[1494][4.2 beta3] Custom start ships turrets not working in OOS - Fix in beta 4.

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Shuulo
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[1494][4.2 beta3] Custom start ships turrets not working in OOS - Fix in beta 4.

Post by Shuulo » Mon, 29. Nov 21, 13:58

Hi,

Upon loading the save you will see 2 Colossus (added via custom start fleet) fighting 2 Ps in Nopileos Fortune, they will never be able to damage those P, turrets for ships added in custom starts do not work OOS.

SAVE (only mod used is cheat mod to setup the scenario)

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Shuulo
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Re: [4.2 beta3] Custom start ships turrets not working in OOS

Post by Shuulo » Mon, 29. Nov 21, 14:24

Seems this is happening also for mining ships in custom start, L miners dont mine, even if configuration will be the same to the one you buy from shipyard.

errorname1002
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Re: [1494][4.2 beta3] Custom start ships turrets not working in OOS

Post by errorname1002 » Mon, 29. Nov 21, 21:37

I believe that this issue is the same as the one the stations faced, which was fixed in beta 3 . ([Beta 3] Fixed player stations created from custom gamestarts not detecting enemies.). It seems like the turrets are not able to detect enemies nearby for some reason.
Try teleporting and taking control of each of these ships , you would find out that they will start outputting damage again. Do test it out and report your findings , I think this will help Egosoft in tracking the problem even further.

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Re: [1494][4.2 beta3] Custom start ships turrets not working in OOS

Post by Xenon_Slayer » Wed, 1. Dec 21, 19:32

This should be fixed in 4.20 Beta 4
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