Hrm, I hadn't actually gone after the vault in V/IV in my save because it was just the engine blueprint -- just did and you all are right (and reddit was wrong lol). It wasn't the macros just the friendly name mapping but anyway I've updated both the original and the new script to reflect the correct mapping. I'd like to know the real source for sector id to friendly name mapping...mr.WHO wrote: ↑Sun, 27. Mar 22, 16:16OMG, THANK YOU!Genoscythe wrote: ↑Sun, 27. Mar 22, 15:18HOWEVER, there are no vaults in Avarice V, instead they were located on these positions in avarice IV? I think the macro you used to map the sectors mixed something up. I have marked beacons as player owned in the save file (RIP unmodified game, will just play on earlier save), see the image.
https://imgur.com/a/7HUyGme
I've been satelite griding the Avarice V, like an idiot for last 2 hours, while in fact my last remaining vault was in Avarice IV.
Acquire the Erlking?
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Re: Acquire the Erlking?
Re: Acquire the Erlking?
My savegame is from 5.0 and have all new sectors revealed, but the macro finds only 3 vaults in my save, is it borked?
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Re: Acquire the Erlking?
How do I install the blueprints once I got them? I can't see them at any shipyard.
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Re: Acquire the Erlking?
This should be improved in 5.10 hopefully with the vaults pinging with long range scans I think.
Once you have the blueprints you take the Erlking to either a XL Ship Building module or XL Maintenance module at a station you own. The blueprint for these modules cannot be hacked and must be purchased from a faction representative at a high cost.dreamer2008 wrote: ↑Thu, 31. Mar 22, 08:08How do I install the blueprints once I got them? I can't see them at any shipyard.
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Re: Acquire the Erlking?
Ah, so I need my own Building Module. Okay, thank you. And that ping update would be immensely helpful to easier find the data vaults, its very hard right now.Imperial Good wrote: ↑Thu, 31. Mar 22, 08:12This should be improved in 5.10 hopefully with the vaults pinging with long range scans I think.
Once you have the blueprints you take the Erlking to either a XL Ship Building module or XL Maintenance module at a station you own. The blueprint for these modules cannot be hacked and must be purchased from a faction representative at a high cost.dreamer2008 wrote: ↑Thu, 31. Mar 22, 08:08How do I install the blueprints once I got them? I can't see them at any shipyard.
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Re: Acquire the Erlking?
So far i found 4 among the 5 bp needed. Using the .bat i got for the last missing :
Avarice IV x=-183,46 y=41,49 z=-75,00 turret_pir_m_battleship_01_gatling_02_mk1 landmarks_erlking_vault_05_macro INN-693
So I went in Avarice IV, first searched by ship pattern : nothing found, then i spammed adevanced Sat to cover all the sector : https://zupimages.net/viewer.php?id=22/13/ozgv.png Still nothing
I see X and Z not being to hight so i guess it must be because Y=41 : @Egosoft HOW I'm SUPPOSED TO FIND THAT THING ???
PS : Anyone, Which part of sector is [x<0 and z<0] : south west ?
EDIT : I found a way to finally reach that hidden vault :
First thing was to found one building coordinate in Avarice 4, I used Roguey map : https://www.zupimages.net/up/22/13/duqw.png
So now i do know one point in avarice, and i know where to go as i said above : (-184,41.5,-75). Coordinate of gate is (-153,0,65) so I've to do from the gate 31km toward -X / 41.5km toward +Y / 140km toward -Z. Axis -X/+X and -Z/+Z are on radar so I used it in that way :
Avarice IV x=-183,46 y=41,49 z=-75,00 turret_pir_m_battleship_01_gatling_02_mk1 landmarks_erlking_vault_05_macro INN-693
So I went in Avarice IV, first searched by ship pattern : nothing found, then i spammed adevanced Sat to cover all the sector : https://zupimages.net/viewer.php?id=22/13/ozgv.png Still nothing
I see X and Z not being to hight so i guess it must be because Y=41 : @Egosoft HOW I'm SUPPOSED TO FIND THAT THING ???
PS : Anyone, Which part of sector is [x<0 and z<0] : south west ?
EDIT : I found a way to finally reach that hidden vault :
First thing was to found one building coordinate in Avarice 4, I used Roguey map : https://www.zupimages.net/up/22/13/duqw.png
So now i do know one point in avarice, and i know where to go as i said above : (-184,41.5,-75). Coordinate of gate is (-153,0,65) so I've to do from the gate 31km toward -X / 41.5km toward +Y / 140km toward -Z. Axis -X/+X and -Z/+Z are on radar so I used it in that way :
- Ship close the gate align ship on X axis toward -X on radar in that way https://www.zupimages.net/viewer.php?id=22/13/qe2k.png then just use speed up to go 31 km from the gate and at 31 launch a beacon.
