Yea I started a new save. I did the loot boxes in that initial save and had zero mines just the civ ones with no option in military deployables. Second save worked fine though. It's hard to tell if one of the mods I have installed caused an issue with the plot in the first one. The new one seems to be bugged or borked since all the wharfs yards etc. won't build anything. The universe seems dead already (no traffic). I'll likely have to scale back the mods as something isn't playing nice. Now to hope Ego doesn't update (besides hotfixes) for a while so more mods get updated and I can be happy .Wheem wrote: ↑Sat, 27. Mar 21, 17:20The lockboxes in question should spawn just below the station, and in my experience you'll need to take the contents (even though not labeled as mines) from at least 2 of them before you'll have enough mines to progress the quest. I looted all of the lockboxes, and had a total of 6 mines with a deployment area marked on the map - right next to the station. If you can't get the mines from the lockboxes for whatever reason, buying some from a wharf or equipment dock might work.Baconnaise wrote: ↑Sat, 27. Mar 21, 04:09I'm not sure what I think ATM. I went Terran Cadet start first and got stuck on deploying 5 mines. No clue where to get mines and I'm not looking for even more lockboxes as that's a non-starter for me anyways. Wharf has no resources so no upgrades. Think I'll just skip the whole thing. Hopefully, the Earth sectors won't require the quest to be completed. I can edit my rep/faction whatever if that's what is needed. I forgot how hilarious this game could be with the NPC's.
While it should be possible to increase your reputation to >= 20 without doing the plot, you won't be able to get the player HQ as a Terran Cadet without progressing past that point. And no HQ obviously means no researching, terraforming, etc...
EDIT: One of the mods conflicted and caused issues with my game starts. The station storage increase mod was one of the culprits.