I started messing with new Station Editor recently. It has become incredibly powerful. The experimental Cam config line should probably be the new default.
The Q/E turning keys feel backwards to me. Invert Q/E radio option perhaps?
Though the 3D rotation is absolutely amazing, there could be a default to off radio button and hotkey toggle to limit rotation to the galactic plane so new players don't have difficulty building and rotating station modules.
Just slapping down a basic station, rotation in the galactic plane only would be a useful option to have (Default) to avoid the requirement of proper perspective to get a desired rotation. This will trip people up initially. I personally would like to be able to turn it back to galactic plane rotation only for major portions of a build. Rotating stuff around without having to move the camera just so rotation functions a certain way then move perspective back to place the module and be sure it's in the right place is tedious. The majority of rotates I feel are Galactic plane rotates. Hotkey toggle would allow quick out of perspective galactic rotates where the camera position would give the wrong rotation axis
This 3D rotation feature though, is incredibly powerful. I Likey
Step sized angle rotations I find much more useful in my opinion while building. Tweaks with freeform, I will use very rarely, if ever.
I recommend Step rotation default with Freeform the hotkey for fine tune adustment.
Perhaps also an auto rotation step size set enabled to 15 degrees at rollout by default as well for new users. This covers the 45 degree Terran module angles, the 90 degree and the Split/Paranid 120 degree angles while making the angles large enough to be noticeable changes from free-form angle rotation, yet making things line up JUST RIGHT when desired by default. Early constructions, prior to these changes, getting a couple production modules rotated on the top of a vertical mounts (As most production modules were top mount) parallel used to be a serious pain. 15 degree step default feels like the more sane default to me for out of the box settings and new users when compared to freeform rotation.
https://imgur.com/a/Ey2MF8h
A Very compact Pharmaceutical Goods factory I threw together with the new editor.
Several of the production modules are (upside down) and are mounted on or to other production modules.
(Maja Dust) / Maja Snails
(Wheat) / Meat / (Spice)
Swamp Plant / (Space Weed)
(Argon Food Ration) / Argon Medical
1 of 2 (Water)
In conclusion: The new changes are incredibly powerful. I am very happy with the results.
The new experimental cam should probably be the new default.
The perspective based 3 axis rotation is going to trip up people initially.
I recommend a hotkey toggle for single axis galactic plane rotation (Default) Handy for out of perspective Galactic Plane rotates also.
Step Rotation by default 15 degree default initial setting recommended. Freeform rotation on hotkey (Shift Currently) for fine tuning. (Inverted from current settings)
Feature requests.
Opacity dragbar for placed module wireframes. They can be tough to see at times.
Opacity change or highlight of the module being snapped to when placing a new module. The new module jumps into place but currently the module owning the connection it's snapping to is not necessarily always clear. This becomes a serious headache when you are using lots of temporary modules for spacing or have a pretty large station with lots of connections. Highlighting the other module in a similar way to how sequences are currently highlighted while in a snap to event would be very useful. Module being placed jumps to position... Other module (Sequence Parent, Connection point owner) wireframe lights up.
Thanks for all your hard work. The Station Editor is a serious improvement.