Exporting a list of current mods?

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Exporting a list of current mods?

Post by docwho83 » Wed, 24. May 23, 21:39

Is there a quick way to put a export list of current mods so I could post a list to a text file?

And on that note a list to add so I could read and see the way a file has been modify. As the end after all the replacements have been made?
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Re: Exporting a list of current mods?

Post by Brinnie » Fri, 26. May 23, 14:23

https://www.pekspro.com/products/pir/

You could try this app, it shows the contents of a directory as text file.

Code: Select all

File list: D:\Steam\steamapps\common\X4 Foundations\extensions
File types:*.*

--- Folder: D:\Steam\steamapps\common\X4 Foundations\extensions\ ---
Name	Type
  apologizeforattack	File folder
  average_prices_in_transactions_screens	File folder
  crystal_rarities	File folder
  da_ku_ai_tweaks	File folder
  ego_dlc_boron	File folder
  ego_dlc_pirate	File folder
  ego_dlc_split	File folder
  ego_dlc_terran	File folder
  flat_ui	File folder
  infocenter	File folder
  JP_ShowMePlayerStuffDestroyed	File folder
  kk4duy_crystal_unnerf	File folder
  kuertee_accessibility_features	File folder
  kuertee_friendly_fire_tweaks	File folder
  kuertee_surface_element_targeting	File folder
  kuertee_ui_accept_mission_for_later_button	File folder
  kuertee_ui_extensions	File folder
  kuertee_ui_functional_radar_texture	File folder
  MapMarker	File folder
  mycu_cleaner_hud	File folder
  mycu_custom_tabs	File folder
  mycu_enable_radius_in_collect_drops_command	File folder
  mycu_equipment_tooltips	File folder
  mycu_external_app	File folder
  mycu_map_hotkeys	File folder
  mycu_report_current_status	File folder
  mycu_sector_list	File folder
  sn_better_target_monitor	File folder
  sn_extra_game_options	File folder
  sn_hotkey_collection	File folder
  sn_interact_collection	File folder
  sn_mod_support_apis	File folder
  strongerlootmagnet	File folder
  tvo_more_hotkeys_adv_targeting	File folder
  ut_advanced_renaming	File folder
  ut_advanced_renaming_user	File folder
  Untitled	Text Document
--- 37 folders, 1 files (1,017 bytes). ---

This is the result of my Extensions folder, there are options to customize the output

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Re: Exporting a list of current mods?

Post by docwho83 » Fri, 26. May 23, 19:38

Brinnie wrote:
Fri, 26. May 23, 14:23
https://www.pekspro.com/products/pir/

You could try this app, it shows the contents of a directory as text file.

....

This is the result of my Extensions folder, there are options to customize the output
Thank Brinnie that helps me now I can list my mod list and ask if anyone who happen to be playing with the same or could tell me which one is my problem.

Now if I could just find a way to read the files from the game after it been modified so I could see if the changes are taking place as I want.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Re: Exporting a list of current mods?

Post by Brinnie » Sat, 27. May 23, 11:58

You are welcome.
Sorry I can't help with the rest.

Post Reply

Return to “X4: Foundations - Scripts and Modding”