X4 Foundations Public Beta - Version: 7.50 Beta 3 (548103) - Last updated: 2024-12-17

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

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X4 Foundations Public Beta - Version: 7.50 Beta 3 (548103) - Last updated: 2024-12-17

Post by CBJ »

Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.

Instructions

Steam
  • Make sure that your savegames are backed up!
  • To start using the Beta version, right-click X4: Foundations in the Steam client
  • Select Properties and go to the Betas tab
  • Enter the password IBackedUpMySaves
  • Select public_beta from the dropdown list.
  • To return to using the non-Beta version, select NONE from the same dropdown list.
GOG Galaxy
  • Make sure that your savegames are backed up!
  • Select X4: Foundations in your GOG Galaxy game collection.
  • Click on "More > Settings"
  • On the right hand side of the page, click on "Beta Channels: OFF" and select "ON"
  • Click on the "Channel" option and select "Add Private Channels"
  • Enter the password for the "Public Beta" channel: IBackedUpMySaves
  • Select the "Public Beta" channel.
  • To return to using the non-Beta version, click on the "Channel" dropdown and select "default"
Remember that savegames made using the Beta version may not work in vanilla version. We try to maintain savegame compatibility, but we cannot guarantee it.

Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start. Do not use the -prefersinglefiles command line option when testing.

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Known Issues
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Release Notes

Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only). It is NOT available for players using GeForce NOW.

