[4.0 Beta 6 HF 1 + All dlc] Deploy Mines needs fine tuning

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spankahontis
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[4.0 Beta 6 HF 1 + All dlc] Deploy Mines needs fine tuning

Post by spankahontis » Tue, 9. Feb 21, 18:32

Hi Devs,

I kept doing this Deploy Mines Mission and I found that that the Mines I deploy either blow up the moment I deploy them (Killing me even when I'm moving) Or the Mine wont count as a deployed mine and i'm literally hugging the Station so i'm in the mission location.
The Station isn't attacking me so the mission should be a piece of cake, yet it took me 6 attempts to deploy the mines it required without them blowing up or not counting.
I think the Asp i'm flying is buggy when it comes to deploying Mines.

https://www.dropbox.com/s/1ipotn1ofpjiz ... d.zip?dl=0
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 4.0 Release Hotfix 3 + [All DLC]
--------------------------------
SETA around Spear of Odin = Crazy Jiggling Trap :evil:
Fires of Defeat Game Start Pilot stuck in ship Still happens.
Story Mission HQ Spawn Bug Still there.
Poor optimization of current build leads to a ton of problems

Alan Phipps
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Re: [4.0 Beta 6 HF 1 + All dlc] Deploy Mines needs fine tuning

Post by Alan Phipps » Tue, 9. Feb 21, 18:39

A dog has a master; a cat has domestic staff.

gorman2040
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Re: [4.0 Beta 6 HF 1 + All dlc] Deploy Mines needs fine tuning

Post by gorman2040 » Thu, 8. Apr 21, 19:37

Version 4.0

I am not sure if I experienced the same but I had mines blowing up on me when I deploy them.

My workaround was to fly a bit farther from the station and put more space between each dropped mines.

I felt like using friend/foe mines didn't have the same issue compared to the cheapest/basic mines.

I actually liked that it needed some thinking and retries, it felt more rewarding at the end :-)
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