!-- privacy options -->
<sendcrashreports>true</sendcrashreports>
<!-- modified settings -->
<chardensity>0.40</chardensity>
<cockpitcamerascale>0.85</cockpitcamerascale>
<trafficdensity>0.20</trafficdensity>
<res_width>1360</res_width>
<res_height>768</res_height>
<uiscale>1.1</uiscale>
<volumetric>0</volumetric>
<showsignalleakviz>true</showsignalleakviz>
<showlongrangescanviz>true</showlongrangescanviz>
<compress>true</compress>
<stationeditor_freecam>true</stationeditor_freecam>
<upmode>fsr_quality</upmode>
</root>
https://i.imgur.com/g4S4dXr.png
The edge of the cockpit reflections are also a bit pixellated.
In Pious Mists II (entering from Pious Mists IV), you have a planet in the lower half of your screen
https://i.imgur.com/H7ARQ05.png
If you then steer your cockpit upwards (so the planet goes down and out of view), you then start to see a reflection of what is the edge of the planet which went off screen, this reflection then meets itself as you go further up and highlights the awful looking blotches on the cockpit which look like you took your ship through a very bad car wash
https://i.imgur.com/11EOiwV.png
In Unholy retribution you can get a reflection of the bright star in that sector playing across your screen which also highlights the bad looking cockpit screen blotches
https://i.imgur.com/5IbiMQS.png
Texture setting in all cases above (Low/Medium/High) make no difference.
I have also seen in another sector (I can't recall which sector it was unfortunately) what looked like a planet sized reflection of light brown colour, which covered half of the whole cockpit view if you get the ships attitude right, but did not seem to have any source in the sector (no planet of a similar size to reflect).
Generally I agree something about 5.0 betas in the shading department is new and though it does look like an attempt to enhance immersion with more reflections, generally just makes the badly textured blotches on a cockpit screen look more noticable.
I dont use the higher demand Anti-aliasing options because they make my laptop a bit hotter, so stick to FXAA with most effects off.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: [5.0b1] Shader issues
DXDiag + VulkanInfo if its needed https://www.dropbox.com/s/y7bhbz1chbx79 ... fo.7z?dl=0
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: [5.0b1] Shader issues
Thats works for me.CorvusMagnus wrote: ↑Sun, 23. Jan 22, 16:11Switching from MSAA to SSAA seems to remove the bluish tint and artifacts issue.
Re: [5.0b1] Shader issues
Game is vanilla (no mods installed), I had no such issues before the beta. Light does play a role as these effects often disappear when shadow hits the cam. Config and DxDiag here (sry, I got a lot of hardware). Please let me know, when I can remove them again. I'll try switching AA algorithms later today, will report back. Also, please don't read this as "complaint", I know, I'm testing a beta here.
Re: [5.0b1] Shader issues
Thats also true for my case.
I would just like to add another thing to look for .. If you are in a Kuraokami, with an NPC as the Captain, then jump past the Captain to his right onto the centre of the console (so you end up being very close to the window of the cockpit). Very often as the ship flies around you will ocassionally see the whole lower half of your view being tinted with a brown sheen.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: [1568][5.0b1] Shader issues
sry for the late response. But I can now confirm, that switching to FXAA or SSAA does seem to resolve the issue. Though, I wasn't sharp enough at the time to test switching back to see, whether it's actually MSAA causing the problem, or whether the graphics reset itself solved the issue (independent of the chosen AA algorithm). Anyway, hope, that helps.
Re: [1568][5.0b1] Shader issues
We've tracked this to be partially caused by the nvidia driver, version 472.98 and older exhibit the issue (though likely some newer versions do as well).
Drivers 497.09 and newer shouldn't have the issue.
So please try updating and then post whether it fixed the issue or not for you.
Drivers 497.09 and newer shouldn't have the issue.
So please try updating and then post whether it fixed the issue or not for you.
Re: [1568][5.0b1] Shader issues
Will be testing again, just this minute grabbed NVidia v511.65 which has an update also to Vulkan 1.3
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: [1568][5.0b1] Shader issues
yupp, issue's gone now after the driver update. Great work as always, thx!
Re: [1568][5.0b1] Shader issues
Concur. Small issues I noticed are now not so noticable with NVidia 511.65
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.