Ok i've tested all this now properly so here is the list of guilds available in 4.0hf2 all dlcs at the stage where no faction where altered by plots :
ANT Trade Guild
TEL Trade Guild
PIO Trade Guild
ARG vs HOP
ARG vs XEN
HOP vs ARG
HOP vs PAR
PAR vs HOP
ZYA vs ARG
TER vs XEN
SCA General
Should maybe put this in some wiki. I saw there is so much data of this type missing there. Well only a suggestion.
Argon/Terran war Guild ?
Moderator: Moderators for English X Forum
Re: Argon/Terran war Guild ?
TER... maybe they offer war missions against ANT/ARG after the resolution of the covert ops storyline?
I think plot resolutions should create new mission options.
Like TRI v BUC
RHA v CUB and CUB v RHA
TER/ANT/ARG v each other depending on covert ops
I think plot resolutions should create new mission options.
Like TRI v BUC
RHA v CUB and CUB v RHA
TER/ANT/ARG v each other depending on covert ops
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: Argon/Terran war Guild ?
I tested all versions of terran plot ending and there was nothing new and i'm pretty sure there will be nothing.
But i tested not a long time after the conclusion of the plot. So i'm not 100% sure on this one. It maybe needs more time to trigger. Technically i waited until the war status triggers. (the message in the GalNet "newspaper")
I think too that guild missions should adapt a bit to the political changes. But it would be quite alot of work to do as they should script a good part of it. (paintjobs, and so on...)
But i tested not a long time after the conclusion of the plot. So i'm not 100% sure on this one. It maybe needs more time to trigger. Technically i waited until the war status triggers. (the message in the GalNet "newspaper")
I think too that guild missions should adapt a bit to the political changes. But it would be quite alot of work to do as they should script a good part of it. (paintjobs, and so on...)
-
- Posts: 172
- Joined: Sat, 1. Aug 20, 22:40