X4 Foundations Public Beta - Version: 4.00 Beta 4 (422687) - Last updated: 2020-12-17

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

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X4 Foundations Public Beta - Version: 4.00 Beta 4 (422687) - Last updated: 2020-12-17

Post by CBJ » Thu, 6. Dec 18, 18:49

Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.


  • Make sure that your savegames are backed up!
  • To start using the Beta version, right-click X4: Foundations in the Steam client
  • Select Properties and go to the Betas tab
  • Enter the password IBackedUpMySaves
  • Select public_beta from the dropdown list.
  • To return to using the non-Beta version, select NONE from the same dropdown list.

GOG Galaxy
  • Make sure that your savegames are backed up!
  • Select X4: Foundations in your GOG Galaxy game collection.
  • Click on "More > Settings"
  • On the right hand side of the page, click on "Beta Channels: OFF" and select "ON"
  • Click on the "Channel" option and select "Add Private Channels"
  • Enter the password for the "Public Beta" channel: IBackedUpMySaves
  • Select the "Public Beta" channel.
  • To return to using the non-Beta version, click on the "Channel" dropdown and select "default"
Remember that savegames made using the Beta version may not work in vanilla version. We try to maintain savegame compatibility, but we cannot guarantee it.

Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start. Do not use the -prefersinglefiles command line option when testing.


Release Notes

Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).

Note: Ventures are disabled in this Beta version, and some planned 4.00 features are not yet included.

