[TOOL] X4 Savegame Analyzer

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luke79
Posts: 16
Joined: Sun, 7. Feb 21, 22:00

[TOOL] X4 Savegame Analyzer

Post by luke79 » Sun, 10. Oct 21, 21:20

Hi everyone, I wrote a new tool to analyze your X4 save games and for now print out an analysis of where the Kha'ak hives and nests are found; I find it visually very difficult to find them and this has been a lifesaver in trying to de-infest my current galaxy of this (annoying) threat. Grab it here:

https://www.nexusmods.com/x4foundations/mods/779

or directly at:

https://lrpdl-public.s3.amazonaws.com/X4SGA-1.2.zip

It's pretty quick and memory efficient and does a streaming, forward-only parse of the save game and works out where all the active Kha'ak threats are. If there's any issues I'll update it as quickly as I can, but so far it seems to work pretty well. It's ugly though, as you can see by the screenshots on Nexus Mods :P Anyways hopefully someone else finds this useful!

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RoverTX
Posts: 1426
Joined: Wed, 16. Nov 11, 18:37
x4

Re: [TOOL] X4 Savegame Analyzer

Post by RoverTX » Sat, 14. May 22, 03:36

Any chance you could add Erlking vaults?

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alexalsp
Posts: 1820
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [TOOL] X4 Savegame Analyzer

Post by alexalsp » Sat, 14. May 22, 10:09

RoverTX wrote:
Sat, 14. May 22, 03:36
Any chance you could add Erlking vaults?
You can try this.
viewtopic.php?f=181&t=447748

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