Note: Ventures are disabled in this version. However:
  • Basic online functionality is enabled, i.e. you can log in to, and out of, your Egosoft account from within the game.
  • You will be able to access any paint mods that are in your online inventory, with the same limitations and conditions as before.
  • You will be able to access any venture reward ships that you are entitled to, including those obtained as part of a Collectors Edition package.
  • You will NOT be able to send ships on ventures, and you will not see any menus related to this.
  • You will NOT receive any "visitor" ships from other players.
Version: 7.50 Beta 3 (548103) - Last updated: 2024-12-17
  • New Feature: New flight model with corresponding rebalancing of ships.
  • New Feature: Boost now has its own energy pool.
  • New Feature: Improved Gravidar display.
  • New Feature: Support for FSR3 and DLSS.
  • [Beta 2] New Feature:: Lost ship replacement option.
  • [Beta 2] New Feature:: Radar station module.
  • Added confirmation when aborting missions.
  • Added faction-specific text variants for various generic missions.
  • Added estimated minimum build cost information to Build Station mission briefing.
  • Added opposing faction information to Mission context menu.
  • Added option to Start Position Defence on stations with administration module and subordinates assigned to defend station.
  • Added option to Respond to Station Distress Calls for subordinates assigned to Position Defence.
  • Added mining ships assigned to NPC mineral and gas refinery stations.
  • Added player-only sell offers for remaining cargo of orphaned Build Storages.
  • Added possibility to reduce station plot sizes if constructed modules allow for it.
  • Added number suffix to station modules to help identify them in map and elevator travel destination list.
  • Added warning when building production modules that produce illegal wares.
  • Added order icon for station trade subordinates that have manually defined ware list.
  • Added orphaned Build Storages to Account Management section in Player Information menu.
  • Added limited ship statistics view in Ship configuration menus.
  • Added new entries to Ship Loadout Statistics.
  • Added alphabetic sorting for station modules in Object List and Property Owned menus in Map.
  • Added missing resource information to stalled ship build orders in Object List and Property Owned menus.
  • Added information about mod quality to ship selection dropdown in Ship Configuration menu.
  • Added additional options for ship name generation in Ship Build menu.
  • Added possibility to set Paint Modifications while building or upgrading ships.
  • Added missing equipment blueprints to mouse-over text for unavailable loadout options.
  • Added limited Interact menu option in Manage Plots mode of Map menu.
  • Added option to remove Build Storages of removed Station plots immediately.
  • Added separate icon for collectable asteroid chunks.
  • Added highlighting to interactive HUD elements.
  • Added various container icons to Map legend.
  • Added additional colour animation when targeting obstructed targets.
  • Added support for controller input modifiers.
  • Added OpenTrack UDP support for Head Tracking under Linux.
  • [Beta 2] Added voice feedback when engines on player ship fail due to damage.
  • [Beta 3] Added Terran production method to Wide Area Sensor Array module (new feature in 7.50).
  • [Beta 3] Added radar range information to Wide Area Sensor Array encyclopedia entry (new feature in 7.50).
  • Changed production materials for Hull Parts and Claytronics production modules.
  • Removed temporary drone mode Trading from Cargo Drones settings.
  • Removed option to transfer wares with Construction Vessels that are busy.
  • Removed Apply button for Start Menu Background Scene option.
  • Improved balancing of internal ship storage of all capital ships.
  • Improved equipment loadout and balancing of turrets for Timelines scenario Defanging the Defence.
  • Improved racing AI in racing scenarios.
  • Improved Guild missions by no longer aborting whole chain if one sub-mission fails.
  • Improved Sabotage missions by adding information about required equipment to briefing.
  • Improved Sabotage missions by allowing partial success if targets aren't destroyed with spacesuit bombs.
  • Improved Yaki story by allowing player to keep cover ability after completing mission and activate/deactivate it at will.
  • Improved Split story by allowing player to control cover feature in Zyarth's Coffin mission.
  • Improved Vigor Syndicate raider distribution over time.
  • Improved mineral resource gather rate of Saturn II.
  • Improved fighter dogfighting behaviour when player not present.
  • Improved fidelity of fighters dogfighting when player not present compared to when player present.
  • Improved ships undocking from ships or stations with launch tubes to Attack or Attack targets in range.
  • Improved movement between sectors when fleets are ordered to Coordinate Attack.
  • Improved long-distance movement to moving objects.
  • Improved autopilot behaviour when guidance is set to ships.