Version: 4.00 Beta 4 (422687) - 2020-12-17
  • New Feature: Volumetric fog makes space look even better.
  • New Feature: Transaction Log for detailed breakdown of income and outgoings.
  • New Feature: Message system for important communications from NPCs.
  • Added Mark as Hostile option to Interact menu.
  • Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
  • Added option to declare war on another faction.
  • Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
  • Added Assist assignment for subordinates of ships.
  • Added Coordinate Attack option for fleet commanders.
  • Added Interact Menu option to Claim abandoned ships with player-owned ships.
  • Added Escort missions.
  • Added area damage to capital ship engines exhaust.
  • Added audio and visual feedback when entering damaging area.
  • Added possibility for crew to bail when under attack by NPCs.
  • Added possibility for NPC factions to claim abandoned ships.
  • Added race information to Encyclopedia.
  • Added contested sector information to Object Info menu and Encyclopedia.
  • Added descriptions for licences and blueprints in faction representative menus.
  • Added information about sectors and blacklists to Trade menu.
  • Added shield recharge delay info to Encyclopedia.
  • Added separate entries for large and medium turrets in encyclopedia.
  • Added sunlight information to sector encyclopedia entries and Plot Management menu.
  • Added research and associated resources to Logical Station Overview.
  • Added information about equipment compatibility to Ship and Station Configuration menus.
  • Added information about workforce efficiency and changes to Logical Station Overview menu.
  • Added plot licence price display while placing new station plot.
  • Added links to Encyclopedia for important items in mission objectives.
  • Added object ID code to upkeep mission list.
  • Added option to lock paint modifications per ship excluding them from changes to default.
  • Added setting for default ship weapon and turret behaviour.
  • Added construction plan shuffle option to player HQ.
  • Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
  • Added ability to store crew information alongside saved loadouts (only applied when building new ships).
  • Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
  • Added option to set preferred build method.
  • Added sync point management to Object Behaviour menu.
  • Added message when quick-save fails due to saving not being possible.
  • Added optional warning about modified game client.
  • Improved Kha'ak presence and behaviour.
  • Improved behaviour of pirates hacking station storage.
  • Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
  • Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
  • Improved station-based miners working for stations that require more than one mineable ware.
  • Improved cases where ships preferred highways too much over direct route.
  • Improved flight movement for ships docking on capital ships.
  • Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
  • Improved balancing of relation penalty on destruction of drones and laser towers.
  • Improved shipyard generation to provide more dock capacity for medium ships (new game only).
  • Improved handling of ships sold by player to ensure their new owner recovers resources.
  • Improved workforce balancing by increasing both impact of local population and effect on production.
  • Improved build plot price balancing by taking into account sector population.
  • Improved external camera behaviour when target is destroyed.
  • Improved display of mission trade offers in trade context menu
  • Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
  • Improved scrolling of multi-line texts in menus with controller and keyboard.
  • Improved tooltip when trying to reassign for busy ship traders.
  • Improved mission icons.
  • Removed Interact menu option to follow ship (still available as default behaviour).
  • Removed Interact menu option to protect station (still available as default behaviour, or assign to station instead).
  • Fixed ships warping when exiting local highway while player is inside same highway.
  • Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
  • Fixed ships sometimes not being able to dock on capital ships.
  • Fixed ships holding up docks for long periods of time.
  • Fixed AI orders and player teleport sometimes not considering sector to be in range.
  • Fixed AI ships sometimes taking longer route than they should.
  • Fixed Attack subordinates sometimes not attacking their commander's target.
  • Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
  • Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
  • Fixed skilled marines causing more damage when claiming than marines with less skill.
  • Fixed changes to defence drone modes not registering when defence drones are disarmed.
  • Fixed claiming of abandoned ships with marines.
  • Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
  • Fixed idling ships sometimes wandering off.
  • Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
  • Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
  • Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
  • Fixed turrets on ship that player is personally flying firing on wrecks.
  • Fixed ware transfer sometimes stalling when involving one ship docked at another.
  • Fixed weapons sometimes recovering from overheating too late.
  • Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
  • Fixed ship traders getting stuck indefinitely attempting to build costly ships.
  • Fixed software upgrades on resupply ships not starting.
  • Fixed Black Marketeers sometimes not having correct race for their faction.
  • Fixed faction representatives not being respawned after loading certain older savegames.
  • Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
  • Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
  • Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
  • Fixed success criteria in sabotage mission.
  • Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
  • Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
  • Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
  • Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
  • Fixed multiple crew delivery missions reacting to delivering NPC.
  • Fixed Split Vs Argon mission referencing Paranid ship types.
  • Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
  • Fixed Ships in Construction entries showing 1:00 as time left when completed.
  • Fixed broken safe deposit storage menu when closing it under certain circumstances.
  • Fixed cut-off Ship Interactions menu under certain circumstances.
  • Fixed cut-off encyclopedia descriptions.
  • Fixed highlight visitor setting turning off in certain situations.
  • Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
  • Fixed misplaced sorting arrow in Load Game menu.
  • Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
  • Fixed overlapping texts in player info box in upper left corner of some menus.
  • Fixed menu crash in Crew Information menu in certain situations.
  • Fixed missing warning when trying to trade with station that only has capital ship build modules.
  • Fixed mission guidance on Map not showing multiple objectives correctly.
  • Fixed order lines being shown on Map even if object icon is filtered out.
  • Fixed incorrect sorting of Map objects by name in certain cases.
  • Fixed wrongly aligned background elements in expanded flow-chart nodes.
  • Fixed rounding issues when truncating text.
  • Fixed Bling Bling achievement being granted by looking at encyclopedia.
  • Fixed station module and ship blueprints being available without any reputation restriction.
  • Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
  • Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
  • Fixed ships with turrets that are in storage doing damage when player is not present.
  • Fixed gates and superhighways sometimes being shown outside sectors on Map.
  • Fixed inability to interact in first person mode in certain savegames.
  • Fixed getting stuck in floor when in docked capital ship.
  • Fixed being able to fall off dock area of Zeus.
