Kingdom End : Wellfare module / Pheromone Art Gallery

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Tempest
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Kingdom End : Wellfare module / Pheromone Art Gallery

Post by Tempest » Mon, 1. May 23, 20:38

Awarded after the Terraforming completion.

- has no interior ?

wasn't expecting something groundbreaking, but atleast a "Boron styled" Casino interior, somewhat like the other wellfare modules, in which one could walk around.

am i missing something here?
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mp63
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by mp63 » Mon, 8. May 23, 16:19

...how did you get inside? I built the gallery on two stations now but they don't show up in the elevator menu ?!? :gruebel:

Tempest
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by Tempest » Fri, 12. May 23, 12:04

mp63 wrote:
Mon, 8. May 23, 16:19
...how did you get inside? I built the gallery on two stations now but they don't show up in the elevator menu ?!? :gruebel:
eh, my wording possibly sucked.

i have the same issue as you do, no elevator destination. (i.e. no "inside")
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alt3rn1ty
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by alt3rn1ty » Fri, 12. May 23, 12:40

Urk!, so this is bugged and not available as a station destination?.

I just started that terraforming mission, so will hopefully be fixed before I complete.
Probably needs a bug report and save file submitted in the Tech Support forum.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
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:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

mp63
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by mp63 » Fri, 12. May 23, 18:03

Tempest wrote:
Fri, 12. May 23, 12:04
mp63 wrote:
Mon, 8. May 23, 16:19
...how did you get inside? I built the gallery on two stations now but they don't show up in the elevator menu ?!? :gruebel:
eh, my wording possibly sucked.

i have the same issue as you do, no elevator destination. (i.e. no "inside")
:lol: my bad. I thought you had an "empty" module with no furniture. Would make some sense after all if it was some kind of fishbowl and the player could enter using his spacesuit. :mrgreen:

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alt3rn1ty
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by alt3rn1ty » Fri, 2. Jun 23, 01:11

If anyones interested in getting this fixed .. I made a bug report in the Tech support forum viewtopic.php?f=180&t=455989
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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:boron: Long live Queen Polypheides and may her tentacles always be supple.
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Pesanur
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by Pesanur » Wed, 7. Jun 23, 16:45

Guys, you really like to enter in a room that smell to fish?

PD. My split workers are saying that this is an abomination, that they like to build a new wellfare module, a fighting arena. :twisted:

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alt3rn1ty
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Re: Kingdom End : Wellfare module / Pheromone Art Gallery

Post by alt3rn1ty » Wed, 7. Jun 23, 22:28

@Tempest - Devs made a post in the bug report, the module has not interior to go to.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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