Mods that conflict with the in-game talk function
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 9
- Joined: Fri, 1. Oct 21, 01:33
Mods that conflict with the in-game talk function
I have just started a new game and I have encountered an issue where whrn I select "Talk" the camera jitters around until I say "Goodbye" I guess this is an unintended consequence from a mod , but any ideas which ones could affect this function. Even a generalised idea, such as "Mods that change behaviouR etc, would be helpfull in narrowing it down
Re: Mods that conflict with the in-game talk function
The usual method to determine the mod which causes the problem is to disable one mod at a time and then check if the problem still persists.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
-
- Posts: 9
- Joined: Fri, 1. Oct 21, 01:33
Re: Mods that conflict with the in-game talk function
Thank you. That's what I did. Ha Ha
Re: Mods that conflict with the in-game talk function
if you're the same user named wozzlebat in nexus who had problems with my mods and who I had an email convo with about the debug log ...
and you're still experiencing the problem ...
i suggest that you don't rename the mod folders.
if you're not the same person, ignore this.
and you're still experiencing the problem ...
i suggest that you don't rename the mod folders.
if you're not the same person, ignore this.
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.
-
- Posts: 9
- Joined: Fri, 1. Oct 21, 01:33
Re: Mods that conflict with the in-game talk function
Yes I am, and I have taken your advice to heart. I only did it once, out of frustration, but, never again, Ha Ha Incidently I moved my game out of Program Files and eveything seems to work OK. I only use a few mods though.kuertee wrote: ↑Mon, 18. Oct 21, 03:57if you're the same user named wozzlebat in nexus who had problems with my mods and who I had an email convo with about the debug log ...
and you're still experiencing the problem ...
i suggest that you don't rename the mod folders.
if you're not the same person, ignore this.