X4 Foundations Public Beta - Version: 7.00 Beta 2 (528865) - Last updated: 2024-04-11

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

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X4 Foundations Public Beta - Version: 7.00 Beta 2 (528865) - Last updated: 2024-04-11

Post by CBJ » Thu, 6. Dec 18, 17:49

Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.

Instructions

Steam
  • Make sure that your savegames are backed up!
  • To start using the Beta version, right-click X4: Foundations in the Steam client
  • Select Properties and go to the Betas tab
  • Enter the password IBackedUpMySaves
  • Select public_beta from the dropdown list.
  • To return to using the non-Beta version, select NONE from the same dropdown list.

GOG Galaxy
  • Make sure that your savegames are backed up!
  • Select X4: Foundations in your GOG Galaxy game collection.
  • Click on "More > Settings"
  • On the right hand side of the page, click on "Beta Channels: OFF" and select "ON"
  • Click on the "Channel" option and select "Add Private Channels"
  • Enter the password for the "Public Beta" channel: IBackedUpMySaves
  • Select the "Public Beta" channel.
  • To return to using the non-Beta version, click on the "Channel" dropdown and select "default"
Remember that savegames made using the Beta version may not work in vanilla version. We try to maintain savegame compatibility, but we cannot guarantee it.

Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start. Do not use the -prefersinglefiles command line option when testing.

Image

Release Notes

Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only). It is NOT available for players using GeForce NOW.

Note: Players experiencing crashes on Steam Deck using this version can go to Settings -> Properties -> Compatibility in the Steam client, check the box and select Proton Experimental in the dropdown below.