  • Fixed missing visual element on hackable console in security office.
  • Fixed parts of venture room vanishing depending on view angle.
  • Fixed flipped player logo on Asp.
  • Fixed incorrect colour on Paranid mass driver beam.
  • Fixed rolling character eyes.
  • Fixed stall on entering super-highway.
  • Fixed several causes of crashes.
  • [Beta 1 HF1] Fixed mining ships choosing lower-priority resource to mine (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed missing resources for HQ warping research (new feature in 4.00).
  • [Beta 1 HF1] Fixed marines missing from crew transfer menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed re-assigning crew in Crew Information menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed cause of crash (problem introduced in 4.00).
  • [Beta 2] Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
  • [Beta 2] Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
  • [Beta 2] Fixed turrets sometimes aiming at empty space when attacking large target.
  • [Beta 2] Fixed Teladi Trading Stations not being equipped with shields or turrets.
  • [Beta 2] Fixed ships getting stuck in highway after player ship leaves it (problem introduced in 4.00).
  • [Beta 2] Fixed Kha'ak station modules not being destructible (new feature in 4.00).
  • [Beta 2] Fixed race distribution of characters on stations.
  • [Beta 2] Fixed crew on ships sometimes not properly switching to new owner.
  • [Beta 2] Fixed NPC pilots sometimes sitting on player's lap.
  • [Beta 2] Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
  • [Beta 2] Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
  • [Beta 2] Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
  • [Beta 2] Fixed rotation input on station plot placement map.
  • [Beta 2] Fixed access to Ship Overview menu for laser towers and drones.
  • [Beta 2] Fixed sold ships still being displayed in player property menu (problem introduced in 4.00).
  • [Beta 2] Fixed crew info showing up in all stations (problem introduced in 4.00).
  • [Beta 2] Fixed Deposit Inventory option always being disabled (problem introduced in 4.00).
  • [Beta 2] Fixed Map becoming non-interactive after using Mark as Hostile option (problem introduced in 4.00).
  • [Beta 2] Fixed bullets disappearing shortly after being fired (problem introduced in 4.00).
  • [Beta 2] Fixed Asp transporter room floating above ship (problem introduced in 4.00).
  • [Beta 2] Fixed several causes of crashes.
  • [Beta 3] Added search functionality to Encyclopedia.
  • [Beta 3] Added estimated build time to station module information in Encyclopedia.
  • [Beta 3] Added strafe and shield recharge data to Ship Configuration and Comparison menus.
  • [Beta 3] Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
  • [Beta 3] Added placeholder image when no video is available in personnel overview.
  • [Beta 3] Added separate inventory category for paint modifications.
  • [Beta 3] Added option to quickly reassemble equipment mods.
  • [Beta 3] Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
  • [Beta 3] Added Follow assignment for ships subordinate to other ships.
  • [Beta 3] Restored menu options to Follow ship or Protect player-owned station until further notice (options removed in 4.00).
  • [Beta 3] Changed guidance and autopilot to no longer use unknown gates or superhighways.
  • [Beta 3] Improved order of ship entries in blueprint trade menu.
  • [Beta 3] Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
  • [Beta 3] Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
  • [Beta 3] Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
  • [Beta 3] Fixed cut-off text in encyclopedia descriptions under certain circumstances.
  • [Beta 3] Fixed sector info menu not being displayed correctly under certain circumstances.
  • [Beta 3] Fixed incorrect display of settings in Extensions menus after restoring defaults.
  • [Beta 3] Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
  • [Beta 3] Fixed inability to give piloting seminars to player's relief pilot.
  • [Beta 3] Fixed inability to place station plots in another sector (problem introduced in 4.00).
  • [Beta 3] Fixed Ship Overview menu for ships which use Repeat Orders (problem introduced in 4.00).
  • [Beta 3] Fixed Deposit Inventory option not being available when ship is repeating orders (problem introduced in 4.00).
  • [Beta 3] Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
  • [Beta 3] Fixed trade loops failing to trade with station build storage.
  • [Beta 3] Fixed ships with destroyed engines continuing to move.
  • [Beta 3] Fixed inability to scan ships multiple times.
  • [Beta 3] Fixed another case of subordinates attacking ships beyond pursuit range.
  • [Beta 3] Fixed ware amounts for repeated Buy/Sell orders not being converted to cargo space (new feature in 4.00).
  • [Beta 3] Fixed auto-miners and auto-traders operating over more restricted range than previously (problem introduced in 4.0).
  • [Beta 3] Fixed capital ships not trading when player is around (problem introduced in 4.00).
  • [Beta 3] Fixed Coordinate Attack target selection to filter out targets in different sectors (new feature in 4.00).
  • [Beta 3] Fixed subordinates assigned to Mimic commanders with default order to dock and wait repeatedly docking and undocking (new feature in 4.00).
  • [Beta 3] Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
  • [Beta 3] Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
  • [Beta 3] Fixed Kha'ak stations offering signal leak missions.
  • [Beta 3] Fixed unsuitable shop areas appearing on certain stations.
  • [Beta 3] Fixed missing doors for spacesuit docks on station dock areas.
  • [Beta 3] Fixed redundant info text on radar for selected target using certain screen aspect ratios.
  • [Beta 3] Fixed graphical corruption of guidance on Map.
  • [Beta 3] Fixed certain sounds being played using incorrect volume setting.
  • [Beta 3] Fixed several causes of performance issues.
  • [Beta 3] Fixed several causes of crashes.
  • [Beta 4] Added Accessibility Settings in Options Menu.
  • [Beta 4] Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
  • [Beta 4] Added sunlight information to Energy Cell production nodes in Logical Station Overview.
  • [Beta 4] Added Interact menu option to add ships directly to your squad.
  • [Beta 4] Added sub-categories to Blueprint Trade menu.
  • [Beta 4] Added mouseover text showing details for station account estimates in Info menu.
  • [Beta 4] Improved Account Management menu.
  • [Beta 4] Improved balancing of mining activities.
  • [Beta 4] Improved workforce balancing by increasing both food requirements and efficiency bonus.
  • [Beta 4] Improved timing of Fallen Families raider activation.
  • [Beta 4] Changed order of tabs in Player Information menu.
  • [Beta 4] Updated Tobii SDK.
  • [Beta 4] Fixed cases of missing target elements (problem introduced in 4.00).
  • [Beta 4] Fixed transaction log using incorrect transaction values (new feature in 4.00).
  • [Beta 4] Fixed being able to sell ships to unsuitable stations, resulting in blocked docks (problem introduced in 4.00).
  • [Beta 4] Fixed stuck Ship Configuration menu when deleting custom loadout.
  • [Beta 4] Fixed stuck Map after closing context menus.
  • [Beta 4] Fixed excessively large selection area for order and guidance lines when using mouse on Map.
  • [Beta 4] Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
  • [Beta 4] Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
  • [Beta 4] Fixed police ships sometimes policing sectors where they are not police.
  • [Beta 4] Fixed changing ship assignments not changing their default behaviour appropriately.
  • [Beta 4] Fixed ongoing research still allocating space for resources.
  • [Beta 4] Fixed missing trade corners on trading stations which also have faction representative.
  • [Beta 4] Fixed NPCs looking up or down when talking to player.
  • [Beta 4] Fixed Game Paused not being visible during Game Over.
  • [Beta 4] Fixed flickering objects during Game Over.
Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.


Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.


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