I agree that we should be allowed to set price and if it's too high then AI wouldn't buy (this was the case before 4.00). As I remember I kept price in 103-105% and that was price range AI bought ships. If raised price to 110% or more then buys become less frequent or ended.dmk wrote: ↑Thu, 6. Jan 22, 14:04actually it's incorrect i do forced to repeat assemble fleet missions with building base all over again,BitByte wrote: ↑Tue, 4. Jan 22, 20:17Like Imperial Good said it's made by purpose player won't get more than 20%.
So X4 can stated to have exploration, war and (unfair) trade elements containing game.
Money is problem in many games (not only in X4) - you don't have it when need the most (by meaning at the begining of the game) and when you have it you don't need it (or it doesn't have anymore meaning so much).
and actually i don't want to do it, i would probably agree to be payed slightly less but automatic,
but i should decide for how much i agree to sell ships from my shipyards, if AI does not want them for that price - they just should not buy,
that's why this behavior now is a bug.
Currently only option is limit buys (at the moment only SCA can buy new ships from me) and sell them as scrap metal to get reasonable price for investment (of module, ship and equipment blueprints + resources consumed to build ships). Most probably this will change in future too and devs reduce the price what we get from ships going to recycle.
Also this new reward style (from deliver station / fleet) I stopped do those missions totally. Not worth of time.
Future will show what devs decide and how X4 evolves. And what ideas they take with to X5 when it's that time.