Note: Ventures are disabled in this version. However:
  • Basic online functionality is enabled, i.e. you can log in to, and out of, your Egosoft account from within the game.
  • You will be able to access any paint mods that are in your online inventory, with the same limitations and conditions as before.
  • You will be able to access any venture reward ships that you are entitled to, including those obtained as part of a Collectors Edition package.
  • You will NOT be able to send ships on ventures, and you will not see any menus related to this.
  • You will NOT receive any "visitor" ships from other players.
Version: 7.00 Beta 2 (528865) - Last updated: 2024-04-11
  • New Feature: Reimagined Teladi and Argon capital ships.
  • New Feature: Redesigned Xenon PE and SE ships.
  • New Feature: Flyable Xenon ships (selected ships only).
  • New Feature: Historic Terraformer ships.
  • New Feature: Observation Deck module for stations.
  • New Feature: Additional sectors and landmarks.
  • New Feature: Race-specific managers' offices.
  • New Feature: Improved AI.
  • New Feature: Reworked, improved and expanded tutorials (work in progress during Public Beta).
  • New Feature: Late-game crisis for advanced players.
  • New Feature: Customisable radial menu for quick access to actions.
  • New Feature: Extended input mapping options.
  • New Feature: Enhanced external camera system.
  • New Feature: Visual Enhancement Goggles.
  • New Feature: Improved explosion effects.
  • New Feature: FOV slider.
  • New Feature: TAA support.
  • New Feature: Enhanced shadows.
  • New Feature: New accessibility options.
  • Added gamestart recommendations for new players.
  • Added option to choose default camera when piloting ships.
  • Added possibility to customise external camera position per ship model.
  • Added means to rescue people who are stranded in space suits, with options for player to request rescue.
  • Added crew bailing out of player-owned ships that are destroyed.
  • Added player character to list of things Live Stream camera can showcase.
  • Added auto-targeting of next hostile or next surface element on destruction of current target.
  • Added target type identification voice feedback for surface elements.
  • Added visual effect when hovering over HUD target elements.
  • Added icons to Data Vaults to indicate unlock progress.
  • Added icon on Map for orphaned build storages with wares to sell.
  • Added cover status information to message ticker.
  • Added weapon and turret range of ships to Object Information menu.
  • Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
  • Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
  • Added new weapon modes and renamed some old weapon modes for clarity.
  • Added faction filter to Station Configuration menu shuffle function.
  • Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
  • Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
  • Added full module names to search in Station Build menu.
  • Added visual hint to indicate which categories contain searched items in Station Build menu.
  • Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
  • Added separate default options for Global Standing Orders for military ships.
  • Added option to disable transform gizmo in Station Build menu.
  • Added ability to show external target view for ships in highways.
  • Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
  • Added information about automatically calculated buy amount to Station Overview resource boxes.
  • Added fleet and sector names to Map menu searches, and provided suggestion box.
  • Added skip buttons to sliders in menus to immediately set them to their limit.
  • Added ticker history to Logbook.
  • Added ability to select options in dropdowns by typing.
  • Added mouse-over texts explaining mission difficulties.
  • Added Interact menu of station or ship when interacting with surface elements.
  • Added Deposit Inventory order for multiple selected ships.
  • Added reset buttons to Global Standing Orders menu.
  • Added option to mark Build Storages as hostile.
  • Added mission arrow to HUD for multiple mission targets that are close together.
  • Added shield bar animation when receiving damage or boosting.
  • Added wiggle animation to hull and shield bar when being attacked.
  • Added visualisation for projected weapon heat after next shot.
  • Added up-arrow button above tab icons to close top level menu and hide icons.
  • Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
  • Added warnings about missing military or mining equipment to Ship Configuration menu.
  • Added warning when removing last controller input from certain important menu navigation controls.
  • Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
  • Added feedback for input actions.
  • Added Numpad-5 as an additional input to reset map view.
  • Added wider range of ready-made input profiles.
  • Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
  • Added HUD scaling.
  • Added glow option for UI.
  • Added colour-blind options to accessibility settings.
  • Added Reduced Speed Mode accessibility option.
  • Added more achievements.
  • [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
  • [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
  • [Beta 2] Added docking UI in external view.
  • Changed placement of station target elements to be in visual center of stations.
  • Changed appearance of mission targets that are relative to objects.
  • Changed target speed display to use more appropriate units.
  • Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
  • Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
  • Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
  • Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
  • Changed discovered Data Vault icons to remain on Map even outside of live view.
  • Changed Laser Towers to show up as "ping" on map after long range scan.
  • Changed messages in ticker to no longer disappear while game is paused.
  • Changed faction colours to be more distinct.
