[Mod Request] A dedicated loot collector

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user1679
Posts: 761
Joined: Fri, 20. Jul 18, 23:20

[Mod Request] A dedicated loot collector

Post by user1679 » Fri, 17. Feb 23, 06:43

Looking for a mod that allows us to assign "collect loot" as a default job for a sector. I saw a couple loot related mods on nexus but one is for cap ships, the other
just sends a ship to your ships to collect their loot.

I know I can use the "repeat orders" job and then assign "collect drops" but the radius is not adjustable and I was hoping to just have my ship
patrol the whole sector looking for drops.

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Reisser
Posts: 745
Joined: Mon, 28. Feb 05, 15:39
x4

Re: [Mod Request] A dedicated loot collector

Post by Reisser » Fri, 17. Feb 23, 12:46

This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
Meine Mods bei NexusMods: RS Loss Report RS Bribe for Scandata RS Colors RS Marine Special Training
Meine Mod-Collection bei NexusMods: X4 VRO Reloaded

user1679
Posts: 761
Joined: Fri, 20. Jul 18, 23:20

Re: [Mod Request] A dedicated loot collector

Post by user1679 » Fri, 17. Feb 23, 22:19

Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
Thank you, I'll give it a try. I was searching for "loot" and "cargo" instead of "inventory" in the Nexus search box.

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Re: [Mod Request] A dedicated loot collector

Post by docwho83 » Thu, 25. May 23, 07:59

Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.

https://www.nexusmods.com/x4foundations/mods/546
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

user1679
Posts: 761
Joined: Fri, 20. Jul 18, 23:20

Re: [Mod Request] A dedicated loot collector

Post by user1679 » Fri, 26. May 23, 03:02

docwho83 wrote:
Thu, 25. May 23, 07:59
Reisser wrote:
Fri, 17. Feb 23, 12:46
This is a very simple answer:

CollectDroppedInventory

https://www.nexusmods.com/x4foundations/mods/519

The script still runs wonderfully. The only problem: the collectors are not squeamish about collecting the loot right under the nose of a xenon destroyer ... you have to have a look here from time to time.

Otherwise, the script is widely adjustable, including docking at a safe station in the waiting breaks etc ...

A fast ship set to flee when attacked is recommended.

Every now and then (I do this from 1000 items in the inventory) I send the ship manually to the HQ to store its inventory.

In sectors with a lot of xenon attacks, this is a money-making machine - not to mention that you always have enough components to modify half your fleet :D
If you put the Inventory Collector in as well then have one or two ships flying around picking up the loot from said ships that collect them. I have ships collecting in 8 to 10 sectors at all times. And most of them are where the fights happen but also in the major mining sectors as well so I can get emp and bomb parts.

https://www.nexusmods.com/x4foundations/mods/546
This is an interesting idea. I have both mods and it seems like this would be better than waiting for cargo drones.

LostCompany
Posts: 46
Joined: Thu, 2. Jun 16, 12:55
x4

Re: [Mod Request] A dedicated loot collector

Post by LostCompany » Fri, 9. Jun 23, 12:14

The Nexus Version of Inventory Collector is ok, but outdated. Looks like the author is only maintaining/updating the steam-workshop. Is anyone able to share the Steam-Version?

user1679
Posts: 761
Joined: Fri, 20. Jul 18, 23:20

Re: [Mod Request] A dedicated loot collector

Post by user1679 » Sat, 10. Jun 23, 02:49

LostCompany wrote:
Fri, 9. Jun 23, 12:14
The Nexus Version of Inventory Collector is ok, but outdated. Looks like the author is only maintaining/updating the steam-workshop. Is anyone able to share the Steam-Version?
I unpacked the steam version (v122) into the CAT/DAT format because I don't have steam: fs_inv.7z (LINK EXPIRES 2023-06-23 and I will not be maintaining it).

LostCompany
Posts: 46
Joined: Thu, 2. Jun 16, 12:55
x4

Re: [Mod Request] A dedicated loot collector

Post by LostCompany » Sat, 10. Jun 23, 06:30

Thanks! I also asked the autor to share his mods outside of steam on any other public accessible platform so non-steam-version users of x4 can easily grab them.
I'm also aware of the steam workshop downloader tool and dat-file extractor now. Just needed a pointing finger! :)
Thx for your help!

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Re: [Mod Request] A dedicated loot collector

Post by docwho83 » Sat, 10. Jun 23, 14:33

Pulled this from the end of the steam mod

here is a list of the mods.

~ Discord: https://discord.gg/UdWs6hX
~ Also on nexus: https://www.nexusmods.com/x4foundations/mods/519
~ Also on steam: https://steamcommunity.com/sharedfiles/ ... 2135068527
~ Also on github: https://github.com/jan12342203/X4Mods_JP

______________________

Just a point about the mod owner they have been offline due to RLP. Glad they have come back and is looking over the mods and bring them but up to par.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

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