Any plots worth doing ?

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Dreez
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Re: Any plots worth doing ?

Post by Dreez » Sat, 3. Jul 21, 17:05

razoth wrote:
Fri, 2. Jul 21, 02:14
I think OP has a point. You, as the person, who by themself makes the split rebellion against zyarth (for example) succeed, don't really get anything from them. Sure it has impact on the map and I still do the plots in every new game (slowly, tho) and it might even be worth doing them (and having goals is nice). But it still is dissapointing, that after giving them their victory (which won't happen if you ignore them), they don't reward you as the one who made it possible.

I wish they would give you a unique blueprint of one of their ships with a (otherwise unobtainable) loadout slots or stats. And maybe after finishing the plot of a faction, they could let you paint as many ships as you like with their painting.

TL;DR I wish you would get something out of the faction plots, that is for you and unique.

edit: I think btw, the Syn you get from the terrans, is a really nice reward. Allthough getting one ship loses relevance quickly, once your fleet grows (I would have preferred getting the BP after you prove to them, you're trustworthy).
This is exactly my point. I pretty much helped a faction to rebell against an oppressive state, aided them with a military fleet and insane financial support,
and when the rebellion was won, i didn't get anything useful as reward. This is the kind of reward-system that makes me NOT do any more content,
because it's simply not worth it.
And now that i know the PAR plot also requires billons of credits and building fleets, i deffo won't do that content.

Imo this is a huge failiure .
Of all the things i've lost, i miss my mind the most.

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grapedog
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Re: Any plots worth doing ?

Post by grapedog » Sat, 3. Jul 21, 23:27

michi_oss wrote:
Sat, 3. Jul 21, 14:04
The Terran (and yaki) Plot is useful at least at the beginning of the game I think. It does cost less, but you get some ships.

I also do not really understand the high costs for Split and Par plots. Because you can finish these plots only in the endgame when you have already plenty billion of credits and reached/tried out everything else before (at least I would do other things then the plots when I reach the billion credits). After this plots you "close" the savegame?! At this point of game I do not need more reputation or similar.

Yes, you change the behaviour of the split and par faction with their plots, but at a point in game where it is quite useless in my opinion.
Would be more useful in midgame.
The Terran plot though, nothing really changes.... even if you drop all the beacons. The map remains 99% the same.

The SPL and PAR/HoP plots change the game drastically... so it is much more of an investment, but you're also making drastic changes to the map with that investment.

razoth
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Re: Any plots worth doing ?

Post by razoth » Sun, 4. Jul 21, 13:35

grapedog wrote:
Sat, 3. Jul 21, 23:27
The Terran plot though, nothing really changes.... even if you drop all the beacons. The map remains 99% the same.

The SPL and PAR/HoP plots change the game drastically... so it is much more of an investment, but you're also making drastic changes to the map with that investment.
I can't say much to the cradle of humanity plots, haven't finished it.

But I totally agree for the rest. The problem with those changes is, imo that they are not necassarily rewards. You can hugely profit from them, sure, but they might also hurt you. You don't really know how they play out before finishing them (ok, Del Busta does give you some generel global changes, that should be expected). I like that about them - it gives your decision gravitas. But I still think a reward for completing any one plot would benefit the game, because it doesn't rely on your other actions or lack there of.

When I first finished the PAR plot, I was super proud, but also somewhat screwed myself over. I fought for a reunited paranid empire, only afterwards dId I realize, that all my infrastructure (and most of the game's as well) relyed on War and I just brought peace to half the map. This was improved in a future update, by giving you the option to help them find a calling for a new holy war against another faction.

michi_oss
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Re: Any plots worth doing ?

Post by michi_oss » Sun, 4. Jul 21, 14:48

grapedog wrote:
Sat, 3. Jul 21, 23:27
The SPL and PAR/HoP plots change the game drastically... so it is much more of an investment, but you're also making drastic changes to the map with that investment.
Yes, but nearly at the "end" of the game. So I ask myself where is the benefit for me as player? At this time I have already billions of dollar, high reputation everywhere, a lot of ships and stations, perhaps destroyed the Xenon, etc.
So after doing the Split and PAR plots there is nearly nothing left to do?! Beside destroying all other factions or similar. But therefore I do not need to do the plots.
But I think it is similar to terraforming. More or less missions in the endgame to have something to do instead of getting bored and play another game. At least at the moment I see no real sense in these plots and terraforming then a "job creation scheme". You do these missions only to finish the mission...

I like to have missions with a benefit for the further playtime. But I do not see the further playtime after these plots and terraforming... But lets wait until I reach this state. ;)
Thats the reason why I liked the Terran plot. I got the Katana and Syn in the early game and this helped directly for the further playtime.
Die Kraft einer Kerze ist die Flamme, aber sie brennt nur so lange wie der Docht.

Dreez
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Re: Any plots worth doing ?

Post by Dreez » Sun, 4. Jul 21, 19:34

Now i know X4 isn't X3, but since they're pretty much the "same" game in terms of lore etc etc etc .. i'll keep refering to X3.

Back when i played X3 on my first tour and being a complete nub, many of the questions that came from a lot of players was
regarding how to get "this ship" or "that ship" . Many players was asking about the ARAN, which was only attainable either
through cheating or completing a plot and trust in RNG with unfocused jumps.

Many players also wanted the True Light Seeker because it was the only ship in the game that could use Khaak weaponry.

A lot of players also wanted the awesome looking Vidar, which forced them to do the Terran plot.

HOWEVER.
In X4 there isn't a single unique ship gained from plots. The only plot worth doing is the PHQ plot, which is done
in one hour .. compared to the HUB plot in X3 which took months of preparation due to the chip-mission,
which had to be completed in order to start the PHQ plot .

So the question is. If X3TC/AP could have all of these awesome rewards for plots that made you WANT to complete them,
then why is X4 so utterly devoid of unique rewards that makes us want to do them.

Yes i know some people had fun completing most plots, but i don't work like that. The juice has to be worth the squeeze,
and building a fleet and paying billions of credits for some reputation - isn't worth it.
Of all the things i've lost, i miss my mind the most.

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