  • Changed colour of collectable HUD elements that cannot currently be collected.
  • Changed hull bar colour in Map and radar from green to white to match HUD representation.
  • Changed missile reload bar to animate from full to empty.
  • Changed SSAO quality settings and added Ultra option.
  • Removed interaction icons for NPCs that are not your current target.
  • Removed option to minimize Map menu.
  • Removed mouse HUD mode.
  • Improved balancing of mineral and gas region yields across whole map.
  • Improved balancing of drop rates, types and amounts for ships and lockboxes.
  • Improved balancing of seminar prices to match equivalent NPC hiring fees.
  • Improved balancing of stellar output across all systems to match stars and locations.
  • Improved balancing of storage volume for S and M storage modules.
  • Improved ware allocation for wharfs, shipyards and equipment docks.
  • Improved Find Resources mission to have more variation and to take into account new resource regions.
  • Improved fleet composition of Terran Protectorate.
  • Improved spacesuit manoeuvrability.
  • Improved character appearance when moving and performing certain activities.
  • Improved mission guidance and NPC pathfinding in large walkable areas.
  • Improved presentation of NPCs greeting passers-by in certain situations.
  • Improved behaviour of collisions between capital and S/M sized ships.
  • Improved tolerance of turret friendly fire between player and non-player factions.
  • Improved friendly fire handling between non-player factions.
  • Improved flee behavior of S or M ships under attack by capital ships or stations.
  • Improved boarding pod launch velocity.
  • Improved flight behaviour of guided missiles.
  • Improved missile hit detection.
  • Improved docking guidance.
  • Improved precision of target guidance in space.
  • Improved AI flight by not interrupting travel mode due to small course changes.
  • Improved AI flight while moving to jump gates.
  • Improved capital ship movement when approaching and exiting gates, accelerators and highways.
  • Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
  • Improved combat behavior of missile-armed fighters attacking large targets.
  • Improved combat approach for capital ships attacking very large, very slow or immobile targets.
  • Improved boost usage of ships in fleets that are traversing jump gate to attack.
  • Improved capital ships approaching gates prior to sector transition.
  • Improved fleet gate traversal to sectors with hazardous regions.
  • Improved long-distance movement to moving objects.
  • Improved gate transition for very long NPC ships.
  • Improved ships with mining orders avoiding asteroids they are not currently targeting.
  • Improved free traders finding trades when operating over multiple sectors.
  • Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
  • Improved manual mining order for solid resources.
  • Improved manual mining order when cargo is already full.
  • Improved reliability of capital ships getting supplies.
  • Improved reliability of construction ships building stations in owned faction space.
  • Improved repair and resupply for ships with repeating orders.
  • Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
  • Improved damage calculations for certain weapons when player not nearby.
  • Improved response to being boarded.
  • Improved price balancing for several MK2 weapons.
  • Improved voice feedback for repeated target selection.
  • Improved fighter pursuit of very fast, large targets.
  • Improved fighter pursuit of targets when player not nearby.
  • Improved Flee order, particularly when fleeing from ships attacking head-on.
  • Improved behaviour of NPC ships regaining lost subordinates.
  • Improved reliability of carrier-based fleet subordinates.
  • Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
  • Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
  • Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
  • Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
  • Improved delivery of scrap to processing modules.
  • Improved order to deploy satellites to show radar range of satellite before deployment.
  • Improved messages for stations reporting friendly ships being attacked close to station.
  • Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
  • Improved station deconstruction by transferring remaining cargo to build storage.
  • Improved Live Stream view target selection logic.
  • Improved ticker message when picking up crates or asteroid chunks.
  • Improved selectability of small target elements in HUD.
  • Improved look and feel of mouse interactions in space and on radar.
  • Improved visuals of communication channel video feed.
  • Improved display of effective countermeasure resilience for missiles in encyclopedia.
  • Improved Controls settings menu layout.
  • Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
  • Improved conflicting controls popup when remapping is not possible.
  • Improved range of control mapping options.
  • Improved support for DualShock and DualSense controllers.
  • Improved performance of Player Info menu under certain circumstances.
  • Improved cockpit visuals for Irukandji.
  • Improved historical accuracy of broken Terran jump gate model.
  • Improved presentation of loadout editor for Boron ships.
  • Improved structure of Options menu.
  • Improved visuals for Thermal Disintegrator bullets.
  • Improved appearance of stardust effect.
  • Improved lighting in Station and Ship Loadout menus.
  • Improved flickering of object lights when transitioning between functional and non-functional.
  • Improved visuals for scan mode.
  • Improved consistency of glow with different anti-aliasing and upscaling modes.
  • Improved readability of weapon heat bar on bright backgrounds.
  • Improved subtitle readability.
  • [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
  • [Beta 2] Improved station-based trader handling of ware shortages.
  • [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).
  • Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
