Eyeklops wrote: ↑Tue, 17. Aug 21, 18:20
alt3rn1ty wrote: ↑Tue, 17. Aug 21, 18:08
DocAce wrote: ↑Tue, 17. Aug 21, 11:25
Does anyone think the free view camera is still significantly superior to the "standard" one after testing the latest iterations of both? If so, what in particular would you be missing if we were to remove this experimental mode?
I'm not saying we'll do that for sure, we're trying to figure out what the state in the released version is going to be.
Oh hell yeah dont remove the Experimental freecam .. I wasn't sure at first introduction, but since your fixes in Beta 6 Experimental is just about as intuitive as standard, plus I would now really miss the Experimental freecam's ability to manipulate modules "underneath" the station. Its been mentioned by others before me but the freedom you have when zoomed in down there opens up a lot more editing ability.
Standard now just feels like the games Map UI, where ships flying down below the plane of the eclyptic in the game just become very slow things and sometimes lose the plot on attacking targets. Except its you losing the will to live zooming down there and trying to move around.
Have you tried the beta6 standard camera? You can pan all the way to the bottom easily now by holding the left mouse button. I agree that prior to beta6 working on "tall" stations was a pain but now it's easy peezy lemon squeezy to get the rotation center where you want it. I did use the freecam during beta5 and can see where it's useful but overall feel more productive having my rotation center on or near the object I'm trying to manipulate.
Yes, Standard mode you can right mouse n drag to get a side on view, then use WASD to go in/out/left/right, and left mouse to pan up/down/left/right - But there are limitations to how far zooming in you can go with the mouse scroll wheel before it goes into slow down mode, so you have to kind of reposition to get more zoomability without the swimming through treacle effect.
Experimental freecam imho is much better because you dont get any of that slowing down to "swimming through treacle" effect at all. Panning with the keys is a bit slower, but imho is a good speed, could be a bit quicker to be honest ...
Its a bit of a toss up between the two, and both modes will be a bit of a shock for anyone who has not participated in the beta when it goes live, they will all be dragging their brains through the mud with a slight learning curve same as everyone who has not played this game before and had to get used to the old editor for the first time.
But out of the two for me personally I would rather not have that gradual zooming slow down at all which is what Experimental mode gives us (with a few other small differences in which keys do what).