[1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

This forum provides information on obtaining access to Public Beta versions of X4: Foundations allowing people running those versions to provide feedback on their experiences.

Moderator: DevNet Public Moderators

User avatar
Erqco
Posts: 602
Joined: Sun, 7. Nov 10, 15:43
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by Erqco » Thu, 22. Jul 21, 01:28

It will take one or two hours OOS, but it will be destroyed. I don't know in the last Beta, but in the previous one been in the system the explosions can destroy/ damage your ships.

chugster
Posts: 29
Joined: Sun, 2. Jan 05, 15:56
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by chugster » Thu, 22. Jul 21, 09:22

I saw your reply late last night and thought, what the hell lets try it. So I literally switched off all notifications, set my fleet to attacking the non existent station and activated SETA. I left it running and went to bed. I've woken up this morning and it's worked! :D

I only have 12 of my original 18 Asgards remaining, but it worked. Thank you.

User avatar
Erqco
Posts: 602
Joined: Sun, 7. Nov 10, 15:43
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by Erqco » Fri, 23. Jul 21, 01:32

chugster wrote:
Thu, 22. Jul 21, 09:22
I saw your reply late last night and thought, what the hell lets try it. So I literally switched off all notifications, set my fleet to attacking the non existent station and activated SETA. I left it running and went to bed. I've woken up this morning and it's worked! :D

I only have 12 of my original 18 Asgards remaining, but it worked. Thank you.
That is weird, when the complex is "invisible" it never has destroyed any of my ships, been OOS. The ships are doing the dance around for a couple of hours or so, but there is not damage done to them. My fleet is only and Asgard with two Syns protecting him and 4 Rattlesnakes protecting each Syn.

VincentTH
Posts: 6364
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by VincentTH » Sat, 24. Jul 21, 01:50

Erqco wrote:
Fri, 23. Jul 21, 01:32
chugster wrote:
Thu, 22. Jul 21, 09:22
I saw your reply late last night and thought, what the hell lets try it. So I literally switched off all notifications, set my fleet to attacking the non existent station and activated SETA. I left it running and went to bed. I've woken up this morning and it's worked! :D

I only have 12 of my original 18 Asgards remaining, but it worked. Thank you.
That is weird, when the complex is "invisible" it never has destroyed any of my ships, been OOS. The ships are doing the dance around for a couple of hours or so, but there is not damage done to them. My fleet is only and Asgard with two Syns protecting him and 4 Rattlesnakes protecting each Syn.
This must be a bug. Can someone post a save game so the devs can look at it?
In my game, I need to clear out the Xenon stations in Savage Spur 1. This would be a showstopper for me!!! :-(

User avatar
Erqco
Posts: 602
Joined: Sun, 7. Nov 10, 15:43
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by Erqco » Sat, 24. Jul 21, 07:32

Next one I will keep a save. It is a problem, but I have taken three sectors this way, the first one is the most difficult until you find workarounds to destroy the Xenon Complex.

daymo12345
Posts: 34
Joined: Fri, 30. Nov 18, 20:16
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by daymo12345 » Tue, 27. Jul 21, 20:37

i had the same problem with the last station is savage spur 1, but when i left it alone Antigone came and finished off the job quite quickly it seemed in my game Antigone knew exacly what to do to finish off the station.

VincentTH
Posts: 6364
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by VincentTH » Thu, 29. Jul 21, 17:15

How can ANT come to SAv Spur1? Do they they take the route through Hatikvah Choice 1, then go north from there?

I don't think NPC fleet can use the jump drive. Can they?

User avatar
Wehrwolf_10
Posts: 133
Joined: Mon, 1. Oct 18, 19:50
x4

[4.10 Beta 5] Indestructible xenon station

Post by Wehrwolf_10 » Thu, 29. Jul 21, 19:45

The station restores several modules at once without having resources. My entire fleet is incapable of destroying it :sceptic:

Sector: Tharka's Cascade XV

SAVE:
https://drive.google.com/file/d/1x5IrqY ... sp=sharing

StonedMajorTom
Posts: 27
Joined: Fri, 21. Dec 18, 15:43
x4

Re: [1256][4.10 b2] YAK ... last Xenon Station in each sector immortal

Post by StonedMajorTom » Thu, 29. Jul 21, 20:00

I have the same crap, but with antigone stations.
I have to destroy the modules (feels like) 20 times before the station is finally destroyed.
Buildstorage is empty.

The rebuild timer starts very quick. You have to destroy every module within 10 seconds. Thats realy a joke! - but not funny!!!

I cleared out three systems of Antigone with that damn bug/feature.
For now i have enough of station destroying.

User avatar
Erqco
Posts: 602
Joined: Sun, 7. Nov 10, 15:43
x4

Re: [4.10 Beta 5] Indestructible xenon station

Post by Erqco » Fri, 30. Jul 21, 01:13

There is already a thread about this.

Post Reply

Return to “X4: Foundations - Public Beta Feedback”