  • Fixed missing default paint theme when at high reputation with Queendom of Boron.
  • Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
  • Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
  • Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
  • Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
  • Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
  • Fixed stereo audio issues in some cutscenes of Boron story.
  • Fixed incorrect countdown in Casino welfare module research time trial.
  • Fixed mission-only module blueprints being unlocked in Station Design Simulator.
  • Fixed missing animations when selecting New Game under certain circumstances.
  • Fixed ships not using travel mode when ordered to attack target in distant sector.
  • Fixed several situations where ships could fly through station or carrier while docking.
  • Fixed dock assignment and ship hologram persisting when stopping control.
  • Fixed various issues with retrieving ships from internal storage.
  • Fixed various issues with player docking requests.
  • Fixed NPC subordinates sometimes docking indefinitely.
  • Fixed some pilots finding it hard to land on Boron Wharfs.
  • Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
  • Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
  • Fixed free traders sometimes not finding trades, particularly when only working with one ware.
  • Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
  • Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
  • Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
  • Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
  • Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
  • Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
  • Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
  • Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
  • Fixed Attack orders sometimes generating failure messages even if order resulted from automated behavior.
  • Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
  • Fixed attack subordinates attacking targets other than their commander's without provocation.
  • Fixed ships attacking targets that are being boarded by non-hostile faction.
  • Fixed capital ships sometimes approaching too closely in combat.
  • Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
  • Fixed Coordinate Attack including subordinate groups that have been set to Docked.
  • Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
  • Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
  • Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
  • Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
  • Fixed many cases of ships stopping abruptly upon destruction.
  • Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
  • Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
  • Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
  • Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
  • Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
  • Fixed Construction Vessels with no drones having no efficiency penalty.
  • Fixed mining ships sometimes shooting empty asteroids when player is nearby.
  • Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
  • Fixed free-flying police scanning space suits.
  • Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
  • Fixed guided missiles not properly targeting stations and build storage.
  • Fixed missiles sometimes not leaving launcher in forward direction.
  • Fixed turret control acquiring only one missile per missile swarm.
  • Fixed ships launching countermeasures against unguided missiles.
  • Fixed trade discounts not being taken into account when traders are looking for trades.
  • Fixed stations not selling resources to their build storages under certain circumstances.
  • Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
  • Fixed stations that are starved of resources sometimes not paying high enough price.
  • Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
  • Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
  • Fixed inconsistencies in M turret pricing.
  • Fixed beams and ricocheting bullets distorting accuracy stats.
  • Fixed player being personally blamed for some hostile actions by other ships belonging them.
  • Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
  • Fixed ship repair taking longer than it should with crew aboard.
  • Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
  • Fixed ships sometimes changing directions very abruptly.
  • Fixed ships disappearing during docking animation.
  • Fixed collision with invisible walls on some wrecked objects.
  • Fixed capital ships sometimes reacting too strongly to collisions.
  • Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
  • Fixed outdated game start image of Boso Ta.
  • Fixed dock areas not having any props.
  • Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
  • Fixed excessively dirty cockpit glass in XL Argon ships.
  • Fixed incorrectly rotated shield impact effects.
  • Fixed ship ID being cut off on Syn and Guppy.
  • Fixed logo being cut off on Thresher and Dolphin.
  • Fixed logo and ship ID being cut off Heracles.
  • Fixed logo and ship ID on Yasur disappearing at certain view angles.
  • Fixed missing logo on Osaka lower left hull.
  • Fixed flickering surface on Yasur.
  • Fixed missing geometry on Asgard and Peregrine.
  • Fixed incorrectly placed elements near the docking area on Nomad.
  • Fixed space suit dock not being visually integrated into the Boron luxury dock.
  • Fixed floating geometry on Barbarossa.
  • Fixed floating geometry on Kalis fighter in ship build menu.
  • Fixed landing gear of Lux being out of place.
  • Fixed cockpit ramp of Shih clipping out of ship while in flight.
  • Fixed Ion Pulse turret bullets clipping into ship hull on launching.
  • Fixed certain small weapons not firing straight ahead.
  • Fixed floating turrets on Terran defence tube.
  • Fixed turrets of Scrap Recycler being inside module.
  • Fixed turret positioning issue on Magnetar.
  • Fixed shield generator positions on Donia, Yasur and Shark.
  • Fixed shield generator on Shark being located inside ship hull.