  • Improved cargo drones catching up with ship that launched them.
  • Improved cohesion of fighter-led fleets when moving between gates.
  • Improved boost usage in dogfights.
  • Improved hacking of station Security Control Panels to also prevent launch of defence drones.
  • Improved trade search for station-based trade subordinates that are further down command hierarchy.
  • Improved feedback if player-owned ships are ordered to attack without weapons or without ammunition.
  • Improved target monitor display for cargo containers and asteroid pieces that do not fit into ship's cargo bay.
  • Improved readability between collectable and non collectable crates in map and radar.
  • Improved controller navigation in Ship configuration menus.
  • Improved trade loop context menu width to avoid truncated texts.
  • Improved zoom behaviour in External Static View.
  • Improved representation of undefined order parameters in Object Behaviour menus.
  • Improved colours of asteroid icons on map.
  • Improved trade menu layout.
  • Improved visuals of station response to attack.
  • Improved collisions around Argon L housing spire.
  • Improved Tobii support using Tobii Game Integration.
  • [Beta 2] Improved Supply Factory generic mission to filter out stations which don't have relevant wares to be stocked.
  • [Beta 2] Improved ships undocking from carriers at high speed.
  • [Beta 2] Improved autopilot behaviour when approaching highways after warping through gate.
  • [Beta 2] Improved camera and sound behaviour in Live Stream View.
  • [Beta 2] Improved viewing angle on gravidar to make far-away objects more visible (new feature in 7.50).
  • [Beta 2] Improved gravidar readability in bright environments.
  • [Beta 3] Improved Timelines scenario President's End to compensate for boost changes (problem introduced in 7.50).
  • [Beta 3] Improved Local Automine where designated system has multiple sectors and some of those sectors have hazardous regions.
  • [Beta 3] Improved behaviour of capital ships attacking other capital ships.
  • [Beta 3] Improved target acquisition reliability for attack subordinates.
  • [Beta 3] Improved visuals for Logical Station Overview, Research and Terraforming menus.
  • [Beta 3] Improved visuals for new gravidar display (new feature in 7.50).
  • [Beta 3] Improved alarm effect on stations under attack.
  • Fixed XL Spire module blueprint reward for those that already had 20+ relation with Quettanauts.
  • Fixed tutorials not completing when closing final dialog box without selecting option.
  • Fixed Foundations of an Empire mission getting stuck if another station building mission is started in same location.
  • Fixed leader of Terran fleet in War of Intervention mission not moving to target sector if it has no useable weapons.
  • Fixed Boron-Terran relations not depending on states of Boron-Terran diplomatic mission, Boron-Argon alliance and Argon-Terran war.
  • Fixed Kha'ak continuing to spawn after certain installations have been destroyed.
  • Fixed Duke's Buccaneers constructing factories before they become Duke's Tempest.
  • Fixed large supply missions being offered by factions which barter or have no trade offers.
  • Fixed being able to warp HQ during Terraforming project.
  • Fixed Attack targets in range order repeatedly creating Attack orders for ships that do not have weapons.
  • Fixed fighters attacking large objects when player not present trying to apply damage while facing away from their target.
  • Fixed rare case of ship claiming to be on venture when it no longer is.
  • Fixed smugglers sometimes assuming Paranid or Holy Order ownership after those factions have stopped existing.
  • Fixed Terran solar power plants not being placed in Mercury sector.
  • Fixed Build Storages not sharing same relations towards other factions as corresponding Stations.
  • Fixed crew hiring by upgrading at equipment docks not accounting for passengers, prisoners, or unassigned crew.
  • Fixed some NPC traders or miners being erroneously sent to patrol.
  • Fixed Get Supplies sometimes not finding trades.
  • Fixed capital ships in fleets facing away from sector center after transiting through gates.
  • Fixed player flying in wrong direction after entering space suit near explorable wrecks.
  • Fixed player in space suit not being able to approach their ship in relative movement.
  • Fixed ships not remaining in relative movement after saving and loading.
  • Fixed patrolling ships sometimes inadvertently chasing enemies to other sectors.
  • Fixed police penalising player for owning ship that was once used by different faction to cause trouble.
  • Fixed ships set to comply with police or pirate challenge sometimes not dropping wares if they have very small amounts.
  • Fixed Construction Vessels that abandon stalled build site sometimes leaving their drones behind.
  • Fixed Kha'ak defence platforms not being automatically aimed at when selected as target.
  • Fixed weapons with slow rotation sometimes jumping to target while aiming.
  • Fixed fleet members performing Coordinate Attack inconsistently honoring travel blacklists.
  • Fixed ships sometimes not rejoining formation if player gets close then moves away again.
