yerdna wrote: ↑Tue, 31. Jan 23, 00:47
I'm running X4_nosteam.exe 5.10 HF3
When running some mods, I see the debug log spammed with complaints about missing *.sig files:
Code: Select all
Error: File I/O: Could not find file '.\\extensions\\...\\t\\0001.xml.sig'
Error: File I/O: Could not find file '.\\extensions\\...\\libraries\\icons.xml.sig'
Error: File I/O: Could not find file '.\\extensions\\...\\libraries\\experiences.xml.sig'
There is nothing in the mod catalogs about *.sig files.
However, looking at
X4Wiki 3.xx changelog there was a bugfix in 3.20 (Beta 2) that should have resolved this.
This could be an issue due to mods maybe being for V4.xx, in which case I'll update for V5.10.
I've also been unable to find anything on what these *.sig files are and how to generate them, so some pointers there would be useful
The sig-files are (in my understanding) signatures, generated by egosoft with a private key. Should be an encrypted hash or something like that.
The game has the corresponding public key to verify the signature (hash the file, decrypt the sig and compare).
The purpose is to determine if the content is the same as "official" or has been modified, because only egosoft has the private key to sign the hash.
In case you installed a mod, it does, what it should do, "tell" the game, that your content has not been signed by egosoft and making the game "modified".
But it should be logged as error, should be an info or a warning, because this is expected behaviour.