  • Fixed missing flame animation in Teladi S all-round engines.
  • Fixed incorrectly positioned engine flames on small Xenon ships.
  • Fixed multiple cases of out of place hologram in airlock.
  • Fixed transporter room doors on small ships not closing properly.
  • Fixed black surface appearing on Kyushu when viewed from further away.
  • Fixed hole in Split corridor.
  • Fixed invisible keyboard in manager's office.
  • Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
  • Fixed visual glitch on capital ships under construction.
  • Fixed incomplete wreck for Falcon.
  • Fixed missing wreck for Jian.
  • Fixed missing wreck for collectible containers.
  • Fixed incorrectly textured wreck for Magpie.
  • Fixed incorrectly positioned wreck for Chimera.
  • Fixed incorrectly positioned wreck for Teladi small container storage module.
  • Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
  • Fixed imprecise collisions with Asgard main weaponry.
  • Fixed imprecise collisions with derelict station in Duke's Haven.
  • Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
  • Fixed incorrect rotations of station modules under construction after loading.
  • Fixed missing sound on large mining turrets.
  • Fixed guidance on Map not working when not sitting or standing in ship.
  • Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
  • Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
  • Fixed Automatic Resupply option not allowing global or commander's setting.
  • Fixed some Encyclopedia entries showing wrong names for construction methods.
  • Fixed Trade menu not allowing player to buy wares after previously planning to sell.
  • Fixed wares legality information showing factions that player does not yet know.
  • Fixed range of non-operational satellites and resource probes being shown on Map.
  • Fixed gate icons cluttering map when using filter text.
  • Fixed supply buy offers on stations hiding regular buy offers.
  • Fixed scan range for resource probes in Object Info menu.
  • Fixed sorting of subordinates in Object Crew Information menu.
  • Fixed Live Stream camera displaying spacesuit pilots in space.
  • Fixed menus in undefined state after using Live Stream View under certain circumstances.
  • Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
  • Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
  • Fixed control mode message appearing in External Static View.
  • Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
  • Fixed first person interactions not working under certain circumstances.
  • Fixed conversation option to ask some NPCs for job not appearing.
  • Fixed Station Build menu freezing under certain circumstances.
  • Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
  • Fixed off-screen target elements appearing in front of player under certain circumstances.
  • Fixed target speed not updating correctly under certain circumstances.
  • Fixed surface elements not being auto-targeted in Gamepad Mode.
  • Fixed cases of being unable to select targets in HUD with Left Mouse Button.
  • Fixed input being rejected when only changing direction of range input while remapping controls.
  • Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
  • Fixed radar not being interactive under certain circumstances.
  • Fixed save option being available in Station Design Simulator.
  • Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
  • Fixed missing deadzone for mouse axes when mapping controls.
  • Fixed various other control mapping issues.
  • Fixed toggling steering axis not affecting stick controls.
  • Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
  • Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
  • Fixed joystick/gamepad rumble not stopping when game is paused.
  • Fixed remapping control removing wrong input under certain circumstances.
  • Fixed not being able to manage controllers/joysticks under certain circumstances.
  • Fixed overlapping text at hacking terminals.
  • Fixed HUD monitors being cut-off on low aspect ratios.
  • Fixed weapon heat bar not scaling up linearly.
  • Fixed speed SI prefixes in HUD not working for negative speeds.
  • Fixed motion blur persisting when leaving a highway while in external view.
  • Fixed reflection probes being permanently affected by effects.
  • Fixed some joysticks breaking UI on Linux.
  • Fixed unnecessary CPU utilisation when game window is minimised.
  • [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
  • [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
  • [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
  • [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
  • [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
  • [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
  • [Beta 2] Fixed unlocking of signal leaks in external view.
  • [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
  • [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
  • [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
  • [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
  • [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
  • [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
  • [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
  • [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
  • [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
  • [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
  • [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
  • [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
  • [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
  • [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.
  • [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
  • [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
  • [Beta 2] Fixed several causes of crashes.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

Crashdumps

Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.
Last edited by Alan Phipps on Sat, 13. Feb 21, 15:36, edited 1 time in total.

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