- From the beacon just turn 90° to align on axis Z toward -Z on radar, then only use speed up to go 140km from the beacon 1 : stop and launch another beacon : https://www.zupimages.net/viewer.php?id=22/13/8w4p.png.
- At that point if im not wrong I'm at coordinate (-184,0,-75) allready covered by one advanced satellite and that bloody hidden vault must be 41.5 km just above. So move ~90° toward up (no Y axis on radar) and begin speed up : TADA very quickly i got the vault : https://www.zupimages.net/viewer.php?id=22/13/3iwn.png
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Re: Acquire the Erlking?
Comical that some have to resort to "cheating" (Reading the data from the save file) to be able to complete these tasks to get all 5 blueprints.
Is this an oversight by the devs or are we missing something?
I mean, These vaults are not scannable by the long range scanners and so far I have not found any method of finding them through missions.
That being said, I just found all of them within 30 minutes of searching without cheating and without using SETA.
I followed the advice of some other member here in the forums and got 20 Pegasus Sentinels, told them to explore system by system, spreading them out and then set the map filter to Data Vault and watched.
I found 3 vaults in Windfall III, 1 in Avarice IV and one in Avarice I.
Note, I put Argon Travel engines on the ships to make them super-fast.
Is this an oversight by the devs or are we missing something?
I mean, These vaults are not scannable by the long range scanners and so far I have not found any method of finding them through missions.
That being said, I just found all of them within 30 minutes of searching without cheating and without using SETA.
I followed the advice of some other member here in the forums and got 20 Pegasus Sentinels, told them to explore system by system, spreading them out and then set the map filter to Data Vault and watched.
I found 3 vaults in Windfall III, 1 in Avarice IV and one in Avarice I.
Note, I put Argon Travel engines on the ships to make them super-fast.
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Re: Acquire the Erlking?
How did you get the blueprints?dreamer2008 wrote: ↑Thu, 31. Mar 22, 08:08How do I install the blueprints once I got them? I can't see them at any shipyard.
I can see that it needs to be developed, but how do I start that process?
Re: Acquire the Erlking?
You have to find 5 data vaults within Windfall and Avarice. For me they were all 'easiely' found with in the original bounderies of those sectors (through satelite coverage).
No mission, no guidance, currently not even a 'ping' on the long range scanner (though that seemed a bugged and might be changed in the upcomming patch 5.10).
With the found blueprints you can equip the ship - but only on your own XL-facilities (shipyard, equipement dock).
'Research' is (supposedly) only needed to get a replacement, once your Earlking was destroyed.
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Re: Acquire the Erlking?
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Re: Acquire the Erlking?
Curious -
With those afterthought Erlking turret blue prints in data vaults as an example:
How exactly does a hot fix actually update your save file? The save is loaded AFTER the hotfix is installed so, how can omissions such as those two offending data vaults magically appear AFTER loading a saved game? The additional sectors were 'mapped' into fixed locations within the game but yet the data vaults...
Incidentally, a purple ring or ping sound is NOT how to locate things reliably - good old Egotrauma as per usual. Select your #3 mode for LRS and fire it off as usual but then go to map/personal record (bottom of the list on left side) and look there. If within range, they'll appear there. It's strange how anomalies and data vaults remain as 'unknown contacts' long AFTER learning what they are by discovering, scanning and even opening vaults or travelling through the anomalies. It'd be nice if we could rename the nav beacons and so, indicate an anomaly to where it leads.
Side notes -
Contradiction: Why do we have sound effects in space? It's a vacuum where sound waves cannot be conducted.
DEvolution of technology: Ship speeds are 'metres per second' yet 20th century aircraft (including many turboprops) in Earth's atmosphere travel faster.
Similarly, workbench modifications to reduce 'drag' on SPACE ships travelling in the vacuum of space...?
Accepted: Thrusters can offset inertia to give similar characteristics to atmospheric flight so, that one is excusable.
With those afterthought Erlking turret blue prints in data vaults as an example:
How exactly does a hot fix actually update your save file? The save is loaded AFTER the hotfix is installed so, how can omissions such as those two offending data vaults magically appear AFTER loading a saved game? The additional sectors were 'mapped' into fixed locations within the game but yet the data vaults...