  • Fixed ships failing to dock at covered dock areas under certain circumstances.
  • Fixed inconsistent creation of looped order under certain circumstances.
  • Fixed attack response override orders for ships using order loops being inserted at wrong position in loop.
  • Fixed subordinate group assignments being lost when subordinate is promoted under certain circumstances.
  • Fixed subordinates assigned to attack with commander not withdrawing for repairs when they should.
  • Fixed autopilot not exiting highways reliably in certain sectors.
  • Fixed defence drones sometimes not undocking properly.
  • Fixed Construction Vessels idling for several minutes between deployment jobs.
  • Fixed ships mimicking station-based traders or miners requiring skill threshold.
  • Fixed boost and travel mode acceleration stalling caused by activating throttle inputs.
  • Fixed being able to exceed top speed when matching speed.
  • Fixed not being able to enter superhighways at very high travel speeds.
  • Fixed Full Stop not leaving highway while map is open.
  • Fixed AI ships stuttering during flight.
  • Fixed AI-controlled spacesuits not detecting nearby ships.
  • Fixed AI-fired beam weapons increasing Laser Shots Fired statistic.
  • Fixed ships not having loaded weapons on first engagement.
  • Fixed docked ships firing forward weapons when player not present.
  • Fixed repair units sometimes not being visible.
  • Fixed external target view not resetting when target leaves range or is stored.
  • Fixed Shroud ship mod not working correctly after saving and loading.
  • Fixed user-defined external camera positions not being loaded correctly.
  • Fixed incorrect station loadout preset when loading construction plan.
  • Fixed missing roman numeral suffix on factory names.
  • Fixed Deliver Wares button in Mission Briefing menu not working.
  • Fixed mismatch in Processing Module stats between Station Build and Logical Station Overview menus.
  • Fixed Station Build menu assuming that all ware reservations are deliveries.
  • Fixed incorrect time estimates for building ships under certain circumstances.
  • Fixed incorrect display of maximum crew size on target monitor for certain ships.
  • Fixed negative ware storage numbers in Object Info menu.
  • Fixed completed ware reservations in Logical Station Overview menu not being removed.
  • Fixed missing generic actions in Interact menu of multiple ships using Repeat Orders.
  • Fixed Object Rename dialog still applying new name when pressing Escape.
  • Fixed selecting ships in Map menu with filter not working reliably.
  • Fixed menu selection jumping in Crew Transfer context menu.
  • Fixed issues with restoring antialiasing and upscaling settings after discarding new settings.
  • Fixed Ship Build menu Blacklist and Fire Authorisation settings not being able to reset to global settings.
  • Fixed game unpausing when opening Ship configuration menu in Custom Gamestart Editor.
  • Fixed Main Menu Tab controls not repeating correctly.
  • Fixed Reset View button in Map menu not being reachable with keyboard/controller.
  • Fixed objects not shown on Gravidar affecting Gravidar zoom level.
  • Fixed several issues with full-screen message cutscenes.
  • Fixed missiles exploding in encyclopedia cutscenes.
  • Fixed FPS Display button in Debug Log.
  • Fixed map search not working under certain circumstances.
  • Fixed different order of turret groups in Ship Configuration, Map and Ship Interaction menus.
  • Fixed various menu layout issues at high UI scale settings.
  • Fixed visual gaps in Logical Station Overview, Research and Terraforming menus.
  • Fixed overlapping connections in Terraforming menu under certain circumstances.
  • Fixed Ship Build menu closing immediately under certain circumstances.
  • Fixed deleted save game still listed in menu under certain circumstances.
  • Fixed backlog of ticker messages after using menus.
  • Fixed pilots showing up on monitor to inform player about completed orders when player is standing nearby.
  • Fixed hack panels sometimes being targetable from different rooms.
  • Fixed jittering HUD targets in External Target View under certain circumstances.
  • Fixed outdated drone info in HUD under certain circumstances.
  • Fixed stuck mouse-over texts under certain circumstances.
  • Fixed menu crash when using Inventory menu shortcut in Map menu under certain circumstances.
  • Fixed missing Text for Kaori paint theme.
  • Fixed NPCs sitting backwards in chairs after loading save game where they were walking.
  • Fixed solar panels not rendering fully in station editor.
  • Fixed being able to jump out of bounds in several spots on dock areas.
  • Fixed missing mode lights on capital ship bridges.
  • Fixed invisible walls on the broken jumpgate in the Mars sector.
  • Fixed missing collision on bridge of Sapporo and Xenon H.
  • Fixed floating human-shaped geometry appearing near Eye of the Beholder station.
  • Fixed parts of Data Vault disappearing depending on viewing angle.
  • Fixed external camera being offset on Odachi when changing viewing angle.
  • Fixed flickering windows on old Terran and Terraformer bridges.
