TER and ANT peace?
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TER and ANT peace?
So I did the TER secret service quest to the end and decided to destroy the data. Is this meant to make TER and ANT ARG neutral? For me they are still fighting one another
Re: TER and ANT peace?
What do you mean 'still'? They should not have been at war in the first place. This is the point at which you had the chance to trigger the war, not to end it.
It's possible some kind of accidental situation has escalated into fighting, often involving illegal wares and police. This usually sorts itself out after a while.
It's possible some kind of accidental situation has escalated into fighting, often involving illegal wares and police. This usually sorts itself out after a while.
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Re: TER and ANT peace?
I don't know why but there are TER defense stations in the Void and the TER military ships and ANT ships constantly shoot at each other. The only mods I have installed are Faction War Enhancer but that shouldn't change their relationships with each other, should they?LameFox wrote: ↑Mon, 24. Apr 23, 05:24What do you mean 'still'? They should not have been at war in the first place. This is the point at which you had the chance to trigger the war, not to end it.
It's possible some kind of accidental situation has escalated into fighting, often involving illegal wares and police. This usually sorts itself out after a while.
Re: TER and ANT peace?
I have not used it for a long time so I'm not sure if it changes reputation or not.
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Re: TER and ANT peace?
...what does the word ENHANCER mean to youMin wrote: ↑Mon, 24. Apr 23, 10:45I don't know why but there are TER defense stations in the Void and the TER military ships and ANT ships constantly shoot at each other. The only mods I have installed are Faction War Enhancer but that shouldn't change their relationships with each other, should they?LameFox wrote: ↑Mon, 24. Apr 23, 05:24What do you mean 'still'? They should not have been at war in the first place. This is the point at which you had the chance to trigger the war, not to end it.
It's possible some kind of accidental situation has escalated into fighting, often involving illegal wares and police. This usually sorts itself out after a while.
Normally an accidental destruction (i.e. getting between a station and a pirate shooting at each other etc.) of another factions ship will result in a slight decrease of reputation - 1 or 2 points if you don't shoot the escape pods
If you have an enhancer running this will happen more often and reputation decreases quicker. The plot outcome is unpredicatble. Check your savegames if there is a point available BEFORE the factions went at total war and maybe you can help prevent it. Or live with it... it's "your" universe.
Re: TER and ANT peace?
https://steamcommunity.com/sharedfiles/ ... 1668457361 This is the mod I used but I actually use it to try and make Xenon more of a threat as I play my game trying to make peace with every faction in order to fight the Xenon.
Re: TER and ANT peace?
I’m fairly certain the enhancer mods haven’t been updated for quite some time, could be something buggin outMin wrote: ↑Mon, 24. Apr 23, 12:51https://steamcommunity.com/sharedfiles/ ... 1668457361 This is the mod I used but I actually use it to try and make Xenon more of a threat as I play my game trying to make peace with every faction in order to fight the Xenon.
Just upping the number of xenon jobs will make them stronger usually, they are only contained by the number of jobs they have, their economy is so efficient they can easily overproduce if they could
Re: TER and ANT peace?
Treycore wrote: ↑Tue, 25. Apr 23, 05:47I’m fairly certain the enhancer mods haven’t been updated for quite some time, could be something buggin outMin wrote: ↑Mon, 24. Apr 23, 12:51https://steamcommunity.com/sharedfiles/ ... 1668457361 This is the mod I used but I actually use it to try and make Xenon more of a threat as I play my game trying to make peace with every faction in order to fight the Xenon.
Just upping the number of xenon jobs will make them stronger usually, they are only contained by the number of jobs they have, their economy is so efficient they can easily overproduce if they could
Thanks for the advice. I reloaded a save before I installed the mods and went to the void, what is happening is that a TER and ANT defense stations were built close to each other and it seems that they were sending combat drones to each other, I even observed TER fighter patrols shooting up traders from ANT and ARG. Since the stations take ages to get destroyed the fighting continues. I used a cheat mod to delete the TER stations and set their diplomacy to be neutral to each other which seemed to have worked. When you said upping the number of Xenon jobs will make them stronger how do you mean? Is it possible to edit that is it easy to do? Thanks
Re: TER and ANT peace?
Its super simple, go to your X4 file then extensions, create a folder, add a content XML File and add the following, this is just a template I use or just copy/paste the one from the other DLCS and change the names around and whatever and snip the dlcs out that you dont have, the dependencies are there so they load before your modMin wrote: ↑Tue, 25. Apr 23, 14:17Treycore wrote: ↑Tue, 25. Apr 23, 05:47I’m fairly certain the enhancer mods haven’t been updated for quite some time, could be something buggin outMin wrote: ↑Mon, 24. Apr 23, 12:51https://steamcommunity.com/sharedfiles/ ... 1668457361 This is the mod I used but I actually use it to try and make Xenon more of a threat as I play my game trying to make peace with every faction in order to fight the Xenon.
Just upping the number of xenon jobs will make them stronger usually, they are only contained by the number of jobs they have, their economy is so efficient they can easily overproduce if they could
Thanks for the advice. I reloaded a save before I installed the mods and went to the void, what is happening is that a TER and ANT defense stations were built close to each other and it seems that they were sending combat drones to each other, I even observed TER fighter patrols shooting up traders from ANT and ARG. Since the stations take ages to get destroyed the fighting continues. I used a cheat mod to delete the TER stations and set their diplomacy to be neutral to each other which seemed to have worked. When you said upping the number of Xenon jobs will make them stronger how do you mean? Is it possible to edit that is it easy to do? Thanks
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<content id="" name="More Home Brew" description="Test" author="Treybor" version="101" save="false" date="2023-03-30" lastupdate="1617097531">
<dependency version="600"></dependency>
<dependency id="ego_dlc_split" version="100" name="Split Vendetta"></dependency>
<dependency id="ego_dlc_terran" version="100" name="Cradle of Humanity"></dependency>
<dependency id="ego_dlc_pirate" version="100" name="Tides of Avarice"></dependency>
<dependency id="ego_dlc_boron" version="100" name="Kingdom End"></dependency>
</content>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//jobs/job[@id='xenon_carrier_patrol_xl_border_cluster']/quota">
<quota galaxy="4" maxgalaxy="4" sector="1"/>
</replace>
</diff>
Code: Select all
<add sel="//jobs">
<job id="xenon_carrier_patrol_xl_border_cluster_squad_HB" name="{20204,3801}" comment="one border cluster">
<modifiers commandeerable="true"/>
<orders>
<order order="Patrol" default="true">
<param name="range" value="class.zone"/>
</order>
</orders>
<category faction="xenon" tags="[factionlogic, military, carrier]" size="ship_xl"/>
<quota galaxy="1" maxgalaxy="1"/>
<location class="galaxy" macro="xu_ep2_universe_macro" faction="xenon" relation="self" comparison="exact" matchextension="false"/>
<environment buildatshipyard="true"/>
<ship>
<select faction="xenon" tags="[military, carrier]" size="ship_xl"/>
<owner exact="xenon" overridenpc="true"/>
</ship>
<subordinates>
<subordinate job="xenon_destroyer_escort_xl"/>
<subordinate job="xenon_destroyer_escort_xl"/>
<subordinate job="xenon_destroyer_escort_xl"/>
</subordinates>
</job>
</add>
But its that easy, you can just copy paste stuff around and use it as a template, just dont forget matchextension="false"
These should work mid save too, just will take some time for the AI to adjust to the new jobs available
Re: TER and ANT peace?
Thanks so much! I will try it out.