Incidentally, a purple ring or ping sound is NOT how to locate things reliably - good old Egotrauma as per usual. Select your #3 mode for LRS and fire it off as usual but then go to map/personal record (bottom of the list on left side) and look there. If within range, they'll appear there. It's strange how anomalies and data vaults remain as 'unknown contacts' long AFTER learning what they are by discovering, scanning and even opening vaults or travelling through the anomalies. It'd be nice if we could rename the nav beacons and so, indicate an anomaly to where it leads.
Side notes -
Contradiction: Why do we have sound effects in space? It's a vacuum where sound waves cannot be conducted.
DEvolution of technology: Ship speeds are 'metres per second' yet 20th century aircraft (including many turboprops) in Earth's atmosphere travel faster.
Similarly, workbench modifications to reduce 'drag' on SPACE ships travelling in the vacuum of space...?
Accepted: Thrusters can offset inertia to give similar characteristics to atmospheric flight so, that one is excusable.
The ability to destroy a wallet is insignificant next to the power of a growing collection.
Re: Acquire the Erlking?
Found 4/5 myself but could not get the last one. I mean it should atleast not be possible to have more than one in a sector. The fifth i found with the script ( thanks alot ). It was in avarice I, where i allready found another data vault. But like x=250km y=-6km z=-420 km. Pretty brutal to find.
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Re: Acquire the Erlking?
Hello if you want so much realism, why do you play a Sifi game?Sandtrooper wrote: ↑Sun, 3. Apr 22, 17:33Curious -
With those afterthought Erlking turret blue prints in data vaults as an example:
How exactly does a hot fix actually update your save file? The save is loaded AFTER the hotfix is installed so, how can omissions such as those two offending data vaults magically appear AFTER loading a saved game? The additional sectors were 'mapped' into fixed locations within the game but yet the data vaults...
Incidentally, a purple ring or ping sound is NOT how to locate things reliably - good old Egotrauma as per usual. Select your #3 mode for LRS and fire it off as usual but then go to map/personal record (bottom of the list on left side) and look there. If within range, they'll appear there. It's strange how anomalies and data vaults remain as 'unknown contacts' long AFTER learning what they are by discovering, scanning and even opening vaults or travelling through the anomalies. It'd be nice if we could rename the nav beacons and so, indicate an anomaly to where it leads.
Side notes -
Contradiction: Why do we have sound effects in space? It's a vacuum where sound waves cannot be conducted.
DEvolution of technology: Ship speeds are 'metres per second' yet 20th century aircraft (including many turboprops) in Earth's atmosphere travel faster.
Similarly, workbench modifications to reduce 'drag' on SPACE ships travelling in the vacuum of space...?
Accepted: Thrusters can offset inertia to give similar characteristics to atmospheric flight so, that one is excusable.
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Re: Acquire the Erlking?
You can't rightclick on them to rename.Sandtrooper wrote: ↑Sun, 3. Apr 22, 17:33It'd be nice if we could rename the nav beacons and so, indicate an anomaly to where it leads.
However, you can left click on them, open the info menu (the "i" icon left or right on the map) and there you have a text field "Name" to rename them. Enjoy!
Because the game is primarily about having fun, not everyone would enjoy silence, even if it was more realistic. I could ask back : Why do we have music in any game? Is there always someone with a radio right behind us, playing music and changing the radio channels in order to match our current situation and location? I'm just kidding, of course.Why do we have sound effects in space? It's a vacuum where sound waves cannot be conducted.
Re: Acquire the Erlking?
Vault hunt can be here or there, but this:
How one is supposed to commandeer one of those station modules? Can't steal, can't hack, can't board.Imperial Good wrote: ↑Thu, 17. Mar 22, 21:40... and then use your own XL maintenance or ship building facility to finish it.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: Acquire the Erlking?
Arr, you want me to hand my hard earned pennies to those hostile gubbermints?Imperial Good wrote: ↑Thu, 7. Apr 22, 12:30Buy it with a lot of credits! Erlking is the ultimate battleship for a reason.
No ship is worth my freedom.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Acquire the Erlking?
I can only find blueprints erlking_blueprint_1 to 3, but not 4 and 5Pesanur wrote: ↑Thu, 24. Mar 22, 18:08Thanks for the tip. I really appreciate it, as I was unable to found the two turrets BP vaults, but a small correction, vault's that have not yet been found, don't have the owner="ownerless" knownto="player" string, so you need to add it.Mikhaleech wrote: ↑Wed, 23. Mar 22, 17:04Ok Gentlements, instead of ridicoulous method, provided by Egosoft, here is a quick workaround to easy find all Erlking's Data Vaults:
Step 1. Temporarily turn off Steam Cloud sync in Steam properties. You may switch it on later.
Step 2. Temporarily turn off savegame compression in X4 game properties. You may switch it on later.
