where is the value of the cost of crafting modules for the ship?
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
where is the value of the cost of crafting modules for the ship?
I want to change the prices for crafting modules, the price depends on the quality, but I cannot find where to change the price of quality, in which file the value of the price for the quality?
Re: where is the value of the cost of crafting modules for the ship?
Hi Fame14 and welcome to the Forum,
I'm not sure but think you mean the mods for your ship that you can install via the modification stations provided you have sufficient materials and the credits. The prices for those are defined in ui\addons\ego_detailmonitorhelper\helper.lua where you find
Hope that is what you are after.
Cheers Euclid
I'm not sure but think you mean the mods for your ship that you can install via the modification stations provided you have sufficient materials and the credits. The prices for those are defined in ui\addons\ego_detailmonitorhelper\helper.lua where you find
Code: Select all
Helper.modQualities = {
[1] = { name = ReadText(20110, 1001), nonetext = ReadText(1001, 8027), paintnonetext = ReadText(1001, 8511), icon = "mods_grade_circle_01", icon2 = "mods_grade_01", category = "basic", color = { r = 30, g = 255, b = 0, a = 100 }, price = 50000 },
[2] = { name = ReadText(20110, 1101), nonetext = ReadText(1001, 8029), paintnonetext = ReadText(1001, 8512), icon = "mods_grade_circle_02", icon2 = "mods_grade_02", category = "advanced", color = { r = 64, g = 154, b = 255, a = 100 }, price = 100000 },
[3] = { name = ReadText(20110, 1201), nonetext = ReadText(1001, 8030), paintnonetext = ReadText(1001, 8513), icon = "mods_grade_circle_03", icon2 = "mods_grade_03", category = "exceptional", color = { r = 181, g = 72, b = 208, a = 100 }, price = 250000 },
}
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Re: where is the value of the cost of crafting modules for the ship?
damn, putting balancing data into barely moddable UI code is painful, i would not touch it really.
Is there a hope that this will be moved to parameters or other library/file?
Is there a hope that this will be moved to parameters or other library/file?
Re: where is the value of the cost of crafting modules for the ship?
I would hope but I also want a way to put this on ships as I go. Not build them then call it back so I can mod the heck out of it. Ok granted unless you have some game mods running you not have any parts on hand. But still a way to automate it would be nice.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals