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X4 Foundations Public Beta - Version: 4.20 Beta 4 (465891) - Last updated: 2021-12-01

Posted: Thu, 6. Dec 18, 18:49
by CBJ
Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.

Instructions

Steam
  • Make sure that your savegames are backed up!
  • To start using the Beta version, right-click X4: Foundations in the Steam client
  • Select Properties and go to the Betas tab
  • Enter the password IBackedUpMySaves
  • Select public_beta from the dropdown list.
  • To return to using the non-Beta version, select NONE from the same dropdown list.

GOG Galaxy
  • Make sure that your savegames are backed up!
  • Select X4: Foundations in your GOG Galaxy game collection.
  • Click on "More > Settings"
  • On the right hand side of the page, click on "Beta Channels: OFF" and select "ON"
  • Click on the "Channel" option and select "Add Private Channels"
  • Enter the password for the "Public Beta" channel: IBackedUpMySaves
  • Select the "Public Beta" channel.
  • To return to using the non-Beta version, click on the "Channel" dropdown and select "default"
Remember that savegames made using the Beta version may not work in vanilla version. We try to maintain savegame compatibility, but we cannot guarantee it.

Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start. Do not use the -prefersinglefiles command line option when testing.

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Release Notes

Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).

Note: Ventures are disabled in this Beta version. All ships currently on ventures will return immediately in preparation for the new Multiverse Team Season feature, which will appear in a later version.

Version: 4.20 Beta 4 (465891) - 2021-12-01
  • Improved combat simulation when player not present.
  • Improved coordination between multiple free-flying police operating in same sector.
  • Improved memory usage, savegame size, and times to start new game, save and load.
  • [Beta 4] Improved capital ship usage of main weapons in combat when player not present (further improves improvement in 4.20).
  • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
  • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
  • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
  • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
  • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
  • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
  • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
  • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
  • Fixed A Heart for Pirates mission not playing dialog on completion.
  • Fixed incorrect collision detection during space suit section of Flight School tutorial.
  • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
  • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
  • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
  • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
  • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
  • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
  • Fixed marines on boarding operation sometimes being lost after saving and loading.
  • Fixed boarding attacker strength sometimes being less than it should.
  • Fixed default orders using wrong parameters after editing.
  • Fixed rare case where sell override settings for station ware could reset to 0.
  • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
  • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
  • Fixed station-based traders sometimes selling more than what their customers wanted.
  • Fixed station trade subordinates never selling product due to resource storage override.
  • Fixed subordinates mimicking auto-trader not logging their trades.
  • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
  • Fixed large turrets missing small targets by aiming at wrong position.
  • Fixed turrets often failing to fire at large moving targets.
  • Fixed discrepancies with licence requirements for Teladi turrets.
  • Fixed station module repair sometimes not quite reaching 100%.
  • Fixed calculated value of ships not taking all installed software into account.
  • Fixed incorrect yield display for resource probes in target monitor.
  • Fixed incorrect display of shield damage impact effects.
  • Fixed free ship repair exploit.
  • Fixed exporting custom gamestarts with no player money.
  • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
  • Fixed Phoenix main battery effective rate of fire.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
  • Fixed joystick POV hat input on Linux.
  • [Beta 2] Fixed incorrect DPS calculation resulting in various AI and UI issues (problem introduced in 4.20).
  • [Beta 3] Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
  • [Beta 3] Fixed hacking missions targeting stations without docks.
  • [Beta 3] Fixed scan missions sometimes asking player to scan laser tower.
  • [Beta 3] Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
  • [Beta 3] Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
  • [Beta 3] Fixed player stations created from custom gamestarts not detecting enemies.
  • [Beta 3] Fixed player not being able to target objects if spawning in space suit in custom gamestart.
  • [Beta 3] Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
  • [Beta 3] Fixed mining ships concentrating in areas with relatively low yield.
  • [Beta 3] Fixed freeze when loading save if HQ core module was under construction.
  • [Beta 4] Fixed ships with turrets potentially not shooting if created via a custom gamestart.
  • [Beta 4] Fixed turrets retaining out-of-range targets for too long.
  • [Beta 4] Fixed long boarding operations failing prematurely if straggling pod is destroyed.
  • Fixed several causes of crashes.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

Crashdumps

Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.