Xenon ship mods? Bailing alteration? Modification overhaul?

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THE_TrashMan
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Xenon ship mods? Bailing alteration? Modification overhaul?

Post by THE_TrashMan » Fri, 26. May 23, 09:32

I'm saddedned that the bailing mod hasn't been updated for 6.0. Nor the one that removes the stupid RNG for ship modifications. So far couldn't find any alternatives. Does anyone know if they exist?

Also, with so many powerful ship mods, balance is now against the xenon. Any mods that adds some stuff to Xenon?
- Burning with Awesomeness

- Pontifex Maximus Panaidia Est Canicula Infernalis

docwho83
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Re: Xenon ship mods? Bailing alteration? Modification overhaul?

Post by docwho83 » Sat, 27. May 23, 02:09

Equipment+Modifications+Redone

https://steamcommunity.com/workshop/bro ... h&section=

Sadly steam only but 6.0

Enhances Bailing to allow NPC v NPC bailing
https://www.nexusmods.com/x4foundations/mods/741

Bailing is working but due to better crew in ships at least in my current game they are not jumping out of the big ships as often as I like. I changed the code a bit so there is a high chants of them bail but still kept it at 5%.

Xenon ships not so far that I have seen. As I was using the xenon capture but Large and the small one but removed it as it was not working. :(
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

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THE_TrashMan
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Re: Xenon ship mods? Bailing alteration? Modification overhaul?

Post by THE_TrashMan » Mon, 29. May 23, 11:20

Enhanced bailing is not updated to 6.0?
- Burning with Awesomeness

- Pontifex Maximus Panaidia Est Canicula Infernalis

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
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Re: Xenon ship mods? Bailing alteration? Modification overhaul?

Post by docwho83 » Mon, 29. May 23, 21:51

Not been updated since dec 28 21. but it still works in 6.0 as is. I am running it right now. I just made changes as I wanted more bail outs. Changed the 1% to 5% in the file for myself.

What I see of the code dose not seam to need to be changed to make it work. Just that 1% chants still happens just not as often as I wanted.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

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