Hello everyone.
In my game I only have the following available faction vs faction missions pop up
RHA vs Argon (had to talk to an NPC to start getting those)
TER vs Xenon
ARG vs Xenon (they stopped popping up a while now)
Is this normal and same for everyone? (obviously not RHA, since it's part of the Split plot)
Why can't I have an ARGvsRHA equivalent, if I want to help that side out?
I chose TRI (unified paranids) to go and attack the Teladi.... why can't I get TELvsTRI or TRIvsTEL missions?
Am I missing a non-guidelined NPC I can talk to, to start getting others?
Cheers!
Faction VS Faction war missions?
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Re: Faction VS Faction war missions?
Sorry to bump this, but I'd like some input as I think this is weird and pondering whether to file it as a bug.
As far as major choices go:
-My game start is pioneer or whatever, so I'm Terran
-I've put ANT/ARG at war vs TER
-I've sided with the Curbs
-I unified the Paranid
-I put up the unified Paranid (TRI) at war vs the Teladi (via Dal Busta)
So, based on those choices, I can't understand why I would only get RHA vs ARG war missions.
Thanks in advance for your input.
As far as major choices go:
-My game start is pioneer or whatever, so I'm Terran
-I've put ANT/ARG at war vs TER
-I've sided with the Curbs
-I unified the Paranid
-I put up the unified Paranid (TRI) at war vs the Teladi (via Dal Busta)
So, based on those choices, I can't understand why I would only get RHA vs ARG war missions.
Thanks in advance for your input.
Re: Faction VS Faction war missions?
The "Guilds" that I do know of:
ANT trade
ARGvsHOP, ARGvsXEN
HOPvsARG, HOPvsPAR
PARvsHOP
TEL trade
ZYAvsARG (added by SV)
(I know nothing about CoH or ToA "Guilds".)
The base game Guilds are about base game factions. MIN does not even offer a Guild.
I've seen lamentations about how the plot choices erase involved War Guilds without offering replacement.
Therefore, chances to get purple mods go down if you play those plots.
It is actually a positive observation that RHAvsARG can replace ZYAvsARG. Based on the TRI example the expectation was "nothing".
ANT trade
ARGvsHOP, ARGvsXEN
HOPvsARG, HOPvsPAR
PARvsHOP
TEL trade
ZYAvsARG (added by SV)
(I know nothing about CoH or ToA "Guilds".)
The base game Guilds are about base game factions. MIN does not even offer a Guild.
I've seen lamentations about how the plot choices erase involved War Guilds without offering replacement.
Therefore, chances to get purple mods go down if you play those plots.
It is actually a positive observation that RHAvsARG can replace ZYAvsARG. Based on the TRI example the expectation was "nothing".
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Faction VS Faction war missions?
Yes... thing is, I never started the ARGvsHOP "war" mission queue before unifying TRI and I was wondering if that bugged me out of getting an ARGvsTRI "guild" war mission sequence.
Kinda disappointed tbh, as you say, missing out on purple mods and helping out the factions vs each other.
Also, any Idea why I would have stopped getting ARGvsXEN missions? If they're not neighbors to any Xenon, those missions stop appearing? (pretty sure they didn't straight away)
Re: Faction VS Faction war missions?
The missions are offered "near the trouble". I think that I do get ARGvsXEN missions in Hatikvah I, and in both Tharka's Cascade.
Hatikvah I is HAT sector. TC XV is Teladi. TC XVII is Xenon. Therefore, ARG are not "touching" XEN, yet still do offer.
There are no longer ARGvsXEN missions in my "North". XEN have #598 and ARG are in Guiding Star VII. There are Eleventh Hour and two Zyarth's Dominion (all ZYA) between them.
For Teladi "trouble" is all their own sectors and nearby sectors too ...
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.