  • Fixed certain elements in cockpit of Xenon F disappearing when entering it.
  • Fixed large uniform glowing surface in 1M6S Basic Dock Area.
  • Fixed missing hologram in Alligator (Mineral) transporter room.
  • Fixed NPCs not correctly using the elevator on Xenon F.
  • Fixed paint mod affecting small details on Boron Ray.
  • Fixed blue screen effect appearing on Sapporo and Xenon H bridge.
  • Fixed glass floor on bridge of Xenon H and Sapporo incorrectly blocking sun.
  • Fixed sunlight shining through solid surfaces on Sapporo and Xenon H bridge.
  • Fixed cockpit glass of Porpoise not appearing smooth.
  • Fixed several trophies being incorrectly placed in player office.
  • Fixed flickering surface in Tuatara cockpit.
  • Fixed Boron Ray Ion Projector wreck being offset.
  • Fixed low resolution texture on Dart engine exhaust.
  • Fixed flickering surface and texturing issue on Raptor.
  • Fixed dock hatches of Xenon F and Xenon SE fading out too early.
  • Fixed door on Sapporo and Xenon H bridges not opening properly for NPCs passing through.
  • Fixed engine flames of Boron S and M ships being animated against direction of flight.
  • Fixed mirrored numbers in Porpoise cockpit.
  • Fixed missing thruster exhaust on Kukri.
  • Fixed flipped text on kitchen cabinet doors.
  • Fixed flickering objects when using VE Goggles.
  • Fixed extreme ghosting when zooming with VE Goggles with TAA enabled.
  • Fixed control settings menu showing incorrect key names for non-QWERTY keyboards on Linux.
  • Fixed sound/graphical issue when switching from Long Range Scan while charging.
  • Fixed stutter when saving config files.
  • [Beta 2] Fixed freeze when using autopilot on superhighway gate or mission contact when close to station (problem introduced in 7.50).
  • [Beta 2] Fixed Explore targeting jump gate or superhighway entrance to undiscovered sector not working (problem introduced in 7.50).
  • [Beta 2] Fixed anomalies acting more strongly than usual when player is in travel mode (problem introduced in 7.50).
  • [Beta 2] Fixed fleet subordinates that are unable to attack becoming unresponsive to being attacked (problem introduced in 7.50).
  • [Beta 2] Fixed unresponsive ships in very busy locations under certain circumstances.
  • [Beta 2] Fixed trade ships stuck waiting for trade operation to complete.
  • [Beta 2] Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation.
  • [Beta 2] Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed.
  • [Beta 2] Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed.
  • [Beta 2] Fixed crew appearance on nearby ships sometimes being randomised between comms sessions.
  • [Beta 2] Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer.
  • [Beta 2] Fixed being unable to control buy offers for Advanced Composites and Plasma Conductors in Plan Build menu (new feature in 7.50).
  • [Beta 2] Fixed station modules not being shown in Encyclopedia under certain circumstances.
  • [Beta 2] Fixed keyboard and controller not working when returning to Start Menu (problem introduced in 7.50).
  • [Beta 3] Fixed Find Object Missions failing on acceptance (problem introduced in 7.50).
  • [Beta 3] Fixed reverse throttle input snapping to maximum backward throttle (problem introduced in 7.50).
  • [Beta 3] Fixed docked subordinates sometimes causing their commander to teleport due to excessive vibration (problem introduced in 7.50).
  • [Beta 3] Fixed ships not being assignable to existing Position Defence groups for stations (problem introduced in 7.50).
  • [Beta 3] Fixed a case of ships flying long-distance to other moving objects failing to move (problem introduced in 7.50).
  • [Beta 3] Fixed expected construction budget increasing over time while build storage waiting for resources.
  • [Beta 3] Fixed gravidar detection inconsistency for stations with Wide Area Sensor Array (new feature in 7.50).
  • [Beta 3] Fixed incorrect weapon aim indicator position for dumbfire missiles (problem introduced in 7.50).
  • [Beta 3] Fixed incorrectly positioned station geometries on gravidar (problem introduced in 7.50).
  • [Beta 3] Fixed mission offer icon positions on gravidar (problem introduced in 7.50).
  • [Beta 3] Fixed flickering target brackets on gravidar (problem introduced in 7.50).
  • [Beta 3] Fixed broken menu when viewing Object Info menu of inactive Jump Gate.
  • [Beta 3] Fixed HUD monitors not being visible after toggling HUD off and on under certain circumstances.
  • [Beta 3] Fixed Interact menu overlapping the Radar under certain circumstances.
  • [Beta 3] Fixed travel effects not working if ship started travel mode outside visible range.
  • [Beta 3] Fixed collectable container icon being too large in gravidar and map.
  • [Beta 3] Fixed detail of Paranid Mass Driver Mk2 not rotating with barrel.
  • [Beta 3] Fixed floating detail on Falx.
  • [Beta 3] Fixed several causes of crashes.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

Crashdumps

Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.
Last edited by Alan Phipps on Sat, 13. Feb 21, 15:36, edited 1 time in total.
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