Mod request - enhance flee command

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xxx514
Posts: 1
Joined: Tue, 28. Sep 21, 23:06

Mod request - enhance flee command

Post by xxx514 » Tue, 28. Sep 21, 23:18

Hello pilots,

I love X universe and uniqe approach of Egosoft for whole mechanics and design, however - probably as always - many players have ideas to improve game even more in unpredictable ways. Beacouse I know nearly nothing about modding and scripting I've came here to ask You fellow modders for little help.

Request is simple - improving flee command.
From what I've noticed over watching how my miners behave after being attacked by Xenons or Kha'ak when minding their own buisness ive came to conclussion that my trained pilots have no brains or heavy dementia, forgetting anything 5 secs after event - after being attacked and losing their shields they desperately flee for few km and then make a 180* turn and getting back to mining straight into jaws of oblivion. How i wish them to behave?

Pretty simple - run and dock in nearest station possible instead run-make180turn-die.
Or maybe there is already script doing that which ive missed?

Anyway, thanks for sparing time.

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