Step 3. Save your game in any slot, copy it somewhere for insurance. Quit the game.
Step 4. Download and install Notepad++ (if you didnt have it yet) or other more powerful XML edit program.
Step 5. Find and open with Notepad++ your savegame file. Usually it is located here - C:\Users\YOURNAME\OneDrive\Documents\Egosoft\X4\68221126\save
Step 6. Now sequentially find and fix all 5 strings with Erlking Vaults locations, to do so:
A. ctrl+F - find "landmarks_erlking_vault_01_macro". The first string shall be like this:
<component class="object" macro="landmarks_erlking_vault_01_macro" connection="space" code="BXD-821" owner="ownerless" knownto="player" id="[0x81bda]">
B. REPLACE in this string owner="ownerless" to owner="player"
C. Repeat the same operation with all subsequent strings from macro="landmarks_erlking_vault_01_macro" to macro="landmarks_erlking_vault_05_macro", where you should find and replace the owner for all numbers of vault_01, vault_02, etc.
Step 7. Dont forget to save the edited file. Then run the X4 game, load your edited savegame file.
Step 8. Open the map, position the view over new Avarice and Windfall sectors and type in the Search box (right upper corner of window) the word "data"
Step 9. PROFIT! All blueprints shall be added to you right after you fly near data vaults that deemed now as your property.
Yes this surgical operation shall mark your savegame as modified. I suppose the game verify a checksum. In that case consider to have two saves in different slots and simply remember or take a screenshot of vaults positions, then load clean save after and find them manually in all already known locations.
<component class="object" macro="landmarks_erlking_vault_04_macro" connection="space" code="MUD-438" id="[0x2159c]">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="IYD-215" knownto="player" id="[0x21580]">
Re: Acquire the Erlking?
Save your game in two different slots, then edit one of the savegames and change the two vault entries to the next:Rezedent wrote: ↑Thu, 7. Apr 22, 13:54I can only find blueprints erlking_blueprint_1 to 3, but not 4 and 5Pesanur wrote: ↑Thu, 24. Mar 22, 18:08Thanks for the tip. I really appreciate it, as I was unable to found the two turrets BP vaults, but a small correction, vault's that have not yet been found, don't have the owner="ownerless" knownto="player" string, so you need to add it.Mikhaleech wrote: ↑Wed, 23. Mar 22, 17:04Ok Gentlements, instead of ridicoulous method, provided by Egosoft, here is a quick workaround to easy find all Erlking's Data Vaults:
Step 1. Temporarily turn off Steam Cloud sync in Steam properties. You may switch it on later.
Step 2. Temporarily turn off savegame compression in X4 game properties. You may switch it on later.
Step 3. Save your game in any slot, copy it somewhere for insurance. Quit the game.
Step 4. Download and install Notepad++ (if you didnt have it yet) or other more powerful XML edit program.
Step 5. Find and open with Notepad++ your savegame file. Usually it is located here - C:\Users\YOURNAME\OneDrive\Documents\Egosoft\X4\68221126\save
Step 6. Now sequentially find and fix all 5 strings with Erlking Vaults locations, to do so:
A. ctrl+F - find "landmarks_erlking_vault_01_macro". The first string shall be like this:
<component class="object" macro="landmarks_erlking_vault_01_macro" connection="space" code="BXD-821" owner="ownerless" knownto="player" id="[0x81bda]">
B. REPLACE in this string owner="ownerless" to owner="player"
C. Repeat the same operation with all subsequent strings from macro="landmarks_erlking_vault_01_macro" to macro="landmarks_erlking_vault_05_macro", where you should find and replace the owner for all numbers of vault_01, vault_02, etc.
Step 7. Dont forget to save the edited file. Then run the X4 game, load your edited savegame file.
Step 8. Open the map, position the view over new Avarice and Windfall sectors and type in the Search box (right upper corner of window) the word "data"
Step 9. PROFIT! All blueprints shall be added to you right after you fly near data vaults that deemed now as your property.
Yes this surgical operation shall mark your savegame as modified. I suppose the game verify a checksum. In that case consider to have two saves in different slots and simply remember or take a screenshot of vaults positions, then load clean save after and find them manually in all already known locations.
<component class="object" macro="landmarks_erlking_vault_04_macro" connection="space" code="MUD-438" id="[0x2159c]">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="IYD-215" knownto="player" id="[0x21580]">
Code: Select all
<component class="object" macro="landmarks_erlking_vault_04_macro" connection="space" code="MUD-438" owner="player" knownto="player" id="[0x2159c]">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="IYD-215" owner="player" knownto="player" id="[0x21580]">
PD. All the credits for Mikhaleech, who give us the original tip.